When LFG list is open or on, keep getting this errorz #715


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  • seventii created this issue Sep 19, 2026

    1032x ...Blizzard_SharedXML/Shared/Dialog/DialogTemplates.lua:21: attempt to perform arithmetic on a secret number value (execution tainted by 'Ace3')
    [Blizzard_SharedXML/Shared/Dialog/DialogTemplates.lua]:21: in function 'UpdateWidth'
    [Blizzard_SharedXML/Shared/Dialog/DialogTemplates.lua]:12: in function 'Setup'
    [Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua]:2216: in function 'ChatConfigCategoryFrame_Refresh'
    [Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua]:2232: in function 'ChatConfig_RefreshCurrentChatCategory'
    [Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua]:2428: in function 'UpdateSelection'
    [Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua]:2420: in function 'UpdateTabDisplay'
    [Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua]:1927: in function 'ChatConfig_UpdateChatSettings'
    [Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua]:802: in function <...dOns/Blizzard_ChatFrame/Mainline/ChatConfigFrame.lua:767>

     

    Locals:
    self=Frame <ChatConfigFrame.xml:372>{
    RightBG=Texture <DialogTemplates.xml:31>
    CenterBG=Texture <DialogTemplates.xml:37>
    headerTextPadding=100
    LeftBG=Texture <DialogTemplates.xml:25>
    Text=FontString <DialogTemplates.xml:43>
    }
    (*temporary)=Frame <ChatConfigFrame.xml:372>{
    RightBG=Texture <DialogTemplates.xml:31>
    CenterBG=Texture <DialogTemplates.xml:37>
    headerTextPadding=100
    LeftBG=Texture <DialogTemplates.xml:25>
    Text=FontString <DialogTemplates.xml:43>
    }
    (*temporary)=<secret number>
    (*temporary)=100
    (*temporary)="attempt to perform arithmetic on a secret number value (execution tainted by 'Ace3')"

  • seventii edited title Sep 19, 2026
  • NoctusMirus posted a comment Sep 28, 2026

    this might be an addon that calls ACE3

     

    which chat add ons do you use?

  • NoctusMirus posted a comment Sep 28, 2026

    note: you can find out add ons in the stack with command:

    /run a=C_AddOns.GetNumAddOns();for i=a,1,-1 do n=C_AddOns.GetAddOnName(i);e="not loaded";v=C_AddOns.GetAddOnMetadata(n,"version");if C_AddOns.IsAddOnLoaded(n) then e="loaded" end;if not v then v="no version" end; print(n.." ("..v.."): "..e); end

     

    this is everything in the stack, including those 'unloaded' as sometimes they still end up in the stack with how blizzard checks them


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