What steps will reproduce the problem?
1 - Open the options window (I right-clicked the Missions icon on Bazooka, but it's probably not important how it's opened).
2 - On the "Data" tab (selected by default) click the "Delete" button next to a character.
Expected result: Data for the selected character is deleted, and the character's name disappears from the list.
Observed result: The character remains listed on the "Data" tab.
3 - Click the "Delete" button next to another character.
Expected result: Character is deleted.
Observed result: Character remains listed, and a Lua error occurs.
I did find that if you select another options tab (eg. "General") and go back to "Data" the first character deleted (step 2) is gone from the list, but the second one (step 3) is still listed. Clicking "Delete" next to it again, then switching to another tab and back, removes it.
Basically looks like you're not notifying AceGUI to rebuild the config UI after deleting a character.
What version of the product are you using?
1.8.3 (latest version as of this submission)
Do you have an error log of what happened?
1x ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:641: attempt to index local 'group' (a nil value)
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:641: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[string "safecall Dispatcher"]:9: in function <[string "safecall Dispatcher"]:5>
(tail call): ?
...terface\TomTom\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function 'Fire'
...mTom\libs\AceGUI-3.0-34\widgets\AceGUIWidget-Button.lua:28: in function <...mTom\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25>
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