Large Constantly Climbing LUA Error on 12.1 Login #2437


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  • snyper133 created this issue Aug 11, 2026

    I had to disable addon altogether looked at fading options which I don't have turned on but unchecked all boxes anyway with no change.

     

     

    1858x ...ceBlizzard_ActionBar/Shared/ActionButton.lua:1887: attempt to call a nil value
    [Blizzard_ActionBar/Shared/ActionButton.lua]:1887: in function <...ceBlizzard_ActionBar/Shared/ActionButton.lua:1880>

     

    Locals:
    self=Frame <LibActionButton-1.0.lua:2351>{
    ActiveFrame=Frame <ActionButtonComponentTemplate.xml:19>
    updateTimeLeft=-0.001000
    InactiveTexture=Texture <ActionButtonComponentTemplate.xml:11>
    }
    elapsed=0.001000
    actionButton=BT4Button169 <LibActionButton-1.0.lua:225>{
    popupDirection="UP"
    NewActionTexture=Texture <ActionButtonTemplate.xml:56>
    BorderShadow=Texture <Flyout.xml:18>
    TargetReticleAnimFrame=Frame <ActionButtonComponentTemplate.xml:332>
    icon=BT4Button169Icon <ActionButtonTemplate.xml:23>
    SlotArt=Texture <ActionButtonTemplate.xml:33>
    closedArrowOffset=4
    popupOffset=-4
    enableSpellFX=true
    arrowCrossAxisSize=7
    flashing=0
    hotkeyTextGamepadX=0
    CooldownFlash=Frame <ActionButtonComponentTemplate.xml:333>
    IconMask=MaskTexture <ActionButtonTemplate.xml:24>
    arrowMainAxisSize=18
    SpellHighlightAnim=AnimationGroup <ActionButtonTemplate.xml:75>
    hotkeyTextKeyboardX=-4
    PushedTexture=Texture <ActionButtonTemplate.xml:152>
    rangeTimer=-1
    hotkeyTextKeyboardY=-5
    _state_type="action"
    state_types=<table>
    zoneAbilityDisabled=false
    Name=BT4Button169Name <ActionButtonTemplate.xml:43>
    arrowDownTexture="UI-HUD-ActionBar-Flyout-Down"
    AutoCastOverlay=Frame <ActionButtonTemplate.xml:104>
    config=<table>
    Border=BT4Button169Border <ActionButtonTemplate.xml:49>
    state_actions=<table>
    openArrowOffset=2
    arrowNormalTexture="UI-HUD-ActionBar-Flyout"
    _state_action=169
    SpellCastAnimFrame=Frame <ActionButtonComponentTemplate.xml:331>
    id=169
    CheckedTexture=Texture <ActionButtonTemplate.xml:164>
    HighlightTexture=Texture <ActionButtonTemplate.xml:158>
    NormalTexture=BT4Button169NormalTexture <ActionButtonTemplate.xml:146>
    chargeCooldown=Cooldown <ActionButtonTemplate.xml:130>
    arrowOverTexture="UI-HUD-ActionBar-Flyout-Mouseover"
    lossOfControlCooldown=Cooldown <ActionButtonTemplate.xml:120>
    cooldown=BT4Button169Cooldown <ActionButtonTemplate.xml:111>
    Count=BT4Button169Count <ActionButtonTemplate.xml:92>
    HotKey=BT4Button169HotKey <ActionButtonTemplate.xml:85>
    TextOverlayContainer=Frame <ActionButtonTemplate.xml:82>
    LevelLinkLockIcon=Texture <ActionButtonTemplate.xml:66>
    popupCrossAxisSize=47
    action=169
    Arrow=Texture <Flyout.xml:26>
    Flash=BT4Button169Flash <ActionButtonTemplate.xml:36>
    enableLOCCooldown=true
    InterruptDisplay=Frame <ActionButtonComponentTemplate.xml:330>
    hotkeyTextGamepadY=0
    AssistedCombatRotationFrame=Frame <LibActionButton-1.0.lua:2351>
    SpellHighlightTexture=Texture <ActionButtonTemplate.xml:61>
    __LAB_Version=153
    header=BT4Bar15 <Bar.lua:152>
    SlotBackground=Texture <ActionButtonTemplate.xml:32>
    }
    suppressEvents=true
    (*temporary)=nil
    (*temporary)=BT4Button169 <LibActionButton-1.0.lua:225>{
    popupDirection="UP"
    NewActionTexture=Texture <ActionButtonTemplate.xml:56>
    BorderShadow=Texture <Flyout.xml:18>
    TargetReticleAnimFrame=Frame <ActionButtonComponentTemplate.xml:332>
    icon=BT4Button169Icon <ActionButtonTemplate.xml:23>
    SlotArt=Texture <ActionButtonTemplate.xml:33>
    closedArrowOffset=4
    popupOffset=-4
    enableSpellFX=true
    arrowCrossAxisSize=7
    flashing=0
    hotkeyTextGamepadX=0
    CooldownFlash=Frame <ActionButtonComponentTemplate.xml:333>
    IconMask=MaskTexture <ActionButtonTemplate.xml:24>
    arrowMainAxisSize=18
    SpellHighlightAnim=AnimationGroup <ActionButtonTemplate.xml:75>
    hotkeyTextKeyboardX=-4
    PushedTexture=Texture <ActionButtonTemplate.xml:152>
    rangeTimer=-1
    hotkeyTextKeyboardY=-5
    _state_type="action"
    state_types=<table>
    zoneAbilityDisabled=false
    Name=BT4Button169Name <ActionButtonTemplate.xml:43>
    arrowDownTexture="UI-HUD-ActionBar-Flyout-Down"
    AutoCastOverlay=Frame <ActionButtonTemplate.xml:104>
    config=<table>
    Border=BT4Button169Border <ActionButtonTemplate.xml:49>
    state_actions=<table>
    openArrowOffset=2
    arrowNormalTexture="UI-HUD-ActionBar-Flyout"
    _state_action=169
    SpellCastAnimFrame=Frame <ActionButtonComponentTemplate.xml:331>
    id=169
    CheckedTexture=Texture <ActionButtonTemplate.xml:164>
    HighlightTexture=Texture <ActionButtonTemplate.xml:158>
    NormalTexture=BT4Button169NormalTexture <ActionButtonTemplate.xml:146>
    chargeCooldown=Cooldown <ActionButtonTemplate.xml

  • notasherrylie posted a comment Aug 11, 2026

    I was also having this issue, but was able to get the error to go away after making sure that all bars had the fade out disabled

     

  • snyper133 posted a comment Aug 11, 2026

    I was able to re-enable bartender after removing the Single Button Assistant

  • minniegarfeeld posted a comment Aug 11, 2026

    from a user on Curse:

     

    1 hour ago

    Replace lines 417 through 419 of Bar.lua with this (if you get the fade out error, not the single button assist errror)

     

    if bar.overlay:IsMouseOver()

    or (SpellFlyout and SpellFlyout:IsShown() and SpellFlyout:GetParent() and SpellFlyout:GetParent():GetParent() == bar and SpellFlyout:IsMouseOver())

    or (LABSpellFlyout and LABSpellFlyout:IsShown() and LABSpellFlyout:GetParent() and LABSpellFlyout:GetParent():GetParent() == bar and LABSpellFlyout:IsMouseOver()) then

     

    And it'll fix the issue.


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