When you use :EnableKeyboard(), you kill my key bindings. I like to press "B" to open my bags while the quest completed dialog is open.
I have hacked out an alternative.
Proposed change attached.
hmm will look into it (patch looks sound though i do want to try to avoid OnUpdate) will have a look at it tonight
can you try the new Core.lua file i attached? (cant test from work) is uses the MODIFIER_STATE_CHANGED event to track state changes hopefully)
MODIFIER_STATE_CHANGE is superior than trapping key strokes and, possibly, better than OnUpdate. Will try later.
check out the alpha version btw (it fixes some drycoding errors in the core lua attached here)
No errors, but I haven't had a quest where multiple items were obtainable and equipable.
Pressing any modifier changes the text to "Complete Quest & Equip Item" regardless of whether one is chosen or not and stays like that unless I cancel and talk to the NPC again.
No Lua error.
It's the same quest as I mentioned in ticket #5.
Edit: And when I click one of the rewards, the text goes back to "Complete & Get Highest Value".
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