Supported WoW Classic Versions
Full Changelog Previous Releases
Use default values for bleed effect keywords as long as the user does not change them. This allows those values to change automatically to the correct locale.
Sanitize keywords input and harden against bad Lua patterns
TOC update for classic
Also look for 'Bleed' and make the 'Bleed Effect keywords' input multi-line (one keyword per line)
Fix Lua error (hopefully) when UnitDebuff() API returns a nil SpellID.
Set new bleed type color to something grayish closer to the color of Physical damages.
Re-arrange the MUFs option panel to use in-lining for display and advanced display options and alphabetical order for other option groups which are no longer tabbed.
Fix typo in localization
Adjustment to option panel texts
Fix funny mistake that prevented bleed detection from using the user specified bleed effect properly.
Fix debuf instead of debuff typo
Fix default bleed spell list and add comments with the spell names.
copy paste mistake + re-adding Splintering Shards that, despite only dealing arcane damage is dispellable with Cauterizing Flame.
Fix change log which was committed too early.
Update change log
Finish implementing Bleed support, use C_Spell functions instead of a tool-tip to grab the descriptions.
Merge branch 'master' of
Add Bleed support for Cauterizing Flame
Implement new Bleed effect management panel under the curing options.
Work on GitHub issue #14:
Now Decursive will remember the priority of types when the associated spells disappear as long as the user does not change the priorities.
The default priorities are displayed in blue instead of green.
As it is today active spells will always be put on top whenever the user changes the settings and lost abilities will be put at the end keeping their former order.