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  • %d player(s) are running AVRE. %d player(s) are not.
  • %s (All)
  • %s is not using AVRE
  • %s is using AVRE r%s
  • (Default is %.1f yards.)
  • (Default is %d yards.)
  • (Heroic mode only.)
  • (running in debug mode)
  • |cff4d4dffAVR Encounters (|r|cffffff20%s|r|cff4d4dff) loaded|r
  • All AVRE encounter modules have been disabled. Enable one or more of them from the add-on selection screen in order to configure them.
  • AVRE does not assist with bites. Please use another add-on such as Vamp and VampArrow to accomplish this.
  • AVRE_Options module not enabled
  • Big Ooze Kiter
  • Blood Prince Council
  • Blood-Queen Lana'thel
  • Broadcast to raid
  • Broadcasts your currently selected kiter to the raid.
  • Certain fights offer the option to automatically turn on the AVR range check for the entire duration of the fight. The AVR range check is a special AVR scene that assists you in locating in-range players using the 3D game world instead of a list of names. It draws a circular marker under players in range, and can optionally draw a line to those players as well. Finally, a circle outline can optionally be drawn around you, assisting you in knowing when you're approaching range of other players. You can see how AVR range checks work by creating a range check scene yourself using AVR. Play with the options to see what you like, then configure them here in AVR Encounters. |cffffff20Be aware that AVR range checks are very CPU intensive.|r
  • Choose a player in your raid who will be kiting the Big Oozes. They will have a small circle under them throughout the fight, and you'll get a marker toward that person when you get a Small Ooze.
  • Click to open options.
  • Color and transparency
  • Color by class
  • Determines the color and transparency of the filled circle drawn around you during mechanic-specific range checks.
  • Determines the radius of the circle in yards.
  • Determines the radius of the markers drawn under players within range of you.
  • Disabled
  • Enable AVR Encounters
  • Enable Encounter
  • Enable Expansion
  • Enable Raid Instance
  • Enable range check
  • Enabled
  • Encounters
  • Festergut
  • Freya
  • General Options
  • General Range Checks
  • General Vezax
  • Hodir
  • Lady Deathwhisper
  • Loaded
  • Lord Marrowgar
  • Marker radius
  • Mechanic-Specific Range Checks
  • Mimiron
  • NOTE: This mechanic does not currently work due to a Blizzard bug.
  • Note: This only works when a ghost melees someone.
  • Only occurs on 25-player mode.
  • Only works for one of the players.
  • Options
  • Places a circle under all players during %s.
  • Places a circle under players with %s, along with a marker line toward them.
  • Places a circle under players with %s.
  • Professor Putricide
  • Profile modified, rebooting
  • Radius
  • Range
  • Range Check
  • Range Checks
  • Rotface
  • Self circle color
  • Show circle around self
  • Show lines to players
  • Show range circle outline
  • Sindragosa
  • Test Boss
  • The distance in yards for the AVR range check.
  • The following options control AVR range checks that appear during specific fight mechanics. These options do not affect general range checks that are used throughout an entire fight.
  • The Lich King
  • Turns on an AVR range check when the fight starts.
  • Turns on the AVR range check during %s.
  • When enabled, a circle outline will be drawn around you, indicating the current range.
  • When enabled, a filled circle will be drawn around you, indicating the current range.
  • When enabled, a line will be drawn from you to any player within range of you.
  • When enabled, lines and markers to in-range players will be colored by that player's class.
  • When you are afflicted with %s, you will see a circle under all players who do not have %s. These are valid players to pass %s to.
  • Wrath of the Lich King
  • Yogg-Saron

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