2.7.9.3-15-gb200f3c-classic

Details

  • Filename
    Decursive-2.7.9.3-15-gb200f3c-classic.zip
  • Uploaded by
  • Uploaded
    Aug 23, 2023
  • Size
    538.77 KB
  • Downloads
    398
  • MD5
    3bcc6472ce1af92051c8296ca3433798

Supported WoW Classic Versions

  • 1.14.4

Changelog

Decursive -Ace3-

2.7.9.3-15-gb200f3c (2023-08-23)

Full Changelog Previous Releases

    • Use default values for bleed effect keywords as long as the user does not change them. This allows those values to change automatically to the correct locale.
    • Sanitize keywords input and harden against bad Lua patterns
  • TOC update for classic
  • Also look for 'Bleed' and make the 'Bleed Effect keywords' input multi-line (one keyword per line)
  • Fix Lua error (hopefully) when UnitDebuff() API returns a nil SpellID.
  • Cosmetic changes:
    • Set new bleed type color to something grayish closer to the color of Physical damages.
    • Re-arrange the MUFs option panel to use in-lining for display and advanced display options and alphabetical order for other option groups which are no longer tabbed.
    • Fix typo in localization
  • Adjustment to option panel texts
  • Fix funny mistake that prevented bleed detection from using the user specified bleed effect properly.
  • Fix debuf instead of debuff typo
    • Fix default bleed spell list and add comments with the spell names.
      copy paste mistake + re-adding Splintering Shards that, despite only dealing arcane damage is dispellable with Cauterizing Flame.
    • Fix change log which was committed too early.
  • Update change log
  • Finish implementing Bleed support, use C_Spell functions instead of a tool-tip to grab the descriptions.
  • Merge branch 'master' of https://github.com/teelolws/decursive
  • Add Bleed support for Cauterizing Flame
  • Implement new Bleed effect management panel under the curing options.
  • Work on GitHub issue #14:
    Now Decursive will remember the priority of types when the associated spells disappear as long as the user does not change the priorities.
    The default priorities are displayed in blue instead of green.
    As it is today active spells will always be put on top whenever the user changes the settings and lost abilities will be put at the end keeping their former order.