Spells with Direct Damage/Healing and DOT/HOT components #61


  • New
  • Enhancment
  • Enhancement
Open
Assigned to _ForgeUser22265
  • Daeus_Ex created this issue Feb 8, 2011

    What steps will reproduce the problem?
    1. Cast Riptide/Exorcism (with glyph)/ Immolate (etc.)

    What is the expected output? What do you see instead?
    When casting the above spells, the addon marges the two components into one, insteed of separating them (generating missleading statistics in avg damage and if the DOT is not capable for critical hitting the crit chance) as "Spell" and "Spell DOT" (or just "Spell" two times with the different values, i dont mind, cuz the DOT usualy do less damge per tick then the Direct Damage part) or something like that.

    What version of the product are you using?
    2.21.1-release

    Please provide any additional information below.
    I think it should be usefull to separate them because that would produce more accurate statistics, and the changes in the talent system make the crit% statistics more and more usefull, because lots of talent improves the critical chance of one or two abbilities insteed of increasing the base crit chance.

    ps.: sorry for my english, I know its sux sometimes.

  • Daeus_Ex added the tags New Enhancment Feb 8, 2011
  • Daeus_Ex removed a tag Defect Feb 9, 2011
  • Daeus_Ex added a tag Enhancement Feb 9, 2011

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