r11

Details

  • Filename
    Gnomario-r11.zip
  • Uploaded by
  • Uploaded
    Oct 25, 2010
  • Size
    147.84 KB
  • Downloads
    507
  • MD5
    af9de768af0f1c33cd9d6691aa2d5554

Supported WoW Retail Versions

  • 4.0.1

Changelog

2010-10-25  Humbedooh  <Humbedooh>

[c5722bd4f885] [tip]
* Gnomario.lua Gnomario_Data.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua Textures/metal_block.tga Textures/murloc.tga Textures/portal.tga Textures/trigger.tga

Fixed AtWall()
Added triggers, portals, steel blocks, murlocs
Updated map editor a bit

[09bf6c2a23e3]
* Gnomario.lua Gnomario_Data.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua Textures/brick_standard.tga

Changed the default AI script to use limitLeft and limitRight instead of self:AtWall (proved more stable)
Started work on the map editor

2010-10-24  Humbedooh  <Humbedooh>

[d39efa78543d]
* Gnomario.lua Gnomario_Creatures.lua Gnomario_Data.lua Gnomario_Engine.lua Textures/brick_special.tga

Levels can now be designed in XML and loaded through engine:LoadWorld(level_id)

[c35fcec0a691]
* .pkgmeta, Gnomario.lua Gnomario.toc Gnomario_AI.lua Gnomario_Data.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua embeds.xml

Removed Gnomario_Creatures.lua
Packed all game data into XML for easy porting
Updating libraries

[b53058edfd5c]
* Gnomario.lua Gnomario_AI.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua

Optimized physics engine
Added basic AI scripting support.

[aa341f3fdd8b]
* Gnomario.lua Gnomario_Engine.lua Gnomario_Physics.lua

Finally, a working physics engine, yay.
Moved test bricks about a bit so Gnomario can actually use them for jumping around.

[b00efd5e011a]
* Gnomario.lua Gnomario_AI.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Physics.lua Textures/gnome_test.tga

More work on physics + collisions done.
Added a temp gnome texture for the player instead of the yellow square.
More bricks to jump around on!

2010-10-23  Humbedooh  <Humbedooh>

[bc1a4bc40f7e]
* Gnomario.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua

Collision tests (yellow square vs big brick!)

[cccb62d6a1aa]
* Gnomario.lua Gnomario_Engine.lua Gnomario_Physics.lua

Added jumping sound
Added pause function (P key)
Rearranged the background services a bit

[c849f7f9784a]
* .pkgmeta, Gnomario.lua Gnomario.toc Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua Textures/brick_special.tga Textures/brick_standard.tga embeds.xml

Added brick textures
Physics engine now has gravity, yay.
Testing with a standin-gnome (aka a yellow square) that can walk and jump.
Added libraries for map editor
Updated pkgmeta

2010-10-22  Humbedooh  <Humbedooh>

[fb85294a5ae0]
* Gnomario_AI.lua Gnomario_Creatures.lua Gnomario_Engine.lua Gnomario_Levels.lua Gnomario_Physics.lua

Added default AI script, creature prototypes and phases (player, murloc, hogger)
Added templates for physics, levels, AI and game engine.

[fdbb0713111c]
* .pkgmeta, Gnomario.lua Gnomario.toc Sounds/cannon.ogg Sounds/coin.ogg Sounds/death.ogg Sounds/fireball.ogg Sounds/jump.ogg Sounds/pause.ogg Sounds/pipe.ogg Sounds/powerup.ogg Sounds/smash.ogg embeds.xml

templates and sounds, so I don't have to add those later.