This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
I had to disable addon altogether looked at fading options which I don't have turned on but unchecked all boxes anyway with no change.
1858x ...ceBlizzard_ActionBar/Shared/ActionButton.lua:1887: attempt to call a nil value[Blizzard_ActionBar/Shared/ActionButton.lua]:1887: in function <...ceBlizzard_ActionBar/Shared/ActionButton.lua:1880>
Locals:self=Frame <LibActionButton-1.0.lua:2351>{ ActiveFrame=Frame <ActionButtonComponentTemplate.xml:19> updateTimeLeft=-0.001000 InactiveTexture=Texture <ActionButtonComponentTemplate.xml:11>}elapsed=0.001000actionButton=BT4Button169 <LibActionButton-1.0.lua:225>{ popupDirection="UP" NewActionTexture=Texture <ActionButtonTemplate.xml:56> BorderShadow=Texture <Flyout.xml:18> TargetReticleAnimFrame=Frame <ActionButtonComponentTemplate.xml:332> icon=BT4Button169Icon <ActionButtonTemplate.xml:23> SlotArt=Texture <ActionButtonTemplate.xml:33> closedArrowOffset=4 popupOffset=-4 enableSpellFX=true arrowCrossAxisSize=7 flashing=0 hotkeyTextGamepadX=0 CooldownFlash=Frame <ActionButtonComponentTemplate.xml:333> IconMask=MaskTexture <ActionButtonTemplate.xml:24> arrowMainAxisSize=18 SpellHighlightAnim=AnimationGroup <ActionButtonTemplate.xml:75> hotkeyTextKeyboardX=-4 PushedTexture=Texture <ActionButtonTemplate.xml:152> rangeTimer=-1 hotkeyTextKeyboardY=-5 _state_type="action" state_types=<table> zoneAbilityDisabled=false Name=BT4Button169Name <ActionButtonTemplate.xml:43> arrowDownTexture="UI-HUD-ActionBar-Flyout-Down" AutoCastOverlay=Frame <ActionButtonTemplate.xml:104> config=<table> Border=BT4Button169Border <ActionButtonTemplate.xml:49> state_actions=<table> openArrowOffset=2 arrowNormalTexture="UI-HUD-ActionBar-Flyout" _state_action=169 SpellCastAnimFrame=Frame <ActionButtonComponentTemplate.xml:331> id=169 CheckedTexture=Texture <ActionButtonTemplate.xml:164> HighlightTexture=Texture <ActionButtonTemplate.xml:158> NormalTexture=BT4Button169NormalTexture <ActionButtonTemplate.xml:146> chargeCooldown=Cooldown <ActionButtonTemplate.xml:130> arrowOverTexture="UI-HUD-ActionBar-Flyout-Mouseover" lossOfControlCooldown=Cooldown <ActionButtonTemplate.xml:120> cooldown=BT4Button169Cooldown <ActionButtonTemplate.xml:111> Count=BT4Button169Count <ActionButtonTemplate.xml:92> HotKey=BT4Button169HotKey <ActionButtonTemplate.xml:85> TextOverlayContainer=Frame <ActionButtonTemplate.xml:82> LevelLinkLockIcon=Texture <ActionButtonTemplate.xml:66> popupCrossAxisSize=47 action=169 Arrow=Texture <Flyout.xml:26> Flash=BT4Button169Flash <ActionButtonTemplate.xml:36> enableLOCCooldown=true InterruptDisplay=Frame <ActionButtonComponentTemplate.xml:330> hotkeyTextGamepadY=0 AssistedCombatRotationFrame=Frame <LibActionButton-1.0.lua:2351> SpellHighlightTexture=Texture <ActionButtonTemplate.xml:61> __LAB_Version=153 header=BT4Bar15 <Bar.lua:152> SlotBackground=Texture <ActionButtonTemplate.xml:32>}suppressEvents=true(*temporary)=nil(*temporary)=BT4Button169 <LibActionButton-1.0.lua:225>{ popupDirection="UP" NewActionTexture=Texture <ActionButtonTemplate.xml:56> BorderShadow=Texture <Flyout.xml:18> TargetReticleAnimFrame=Frame <ActionButtonComponentTemplate.xml:332> icon=BT4Button169Icon <ActionButtonTemplate.xml:23> SlotArt=Texture <ActionButtonTemplate.xml:33> closedArrowOffset=4 popupOffset=-4 enableSpellFX=true arrowCrossAxisSize=7 flashing=0 hotkeyTextGamepadX=0 CooldownFlash=Frame <ActionButtonComponentTemplate.xml:333> IconMask=MaskTexture <ActionButtonTemplate.xml:24> arrowMainAxisSize=18 SpellHighlightAnim=AnimationGroup <ActionButtonTemplate.xml:75> hotkeyTextKeyboardX=-4 PushedTexture=Texture <ActionButtonTemplate.xml:152> rangeTimer=-1 hotkeyTextKeyboardY=-5 _state_type="action" state_types=<table> zoneAbilityDisabled=false Name=BT4Button169Name <ActionButtonTemplate.xml:43> arrowDownTexture="UI-HUD-ActionBar-Flyout-Down" AutoCastOverlay=Frame <ActionButtonTemplate.xml:104> config=<table> Border=BT4Button169Border <ActionButtonTemplate.xml:49> state_actions=<table> openArrowOffset=2 arrowNormalTexture="UI-HUD-ActionBar-Flyout" _state_action=169 SpellCastAnimFrame=Frame <ActionButtonComponentTemplate.xml:331> id=169 CheckedTexture=Texture <ActionButtonTemplate.xml:164> HighlightTexture=Texture <ActionButtonTemplate.xml:158> NormalTexture=BT4Button169NormalTexture <ActionButtonTemplate.xml:146> chargeCooldown=Cooldown <ActionButtonTemplate.xml
I was also having this issue, but was able to get the error to go away after making sure that all bars had the fade out disabled
I was able to re-enable bartender after removing the Single Button Assistant
from a user on Curse:
Replace lines 417 through 419 of Bar.lua with this (if you get the fade out error, not the single button assist errror)
if bar.overlay:IsMouseOver()
or (SpellFlyout and SpellFlyout:IsShown() and SpellFlyout:GetParent() and SpellFlyout:GetParent():GetParent() == bar and SpellFlyout:IsMouseOver())
or (LABSpellFlyout and LABSpellFlyout:IsShown() and LABSpellFlyout:GetParent() and LABSpellFlyout:GetParent():GetParent() == bar and LABSpellFlyout:IsMouseOver()) then
And it'll fix the issue.
To post a comment, please login or register a new account.