12.0.007
Details
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Filenamedgks-12.0.007.zip
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Uploaded by
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UploadedNov 11, 2026
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Size1.24 MB
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Downloads947
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MD5e1e1c02386b62f5bf6ac10cd7c18f9f4
Supported WoW Retail Versions
- 12.0.1
- 11.2.7
- 12.0.0
- 11.0.2
Supported WoW Forever Versions
- 1.60.1
Supported WoW Mists of Pandaria Classic Versions
- 5.5.3
- 5.5.0
Supported WoW Cataclysm Classic Versions
- 4.4.2
Supported WoW Wrath Titan Reforged Versions
- 3.80.0
Supported WoW Wrath of the Lich King Classic Versions
- 3.4.5
Supported WoW Classic Versions
- 1.15.8
Supported WoW Burning Crusade Classic Versions
- 2.5.5
Changelog
lightweight tag ccebdba60955efb70c164d9faa411eedc25d308c 12.0.007
Author: GitHub <[email protected]>
Date: Wed Nov 11 13:36:11 2026 -0800
commit 079438a7aa32f4254e4fed9f64a56147b8e43cf9
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Do not let a text output failure raise an error
If the selected text output throws (seen with Blizzard's floating combat text on a 12.x-based client), the error surfaced to the player. The write is now protected: on failure the line is shown in the error frame and a one-time notice explains how to pick another output.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 079438a7aa32f4254e4fed9f64a56147b8e43cf9
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Do not let a text output failure raise an error
If the selected text output throws (seen with Blizzard's floating combat text on a 12.x-based client), the error surfaced to the player. The write is now protected: on failure the line is shown in the error frame and a one-time notice explains how to pick another output.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 755d1b0e86807884fa3006e3245497554b365392
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Send kills to friends whose Battle.net app is listed before their game
The Battle.net friend loop stopped ("break") at a friend's first game account that had no character. A friend who also has the Battle.net app or mobile app running often has that listed first, so their game character was never reached and they were never sent a kill. The loop now skips such accounts and keeps looking, and skips characters in another version of WoW.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 9cb51ef510f780fe0ad66878284fb3bb6bb80f07
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Fix party and raid broadcasts stopping after the first zone change
IsActiveBattlefieldArena() returns false, not nil, outside arenas, so "~= nil" marked the player as in an arena after any zone change. From then on kills were sent to INSTANCE_CHAT and never to PARTY or RAID. Arena/battleground state now comes from IsInInstance(), and is also refreshed on login and reload.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 9cb51ef510f780fe0ad66878284fb3bb6bb80f07
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Fix party and raid broadcasts stopping after the first zone change
IsActiveBattlefieldArena() returns false, not nil, outside arenas, so "~= nil" marked the player as in an arena after any zone change. From then on kills were sent to INSTANCE_CHAT and never to PARTY or RAID. Arena/battleground state now comes from IsInInstance(), and is also refreshed on login and reload.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 7b26757521332e27421a9cd316b0ba2c3ca5e08d
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Record each death once
UNIT_DIED both scheduled the Death Recap lookup and still called PlayerDeath immediately, so every death was logged twice and the death streak rose by two. Deaths are now taken from PLAYER_DEAD, which fires once per death and needs no GUID comparison, and are recorded once when the recap lookup finishes.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 9708f612946d0eb0d7f1f1eacb71f7af754cc671
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:48 2026 -0500
Ignore malformed kill broadcasts instead of raising an error
A broadcast whose multikill number was out of range or not a whole number, whose fields were not the expected types, or whose names contained "%", raised a Lua error in the receiver. Such messages are now ignored or made safe before use.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 9708f612946d0eb0d7f1f1eacb71f7af754cc671
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:48 2026 -0500
Ignore malformed kill broadcasts instead of raising an error
A broadcast whose multikill number was out of range or not a whole number, whose fields were not the expected types, or whose names contained "%", raised a Lua error in the receiver. Such messages are now ignored or made safe before use.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 7d229c79665212c2f756b275b69096bfeb0a42ed
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:48 2026 -0500
Do not announce a duel win as a multikill
DuelTX sent the multikill counter left over from the last killshot, so a duel won shortly after a double kill was announced with the multikill sound and text. A duel now always carries 0.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 52d4ebbf9f7c73943eb6e415a1f7d37364529b78
Author: pieopian <[email protected]>
Date: Tue Nov 10 16:54:45 2026 -0500
Process your own kills locally instead of waiting for the broadcast to come back
Sound, text and stats for your own kill only ran when your own addon message was delivered back to you. They now run as soon as the kill is detected; the broadcast is only for other players, and your own echo is recognised by its sender and ignored. A broadcast from another player is never added to your stats, even if it carries your name.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 079438a7aa32f4254e4fed9f64a56147b8e43cf9
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Do not let a text output failure raise an error
If the selected text output throws (seen with Blizzard's floating combat text on a 12.x-based client), the error surfaced to the player. The write is now protected: on failure the line is shown in the error frame and a one-time notice explains how to pick another output.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 755d1b0e86807884fa3006e3245497554b365392
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Send kills to friends whose Battle.net app is listed before their game
The Battle.net friend loop stopped ("break") at a friend's first game account that had no character. A friend who also has the Battle.net app or mobile app running often has that listed first, so their game character was never reached and they were never sent a kill. The loop now skips such accounts and keeps looking, and skips characters in another version of WoW.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 9cb51ef510f780fe0ad66878284fb3bb6bb80f07
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Fix party and raid broadcasts stopping after the first zone change
IsActiveBattlefieldArena() returns false, not nil, outside arenas, so "~= nil" marked the player as in an arena after any zone change. From then on kills were sent to INSTANCE_CHAT and never to PARTY or RAID. Arena/battleground state now comes from IsInInstance(), and is also refreshed on login and reload.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 7b26757521332e27421a9cd316b0ba2c3ca5e08d
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:49 2026 -0500
Record each death once
UNIT_DIED both scheduled the Death Recap lookup and still called PlayerDeath immediately, so every death was logged twice and the death streak rose by two. Deaths are now taken from PLAYER_DEAD, which fires once per death and needs no GUID comparison, and are recorded once when the recap lookup finishes.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 9708f612946d0eb0d7f1f1eacb71f7af754cc671
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:48 2026 -0500
Ignore malformed kill broadcasts instead of raising an error
A broadcast whose multikill number was out of range or not a whole number, whose fields were not the expected types, or whose names contained "%", raised a Lua error in the receiver. Such messages are now ignored or made safe before use.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 7d229c79665212c2f756b275b69096bfeb0a42ed
Author: pieopian <[email protected]>
Date: Tue Nov 10 17:01:48 2026 -0500
Do not announce a duel win as a multikill
DuelTX sent the multikill counter left over from the last killshot, so a duel won shortly after a double kill was announced with the multikill sound and text. A duel now always carries 0.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 24bc82f75b2d24ce5f137b967b996eb3305ceb7f
Author: pieopian <[email protected]>
Date: Tue Nov 10 16:54:46 2026 -0500
Remove duplicate 50500 from the TOC Interface line
The Interface line listed 50500 twice.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 67e567053368fe82939e7320b4fa7f134e57d9f3
Author: pieopian <[email protected]>
Date: Tue Nov 10 16:54:46 2026 -0500
Fix error when Rank 1 is set above the current streak
The rank loop counted down to 0 and read ksrank[0], which does not exist, so a kill below the Rank 1 threshold raised "attempt to compare number with nil". The loop now stops at rank 1 and falls through to the existing default sound.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 166252601f38ccbc4a4c6444d5be6f6971c8a501
Author: pieopian <[email protected]>
Date: Tue Nov 10 16:54:46 2026 -0500
Do not credit party members' kills to you when the PvE option is on
The condition "attacker is me and victim is a player, or PvE is on" was true for every kill by anyone in the group once the PvE option was on. The attacker must now be you in both cases.
Co-Authored-By: Claude Fable 5.2 <[email protected]>
commit 52d4ebbf9f7c73943eb6e415a1f7d37364529b78
Author: pieopian <[email protected]>
Date: Tue Nov 10 16:54:45 2026 -0500
Process your own kills locally instead of waiting for the broadcast to come back
Sound, text and stats for your own kill only ran when your own addon message was delivered back to you. They now run as soon as the kill is detected; the broadcast is only for other players, and your own echo is recognised by its sender and ignored. A broadcast from another player is never added to your stats, even if it carries your name.
Co-Authored-By: Claude Fable 5.2 <[email protected]>