Elephant
"Shoot... what did he say again? I just got disconnected."
"Didn't that folk already loot that rare item 10 minutes ago?"
"I really wish I could remember the name of the item linked on the guild chat yesterday at 9:00 PM."
...
Already been in one of these situations? Don't be annoyed anymore, here is the solution!
Solution to chat loss annoyance
Elephant logs the chat for you in the background even when you get disconnected. It saves the WHISPER & BATTLE.NET, RAID, INSTANCE & BATTLEGROUND, PARTY, GUILD, SAY, YELL and OFFICER chats separately, but also all general chats (General, Trade, LocalDefense, ...), custom chats you are currently on, achievements, loots and finally system messages (auctions, rolls, server going down, ...). You can easily go through all these logs, thanks to a straightforward interface displaying all the access buttons on the right side of the main window. You can access the options of the addon by typing /elephant and also bind a key to pop up the addon.
Elephant gives you the ability to copy up to 100,000 (yes, 100k) characters of logs to another application. A BBCode feature is even included, letting you copy/paste a chat with colors and links to an item database in a very quick and simple way to your favorite forum.
This is THE addon that you should install if you want to never forget what somebody told you in game. Be a pro of managing hell tells, go peacefully AFK for a few minutes, or be an awesome role player. Elephant is also perfectly designed for Guild Leaders, Officers and Raid Leaders particularly because it restores the chats after you've been disconnected.
Main features
- Logs the chats in the background, with a limit of 10,000 lines for each chat (Blizzard's default is 161 lines for everything).
- Saves the logs when you log out or get disconnected.
- Display the chats with timestamps, or using your Prat settings if you have it installed.
- Copy the chat and paste it in other applications (BBCode supported!), up to 100,000 characters.
- Save the chat and combat log in two different files on your computer (using the default Blizzard logging system).
Other features
- Use filters to avoid logging some of the custom channels you join.
- Enable/disable logging for each chat separately.
- Item links in logs are displayed in their proper color and are clickable.
- Player names in the main window are clickable.
- ...and much more!
Community
Report an issue (bug & suggestions): https://www.wowace.com/projects/elephant/issues
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Posted Aug 11, 2020In reply to Knakriktsur:
I guess this addon is dead and no more updates?
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Posted Jun 20, 2020in classic most (but not all) characters are logged with the server name. Is it possible to get rid of that? Aside from battlegrounds it is not possible to share a chat with any other server anyway
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Posted May 18, 2020hello,
it keeps duplicate lines from each chat line!
00:58:07 [G] <120:Blondyneczka>: ello
00:58:07 [G] <120:Blondyneczka>: ello
00:59:34 [G] <120:Envy>: hey :)
00:59:34 [G] <120:Envy>: hey :)
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Posted Jun 29, 2020In reply to oxed:
hi, do you have this duplicated lines in different chat windows? So for example two chat windows and in each is whisper active and when you get whispers you have duplicates in elephant? Just posted about this, hopefully it will get fixed :D
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Posted Jun 30, 2020In reply to Knakriktsur:
actually duplicate in all over addons in all windows
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Posted Mar 7, 2020Is it intentional that the addon randomizes the names of battle.net names in the log? I had a chat with friend A but after relogging its showing friend Bs name. Because that wasnt always the case.
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Posted Jan 30, 20202x Elephant\Initialize.lua:48: bad argument #1 to 'sub' (string expected, got nil)
[C]: in function `sub'
Elephant\Initialize.lua:48: in function <Elephant\Initialize.lua:45>
Elephant\Initialize.lua:89: in function <Elephant\Initialize.lua:64>
[C]: ?
AQT\libs\AceAddon-3.0\AceAddon-3.0-12.lua:70: in function <AQT\libs\AceAddon-3.0\AceAddon-3.0.lua:65>
AQT\libs\AceAddon-3.0\AceAddon-3.0-12.lua:527: in function `EnableAddon'
AQT\libs\AceAddon-3.0\AceAddon-3.0-12.lua:620: in function <AQT\libs\AceAddon-3.0\AceAddon-3.0.lua:605>
[C]: in function `LoadAddOn'
FrameXML\UIParent.lua:353: in function `UIParentLoadAddOn'
FrameXML\UIParent.lua:424: in function `TimeManager_LoadUI'
FrameXML\UIParent.lua:693: in function <FrameXML\UIParent.lua:658>
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Posted Jan 31, 2020In reply to wicatfly:
Well that's bizarre. Can you try to reinstall the addon? On which version are you trying this? Which client (Classic / Retail)?
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Posted Jan 31, 2020In reply to AllInOneMighty:
Classic Chinese client
Tried reinstall, but nothing changed.
Thanks.
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Posted Feb 3, 2020In reply to AllInOneMighty:
Classic client , I also have the same lua errors.
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Posted Feb 3, 2020In reply to AllInOneMighty:
Classic client , 1.13.3d-classic version , also have the same lua errors.
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Posted Nov 4, 2019About that "disable all" feature...
:D
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Posted Sep 7, 2019changed the version number to 11302 in the Toc file en it works perfect with clasic :)
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Posted Dec 9, 2019In reply to GingersnapsOut:
yep. did this and its working perfectly (it will still work if you don't change anything, but it will be listed as wrong version)
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Posted Feb 2, 2020In reply to impatus:
There is now an officially supported version of Elephant for Classic. Check it out!
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Posted Aug 23, 2019Hey one problem for me, I want the logging to show timestamp of servertime, but it is showing my local time instead, and I dont want that, I searched the options to see how to switch that to SERVER time, and I cannot find the option.
Can you help me change that? thanks.
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Posted Aug 20, 2019Sorry for the multiple mail, had browser problems
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Posted Aug 20, 2019-
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Posted Aug 19, 2019The more i look at it, the current issue some folks have with elephant not being able to copy and paste correctly seems to be a text size issue. I've noticed the cursor for copy and past is larger than need be for the text in elephant for me, but for my roomate it is just perfect. now im not sure if this is a resolution issue or what. but perhaps iof we could adjust text size? i dunno, jsut a thought im not a programmer.
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Posted Aug 19, 2019In reply to Hudgaar:
Interesting. Why is the text size different on your game? Not saying that it shouldn't, I'm trying to figure out what's going on. So you're saying if the text is larger in which part of the UI? Do you have a screenshot by any chance?