Deviate Fish are going to eat me!!! (icons on main map, mini-map texture) #45


  • Enhancment
  • New
Open
  • Anaral created this issue Jun 23, 2008

    What steps will reproduce the issue?
    1. Zoom in to mini-map scale will make nodes (gather, treasure, fish) show up huge.
    2.
    3.

    What is the expected output? What do you see instead?
    Icons should scale depending on scale and texture, it appears that it's ignoring the type of texture it's over.

    What version of the product are you using?
    0.4.1

    Do you have an error log of what happened?
    No error reported.

    Please provide any additional information below.

  • Anaral added the tags New Enhancment Jun 23, 2008
  • Nechckn posted a comment Jul 9, 2008

    If possible/worthwhile, as you zoom in, POIs of all types should scale down so that they do not overpower the surrounding map.

  • _ForgeUser262090 posted a comment Jul 13, 2008

    I think it should be the other way around. If i zoom far out, the icons (except the instance portals) are too huge. E.g. player arrow at standard size is bigger then Nagrand.

    EDIT: typo

  • _ForgeUser990853 posted a comment Aug 24, 2008

    it's a questhelper icon but it's on cartographer 3's map. which mod's fault is it?

  • _ForgeUser116668 posted a comment Sep 2, 2008

    I'm with what Flup says - icon sizes are static, but the map scales. When zoomed out sufficiently far the icons overlap. If the size is adjusted to the zoomed-out default, then when zooming in the icons are too small.

    I don't know whether the icons are added before or after map scaling. If it's before, then there's no reason why they shouldn't be able to scale with the map.


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