in the settings you can set the color for how you want the MUF to look when a unit is afflicted but can also change an alpha setting. the color works but alpha does not.
dunno if it will help bugfind, but I hamfisted a workaround by manually setting alpha in Dcr_DebuffsFrame.lua
-- set the status according to RangeStatus if (not RangeStatus or RangeStatus == 0) then Alpha = 0.3; self.UnitStatus = AFFLICTED_NIR; else Alpha = 1;
Alpha = 0.3; self.UnitStatus = AFFLICTED; BorderAlpha = 1; end
yeah the alpha is part of the color picker UI but I'm not sure it was meant to work as you want... alpha is supposed to be at 1 when the unit is in range.
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