ScrollingCombatText
Please read and use the main SCT site for news, bugs, and feature requests. I don't read these forums hardly ever.
Be sure to check out SCTD 2.0 if you want SCT to show your damage.
Also check out my simple but enhanced combat log EavesDrop
What is it?
A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a "Final Fantasy" feel.
Why use 5.0 over WoW's new built in Floating Combat Text ? - SCT 5.0 is a complete rewrite of the mod from the ground up. Its is now based in the Ace2 framework and rewitten with more performance in mind. On top of that, it offers features far above and beyond what WoW's FCT can do. FCT is great if you just need a lightweight SCT with limited options, but using SCT's new Lightmode can get you the same performance with almost all of SCT's normal features.
What can it do?
- Damage messages
- Heals (incoming and outgoing) and Overhealing (with healer ID's), with filtering for small heals.
- Spell Damage/Resists and Damage Type
- All "Miss" events (dodge, block, immune, etc...)
- Custom Colors for all text events
- Config file to setup custom events (self and target), capture data, and display it.
- Debuff/Buff gain and loss Messages
- Low Health and Mana Warnings with values, and optional sounds
- Rage/Mana/Energy Gains
- Enter and Leave Combat Messages
- Rogue Combo Points, 5 CP Alert Message
- Class Skill alerts (Execute, Overpower, CounterAttack, etc...)
- Honor, Reputation, Skill Gain
- Eight Animation Types (Verticle, Rainbow, Horizontal, Angled Down, Angled Up, Sprinkler, Curved HUD, Angled HUD)
- Four Fonts
- Two seperate Animation frames, each with their own settings. Assign any Event to either.
- Ability to flag any event as critical or as a text messages
- Sliders for text size, opacity, animation speed, movement speed, and on screen placement (with custom editbox)
- Lightmode, for when you care most about performance (at the loss of a few features).
- Now Based in Ace2.
- CTMod, MyAddons, Cosmos, Cosmos2 support
- Settings saved per character by default, but supports all Ace2 Profiles
- Load/Delete settings from another character. Load built in Profiles.
- Localized to work in almost all WoW clients.
How do I use it?
First unzip it into your interface\addons directory. For more info on installing, please read install.txt. Now just run WoW and once logged in, type /sctmenu to get the options screen.
SCT_EVENT_CONFIG.LUA is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all. PLEASE NOTE - THIS IS THE MOST IMPORTANT FILE IN SCT. IF YOU DON'T READ IT AND USE IT, THEN YOU ARE MISSING OUT ON A TON OF WHAT SCT HAS TO OFFER IN CUSTOMIZATION
/sctdisplay is used to create your own custom messages. Useage: /sctdisplay 'message' red(0-10) green(0-10) blue(0-10) Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red
FAQ
How do I get My Crits or My Hits to show? I would suggest you get SCTD: http://www.wowinterface.com/downloads/fileinfo.php?id=4913
My custom event doesn't work. What's wrong? - Make sure you have the text exactly right, punctuation and capitalization matters. If you need help learning how to capture data, please see the examples or try this site http://lua-users.org/wiki/PatternsTutorial. If its still not working, please read about SCT_Event_Debug and SCT_Event_List in the bottom half of SCT_EVENT_CONFIG.LUA to learn how to add almost any chat event to SCT's search capabilities
How do I change the text for parry, block, etc...? - open up the localiztions.lua file and look for the event you want to change. Then change the text to whatever you like. As of 4.1, you may also now add a custom event for these. As of 5.0 You will get notifications automatically for event specfic skills like Overpower, CounterAttack, etc...
How do I get get text to scroll? I only see numbers! - Make sure the "Show Events as Message" option is unchecked. This is only if you want events to appear as static text (not scrolling/animated)
I don't understand what the 2 frames are for! - Each frame lets you set different features. So you can set frame one using Sprinker animation and Default font, while frame 2 can be using Veritcle animation and Adventure font. You can then assign each event to a specfic frame using the radio buttons next to the events.
There's too many options. Help someone new see how things work! - Try out some of the new built in profiles. While on the options screen, click the "Profiles" button. At the top of the window will be a listing of some default profiles to try out. Maybe you'll fine one you like or it will spark some ideas for you to try.
How do I change the fonts? - You can now select from four fonts on the options page. You can also change the font of message and apply the font to the in game damage font used for your damage (requires relog)
I don't like friendly nameplates on. How do I make my heals appear over who I heal? - Friendly nameplates have to be on in order to show your heals. SCT will turn them on if you turn on the option, but you must manually turn them off if you don't like it (see Target keybindings).
I don't like the new spell icons, how do I turn them off? - There is an option to turn them off under the animation tab.
Support
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms. Please post all questions and comments on the offical SCT thread.
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Posted Jul 18, 2021here is the continuation of this project under curseforge: SCT Reborn - Addons - World of Warcraft - CurseForge
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Posted Jul 16, 2021v9.1_5 available
- added toc's for classic and tbcc
- added fixes for classic
Release wow shadowlands patch 9.1 (chains of domination) · frozn/ScrollingCombatText (github.com)
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Posted Jul 12, 2021v9.1_4 available
- fixed formatting of shortened amounts
- fixed displaying of shortened amounts for self-heals
Release wow shadowlands patch 9.1 (chains of domination) · frozn/ScrollingCombatText (github.com)
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Posted Jul 11, 2021v9.1_3 available
Release wow shadowlands patch 9.1 (chains of domination) · frozn/ScrollingCombatText (github.com)
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Posted Jul 12, 2021In reply to frozn45:
Hello frozn45,
thanks for the fix so far. Is a fix for SCTD also planned? I love the addon and use it since it existance. Would love to also use the scrolling text damage addon.
best regards
Deumus
Edit: ok my mistake, found your version: https://github.com/frozn/SCT_Damage1
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Posted Jul 3, 2021here are all necessary fixes for wow shadowlands patch 9.1 (chains of domination) in one zip file:
Release wow shadowlands patch 9.1 (chains of domination) · frozn/ScrollingCombatText (github.com)
replace the folders "sct" and "sct_options" in folder "World of Warcraft\_retail_\Interface\AddOns" with those from the zip file.
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Posted Jul 2, 2021to fix the error
add this lines of code to "sct.lua" in block "-- local constants" (line 32):
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Posted Jul 2, 2021In reply to frozn45:
Great. I will test this later. Does a similar code fix the error for the damage module SCTD? I get this:
13x sctd\sctd-v7.1.lua:17: attempt to index field 'db' (a nil value) [string "@sctd\sctd-v7.1.lua"]:17: in main chunk Locals: SCTD = <table> { SetDefaultModuleLibraries = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:367 Enable = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:294 UnregisterAllEvents = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:174 EnableModule = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:332 modules = <table> { } GetModule = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:210 IterateEmbeds = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:442 SecureHook = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:336 defaultModuleLibraries = <table> { } UnregisterChatCommand = <function> defined @Ace3\AceConsole-3.0\AceConsole-3.0.lua:111 RawHookScript = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:395 Printf = <function> defined @Ace3\AceConsole-3.0\AceConsole-3.0.lua:69 SetDefaultModulePrototype = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:409 name = "SCTD" IsEnabled = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:451 orderedModules = <table> { } DisableModule = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:350 RegisterMessage = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90 UnregisterMessage = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:153 Print = <function> defined @Ace3\AceConsole-3.0\AceConsole-3.0.lua:54 IsHooked = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:493 hooks = <table> { } IsModule = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:468 SetDefaultModuleState = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:387 SendMessage = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:59 UnhookAll = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:477 Unhook = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:418 SetEnabledState = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:424 Hook = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:274 enabledState = true SecureHookScript = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:410 RegisterEvent = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90 UnregisterAllMessages = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:174 HookScript = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:366 GetArgs = <function> defined @Ace3\AceConsole-3.0\AceConsole-3.0.lua:144 RegisterChatCommand = <function> defined @Ace3\AceConsole-3.0\AceConsole-3.0.lua:85 IterateModules = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:437 NewModule = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:235 RawHook = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:313 GetName = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:279 defaultModuleState = true UnregisterEvent = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:153 Disable = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:314 } SCT = <table> { NAME_PLATE_UNIT_REMOVED = <function> defined @sct\sct_unitpos.lua:18 SetDefaultModuleLibraries = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:367 CheckSkill = <function> defined @sct\sct_animation.lua:574 EnableModule = <function> defined @Ace3\AceAddon-3.0\AceAddon-3.0.lua:332 modules = <table> { } CancelTimer = <function> defined @Ace3\AceTimer-3.0\AceTime-
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Posted Jul 3, 2021In reply to Elerias99:
Yes, same fix for SCTD.
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Posted Jul 3, 2021In reply to frozn45:
Thank u very much. U are life saver :-)
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Posted Jul 2, 2021+1
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Posted Jul 1, 2021Like SCT Damage this is broken again with patch 9.1. Any chance of a fix?
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Posted Dec 7, 2020Doesn't look like it's being updated anytime soon.
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Posted Oct 30, 2020Please update for 9.0. Thanks
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Posted Sep 24, 2019Can ANYONE update this for Classic??? I'd be happy to make a small paypal donation to them for their time!
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Posted Dec 4, 2019In reply to Skippa_pablo:
bump
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Posted Dec 14, 2019In reply to TheDukeTV:
BUUUUUMP
@Mr.Fixit - Please pick this one up!
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Posted Dec 16, 2019In reply to Skippa_pablo:
Bump!!
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Posted Mar 25, 2020In reply to Skippa_pablo:
Bump!
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Posted May 13, 2020In reply to Skippa_pablo:
Bump!