0.1

Details

  • Filename
    Breakables-0.1.zip
  • Uploaded by
  • Uploaded
    Jul 18, 2016
  • Size
    137.76 KB
  • Downloads
    215
  • MD5
    71fec0af7bc377078a57acb5a0625f25

Supported WoW Retail Versions

  • 3.3.5

Changelog

tag 0.1
ef13bf84504bf16345a4fb7251e32804501ce15f
parnic <parnic@parnic.com>
2010-03-30 03:55:15 +0000

- bumped toc to 3.3

--------------------

parnic:
    - - bumped toc to 3.3
    - - set optional dependencies
    - - 3.1 toc update
    - - fixed disenchantable items to show up properly (bypassed the 5-count limit for disenchantables) - theoretically made the mod work for someone who has a combination of the 3 breakable tradeskills - added parsing to save the enchanting skill level of a player once their enchanting trade skill has been viewed at least once - added toggle to choose whether or not to display soulbound items for enchanting
    - - made the breakable frame work in one click instead of having to click the ability then the item you wanted to break
    - - fixed an occasional nil/numeric compare
    - - base framework for supporting enchanting (doesn't calculate whether the player can actually disenchant an item with his skill level yet) - fixed milling/prospecting to only display items that are millable/prospectable (according to the tooltip) instead of all items classified as herb or metal/stone - set tooltip anchor to the bottom left of the breakables window so that it's not floating all over the place
    - - delay updates that are called while the player is in combat since secure buttons cannot be created/destroyed while in combat
    - - added options for maximum number of breakables to list, whether or not to hide the bar when no breakables are present - added sorting so that multiple stacks separated in a player's inventory don't jump around on the bar when they are broken - added AceConfig support (which apparently requires AceGUI?) though it doesn't do much at the moment
    - - changed stack-merging code to compare item id's instead of item links since links don't work due to unique identifiers (durrr)
    - - no longer throws an error for players without inscription/jewelcrafting - fixed the prospecting button to be clickable for jewelcrafters
    - - used babble libs for herb/ore sub-types - added text to the bottom of each button that shows how many you have and how many times you can break it - set the tooltip to display the item your mouse is over on the breakable bar
    - - registered defaults to the profile db - added CallbackHandler embed
    - - made acedb defaults initialize correctly
    - - set externals, added pkgmeta, and removed libs from being submitted with the mod
    - - initial import
root:
    - "breakables/mainline: Initial Import"

Additional Files

Type Name Size Uploaded Game Version Downloads
5.58 KB Jul 18, 2016 3.3.5 37