LibDualSpec error on level-up (Script ran too long) #1776


  • Defect
Closed
  • Elessar_I created this issue Jun 7, 2021

    Not sure how long this has been a problem. Long since I levelled a character.

    The last 2 levels I've gained caused the game to freeze until the the script loop breaks and gives the following error:

    1x ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:30: script ran too long
    [string "@Ace3\CallbackHandler-1.0\CallbackHandler-1.0-7.lua"]:30: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
    [string "@Ace3\CallbackHandler-1.0\CallbackHandler-1.0-7.lua"]:64: in function `Fire'
    [string "@Ace3\AceConfig-3.0-3\AceConfigRegistry-3.0\AceConfigRegistry-3.0-20.lua"]:291: in function `NotifyChange'
    [string "@Bartender4\libs\LibDualSpec-1.0\LibDualSpec-1.0-20.lua"]:443: in function <...\Bartender4\libs\LibDualSpec-1.0\LibDualSpec-1.0.lua:412>

    Not sure why only the last 2 levels. And none of the previous.
    The first time I gained a new ability as I levelled, and it happened as we finished a dungeon and I got the autocomplete XP reward.
    The second time I handed in a dungeon quest. No new abilities learned.

    Only thing in common is that I was in a dungeon both times.

  • Elessar_I added a tag Defect Jun 7, 2021
  • Elessar_I posted a comment Jun 7, 2021

    To clarify. This is on Retail

  • Elessar_I posted a comment Jun 7, 2021

    For the time being, I've commented out line 423 (LibDualSpec-1.0) to stop the freezing.
    Not sure if that creates any issues somewhere else. But at this point, that workaround functions for me.

  • nevcairiel closed issue Oct 27, 2022

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