v0.3-beta

Details

  • Filename
    SexyGroup-v0.3.zip
  • Uploaded by
  • Uploaded
    Dec 28, 2009
  • Size
    209.09 KB
  • Downloads
    39
  • MD5
    beb4cf58889a2b1f2eec3c86fae70559

Supported WoW Retail Versions

  • 3.3.0

Changelog

tag v0.3
472c9ef77682dbc99d7fc2a78246d6f3db54d000
Shadowed <shadowed.wow@gmail.com>
2009-12-28 16:49:30 -0800

Tagging as 0.3 beta

--------------------

Shadowed:
    - Localization update
    - Fixed leaked global
    - Reduced interval for gear checking to every 0.20 seconds for 3 seconds instead of every 0.30 seconds
    - Added a reminder if the player has auto popup on for group notes, but it was hidden before they added a note/rating for all the players
    Switched to setting the note on text change rather than having the "OKAY" button for everything
    - Switched to checking CanInspect when using /sg <unit> to prevent it trying to inspect pets or other faction members
    - Fixed "ghost" scroll bar for the experience panel
    Merged ICC 5 mans into a single T10 rather than separated
    Redid the experience panel listing so it shows by required players, then tier, then the dungeons
    - Reordered dungeon data and fields to allow sub-sub children
    - Changed load order so SexyGroup.lua loads first then data
    - Added /rate to the list of slash commands shown in /sexygroup help
    - Fixed typo causing errors when scanning stats of a trinket
    - Reorganized cache functions slightly
    - Cleaned up how item links are passed to the cache tables to take better advantage of the metatable caching
    - Oops shouldn't be localing the item meta table right now
    - Added Shiny Shard of the Flame as a caster item, only people who should really use it are those with Shiny Shard of the Scale
    - Last but not least, updated toc to reflect changes. Game restart is required, should probably delete SexyGroup/ first too so you don't have duplicate files
    - Added blank file for the summary data on your group once that's done
    - Moved caching functions into their own module
    Added a cache reset, every 30 minutes or so when zoning in the cache will be reset, releasing the old tables to be GCed
    - Moved modules into a modules/ folder since there's more files to add and it'll get chaotic otherwise
    - Fixed up the queue code so we can call it from another module
    Fixed inspection queues checking an unused variable
    Fixed inspection not being throttled if another mod (or the player) calls NotifyInspect themselves
    Fixed index boolean error, for sure, I think this time in scan.lua
    - Switched gem detection to look for textures to indicate the item has a socket, rather than text as it's more accurate
    - Fixed index boolean errors in scan.lua if all the gem info was available at the initial scan time

Additional Files

Type Name Size Uploaded Game Version Downloads
90.24 KB Dec 28, 2009 3.3.0 26