null LUA Error #190


Closed
  • justFlayre created this issue Dec 6, 2020

    Hi there,

     

    Drove me nuts trying to find the source of this and it came back to Decursive. Every single time this null LUA error pops up. Any ideas how to stop it?

     

    Message: (null)
    Time: Sun Dec 6 19:15:35 2020
    Count: 10
    Stack: (null)

    Locals: <none>

  • JohnnyGFX posted a comment Dec 13, 2020

    Decursive was telling me I had too many errors in the chat window every time and I had this error as well and found a way to temporarily fix it.

    Edit Dcr_DIAG.lua

     

    Line 653: T._ErrorLimitStripped = NiceTime() > 10; -- allow a graceful period of 10s after startup

    Change to: T._ErrorLimitStripped = NiceTime() > 20; -- allow a graceful period of 20s after startup

     

    Line 683: if (NiceTime() > 10) then

    Change to: if (NiceTime() > 20) then

     

    Then in game to get rid of the "Null" window entirely type this
    /console scriptErrors 0

     

    That fixed the issue for me. I no longer get the "Don't shoot the messenger" info in the chat window and the lua NULL window doesn't show up.

  • archarodim posted a comment Dec 13, 2020

    The above solution is just stupid.

    Decursive includes a Lua error catcher so it can be debugged and remain a quality software so when you're using outdated bugged or no longer maintained add-ons alongside it you may end up with the above problem. The proper course of action is to fix the real problem by installing Bugsack and buggrabber, identify and replace/remove/update the non working add-ons.

     

  • archarodim closed issue Jan 10, 2021

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