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When sending large multipart messages with acecomm+chatthrottlelib with the "RAID" channel while in Aberrus, nothing is received. (it's fine with WHISPER or GUILD)I heard game accept a burst of 10 messages before drop them, then accept 1 per second, but i didn't test it myself.
For this channel it could be possible to read the result from CHAT_MSG_ADDON event and detect dropped messagesThe implementation of such message drop detection and automated correction seems not trivial.
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