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Hi there,
Drove me nuts trying to find the source of this and it came back to Decursive. Every single time this null LUA error pops up. Any ideas how to stop it?
Message: (null)Time: Sun Dec 6 19:15:35 2020Count: 10Stack: (null)
Locals: <none>
Decursive was telling me I had too many errors in the chat window every time and I had this error as well and found a way to temporarily fix it.Edit Dcr_DIAG.lua
Line 653: T._ErrorLimitStripped = NiceTime() > 10; -- allow a graceful period of 10s after startup
Change to: T._ErrorLimitStripped = NiceTime() > 20; -- allow a graceful period of 20s after startup
Line 683: if (NiceTime() > 10) then
Change to: if (NiceTime() > 20) then
Then in game to get rid of the "Null" window entirely type this/console scriptErrors 0
That fixed the issue for me. I no longer get the "Don't shoot the messenger" info in the chat window and the lua NULL window doesn't show up.
The above solution is just stupid.
Decursive includes a Lua error catcher so it can be debugged and remain a quality software so when you're using outdated bugged or no longer maintained add-ons alongside it you may end up with the above problem. The proper course of action is to fix the real problem by installing Bugsack and buggrabber, identify and replace/remove/update the non working add-ons.
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