v1.2-nolib

Details

  • Filename
    AdiBags-wod-v1.2-nolib.zip
  • Uploaded by
  • Uploaded
    Sep 15, 2014
  • Size
    77.95 KB
  • Downloads
    281
  • MD5
    e2916306c6bd9b8c0339b1bd7b3112c7

Supported WoW Retail Versions

  • 4.0.6

Changelog

tag v1.2
6de9ee78316533d66de705da03890541a0de9f26
Adirelle <adirelle@tagada-team.net>
2010-11-26 22:19:31 +0100

Tagging as v1.2.

--------------------

Adirelle:
    - Locales updated.
    - Fixed "compare number with table error" in AnchoredBagLayout.
    - Switched from tekDebug to AdiDebug.
    - Allow to enable the backpack and bank support separately (ticket #51).
    - Fixed some issues with the equipped bag panels, including ticket #54.
    - When emptying a bag, try to full other bags in increasing bag order. Should fixed ticket #55.
    - Fixed ticket #53 (nil local 'button').
    - New items: properly flag an brand new item in bags even if a copy of that item is already equipped.
    - Allow use GetDistinctItemIDs for item sets so we don't get lost by unique IDs in item links.
    - Small tweaks.
    - Locales updated.
    - Fixed virtual stack option ordering.
    - Fixed the tooltip info module with regard to third-party tooltip modifiers.
    - Virtual stacks: added a reference to the stack button to the visible slot item button.
    - Check item link validity in container frame.
    - Strip unique id and link level from internal item strings.
    - Report invalid item links in alpha packages (if you have tekDebug installed).
    - New items: also ignore brand new junk items.
    - New items: do not unmark stack ok items unless you remove them all from your bags.
    - Have the set filter update more often, hopefully catching valid links.
    - Only use tekDebug in debug and alpha packages.
    - New items: also delay the first update after zoning.
    - Allow the tidy button to refresh the layout.
    - Preventing reordering of virtual stacks when removing items from a bag.
    - Minor bugfixes.
    - Check item links before using them.
    - Also disable on PLAYER_LEAVING_WORLD.
    - Use our interacting window API to open and close the backpack and the bank.
    - Ignore PLAYERBANKSLOTS_CHANGED that aren't related to the generic bank slots.
    - Do not enable anything before the first PEW.
    - Locales updated.
    - New items: better iteraction with inventory.
    - New items: more tweaks.
    - Sanitized globalLock value.
    - Locales updated.
    - Fixed virtual stack of unstackable items.
    - Locales updated.
    - Fixed the nil error in NewItemTracking.lua
    - Dispatch items in section per bag when showing the bag panel.
    - Force a layout update when unlocking all buttons.
    - Fixed a subtle bug with virtual stacks.
    - Updated new item tracking logic, should fix ticket #49.
    - Locales updated.
    - Equipment set filter: hopefully fixed first login with no item cache.
    - New item tracker: reworked to better handle first login with an empty item cache.
    - Removed spammy debug outputs.
    - Removed "inconsistent" item tracking.
    - Bag slot: fixed bag updating.
    - Added a timeout when emptying a bag, so lag or a missing event doesn't lock the inventory forever.
    - Bag slots: use our own implementation that is far easier to manage.
    - Added a way to lock all item buttons, so nothing to bad happens when we automatically move items around (tidy or empty bag).
    - Fixed the bag emptying process.
    - Bag slots: one can right click on a bag to try to empty it.
    - Bag slots: display the number of items in each bag.
    - Small README update.
    - Set filter: postpone set scanning until we need it.
    - New items: track changes in stack sizes, not only the number of stacks.
    - Found a way to properly identify set items without tooltip scanning so the equipment filter should be more accurate.
    - New item detection: now use our own implementation of GetItemCount that gives distinct counts for distinct equipment items.
    - Added an option not to merge incomplete item stack at merchant's, mailboxes, bank, ... (ticket #29)
    - Typo.
    - Removed the useless ammo/shard filter and reorder slightly the other ones.
    - New item filter should distinguish crafted and enchanted items now. Also added an option to ignore low quality items.
    - Fixed "compare number with nil" error in TidyBags.
    - Fixed ticket #45.
    - Update all bags when the visibility of any section is changed.
    - Moved the section visibility menu into its own module, so one can disable it.
    - Displays checkboxes instead of radiobuttons in section visibility dropdown.
    - Manual filter module: moved the "Add" section to the top of the page.