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  • Announcing our new dating section

    • By ckknight
    • Apr 1, 2009
    • Category IconNews

    This is an April Fool's joke

    If you're an addon author like me, you probably got in the game for the sweet, sweet ladies. It just seems that meeting them has been a pain, so Kaelten and I (ckknight) have been collaborating on the design of the new CurseForge.com dating system.

    Through our dating system, you, an addon author, can easily pick up the fangirl honeys. You will be put through a rigorous test to check for your 57 points of compatibility that will be automatically matched with fangirls in the community based on their previously made forum posts.

    You may be wondering, "ckknight, how awesome is this?" The answer is obviously lots. Lots awesome.

    From our initial run, due to the small authorbase (relatively) and the large fangirl base, we will be able to assign up to 274 unique fangirls to each author. So if you feel self-conscious about a date with one, or didn't realize you had lettuce in your teeth, don't worry, just skip that one and go to the next. We have a speed-dating system set up so that you'll spend 3 minutes with one girl and then move onto the next. Unlike other speed dating you may have seen, read about, or participated in, you will be the only male with upwards of 20 to 30 females all wanting a piece of you. Remember, these are girls who already love you and probably have a shrine to you and for you.

    We at CurseForge.com want to give something back to the author community, and this is the best way we know how.

    Do I hear wedding bells? Wedding

  • CurseForge, WowAce, and the future

    • By ckknight
    • Mar 27, 2009
    • Category IconNews

    Hello friends, ckknight here.

    Some of you may be wondering what the next step for CurseForge/WowAce might be. You may have seen the piles of tickets that the CurseForge project has and it can be disheartening.

    So, I'd like to let you know that development absolutely has not stopped. We have limited resources with regards to manpower, as it has been essentially just one person (me, ckknight) doing nearly all the work on the site itself. Kaelten has been working furiously on the Curse Client, and I think we can all agree that it has blossomed under his guidance.

    I've been working on the upcoming Author Rewards Program and Author Store, for when we launch Curse Premium and the Author Rewards Program soon.

    The current gameplan is to completely overhaul the HTML and CSS on the website. While we previously had a frontend developer working with us, that is no longer the case and hasn't been for about a year, causing general bad practices to leak into our display code. This will lead to an overall greater polish for both WowAce and CurseForge. Things will also be very easy to change and add to in the future.

    As it stands, if we want to add any new features, wrestling with the CSS has become a case of the Old Lady Who Swallowed a Fly, where anything we do can cause a ripple effect, leading to slower development and an overall lack of polish.

    Once this is finished, the website should act a lot more consistently, provide a better user experience, and allow further extensibility in the future. Also, we'll be able to call ourselves "Web 2.0" if we have rounded corners and gradients, right? ;-)

    For an idea of some of the future ideas we have, so you know that we actually have future ideas:

    • User-submitted guides
    • Web-based repository browser
    • Ticket enhancements
    • Various bugfixes and small features.

    If you have any ideas, we're more than willing to hear them through CurseForge's ticket system. Also, if you see a good idea, feel free to vote it up. That's a big reason on how we prioritize the next thing to do.

  • Curse Client 3.0 Release & New Mac Beta

    • By Kaelten
    • Mar 23, 2009
    • Category IconNews

    Curse Client 3.0 Release

    I just wanted to take out a few moments and let everyone know that friday we released the 3.0 client to our entire userbase. It's been a long time coming, but I feel it fixes the majority of issues people have raised.

    Some of the highlights:

    • Redesigned User Interface
    • More accurate addon identification
    • Revaluated Defaults settings
    • More features (including whether or not to use embedded libraries)
    • Numerous bug fixes and stability improvements

    Not only that but....

    Mac Client 3.0 Beta Release!

    We managed to get you a mac client beta out on Friday as well! This was a personal victory for me as I'm now actively working on the code for the mac client. In addition to the above changes we are happy to announce that updates are now done through Sparkle (same update mechanism used by Adium, Textmate and many other mac apps).

    We are still in beta here as wxWidgets' implementations can drastically differ on mac vs pc, as a result we're working hard to iron out issues, and will be putting out updates all this week until we're at a more stable point.

    However, there are a few...

    Known Issues

    Upload mistakes

    Over the last week we've had a few authors mistakenly upload either the wrong file or files with invalid layouts that have caused the client's fingerprinting to mistake people's folders for the wrong addon.

    Two known examples of this are Ace3 and Auctioneer getting flagged as Tournament Realm Spy and epgp. We've fixed it server side however the client won't just 'forget'. You'll need to remove the false match and in some cases reinstall the new correct match.

    Mac Issues

    • A crash that can happen on load in the sort routine
    • A soft crash where the client stops displaying data and buttons fail to do anything
    • Menu options being decidedly 'unmacish'

    Reporting Issues & Discussion

    Windows

    • Reporting issues for the windows client
    • Curse.com forums for the windows client

    Mac

    • Reporting issues for the mac client
    • Curse.com forums for the mac client

    General

    • WowAce.com's Updater's Forums
  • WikiCreole markup

    • By ckknight
    • Mar 6, 2009
    • Category IconNews

    Hello, friends.

    Up until now, CurseForge and WowAce (since the transformation to the CurseForge codebase) have used "Curse Wiki" as the default wiki type. We have implemented the feature-rich WikiCreole markup and plan to make it the default on Monday (March 9, 2009).

    What's wrong with Curse Wiki?

    Curse Wiki is a custom implementation of the MediaWiki markup. The code we use for it is rife with issues, including lack of readability, inherent slowness, potential security issues and general bugs, and lack of extensibility.

    The developer of the Curse Wiki format has no longer been with us here at Curse, Inc. for a year now, and no one can read his code, and when anyone tries, it's impossible to cringe.

    Why choose WikiCreole over something else?

    We agree with the philosophy of WikiCreole, the code is clean and readable, it's fast enough for our use cases, and the library we use (CreoleParser) is very extensible.

    Due to the awesome extensibility, we were able to add nice relative links, e.g. [[Some page]] or [[Project:Some page]] rather than forcing full links as we have. We also support images nicely, e.g. {{4}} or {{Some image}} or {{Project:4}} (and so forth).

    We were also able to add syntax highlighting with the <<code>> macro.

    print("Syntax highlighting is awesome: " .. 42)
    

    See Markup Types / WikiCreole for the full syntax examples of WikiCreole.

    Will I still be able to use Curse Wiki?

    Yes, this will still be an option, just not the default one.

    We may eventually disable creating new pages/comments using Curse Wiki (likely if a security issue arises), but we would still allow old pages using it to continue to be editted as Curse Wiki.

    Are you getting rid of any of the other markup formats?

    Probably not. We've cleaned up the code for plain text and Safe HTML, and made BBCode a thin wrapper around WikiCreole, so we see no reason to remove those three at all.

    We may eventually support more formats, such as Textile, Markdown, Restructured Text, etc.

  • Forum and Site email fixes

    • By Kaelten
    • Feb 25, 2009
    • Category IconNews

    We've had a bug in the forum's login script that was accidently clearing emails from accounts. This would prevent people from receiving emails or any other notifications.

    Also I've revamped several chunks of our dns records, reverse dns, and spf records.

    This should help increase the reliability of receiving email in general.


  • Knowledge Base articles reorganized

    • By Ackis
    • Feb 24, 2009
    • Category IconNews

    Hello everybody.

    All of the knowledge base articles have been reorganized to be nested. This will make them easier to browse, however some links in the articles themselves may not work anymore. We'll be fixing those up over the next little while.

  • Heads up! We're giving away a Reactor

    • By Kaelten
    • Feb 18, 2009
    • Category IconNews

    Just wanted to make sure all of our authors had a chance to signup to win the Reactor by Hardcore Computers we're giving away on curse.com.

    I've signed up, but I'm probably not eligible :(

    Anywho, signup here if you're interested.


  • Curse Client 2.1 RC1 Release!

    • By Kaelten
    • Feb 3, 2009
    • Category IconNews
    I know it's been a while since I posted my last status update for the project. I apologize for the silence, but we're nearing payday! So now, after several months of intensive development I want to bring to you guys the first release candidate for the 2.1 line.

    What's New‽

    Well, almost everything! Well, almost.

    What were the issues again?

    Here is a brief recap of what I posted in my last announcement as some of the major issues.
       * Ignoring manual deletions
       * Installing over addons
       * Downgrading addons
       * UI feedback failures
       * Poorly worded options and button text
       * Too much automation in some places, too little automation in others
       * Lack of features that are considered defacto standards
       * General reliability 
    
    Now let's talk about what we did about them.

    What we did about them!

    UI Changes

    The UI has gone through some major overhauls. Hrm, how can I explain this......

    The old client

    The new client

    There are more changes than can be seen in that screenshot, but I think it gives a rough idea.

    New Features

    Well we didn't get everything I talked about in the last message done. Here's the list. I've struck through things we've finished. Things that are works in progress I'm marking with italics.
       * Alternate Packages - It's back!
       * Dependency Resolution
       * Manual Deletion Detection
       * Alpha Support
       * Multiple Game Support - Even over network drives!
       * Version Pinning
       * Submodule support 
       * Saved Variable Scrubber - It's not 100% tested and polished yet.
       * Automated and Manual Backups 
       * Real Configuration Box - The game manager takes the place of most options.
       * Deletion before upgrade
       * Uninstalled Package Listing - It's the unknown addon listing.
    
    We'll be finishing things up as soon as possible.

    Changed Behaviors & Methods

    Discovery and Detection of versions
    If anything we're too conservative now. We've gone through extraordinary pains to make sure that we know exactly which version of the addon you're using. If we don't know, we don't touch it. It can still get a little confused sometimes, mainly if an addon is shared by more than one project. We'll be working out a tweak for that situation shortly.
    Changes to Defaults
    Yep they got changed. You may not like some of them, but you shouldn't find them offensive!
    Popup Questions
    Well, 99% of the time you'll never see a popup question. Unless you're doing something that you can't undo. Like deleting an addon. We don't want a misclick to make you a sad panda...

    The Mac Version

    Do you want the good or the bad news first? I'll start with the bad. It's not here. The good news is, we're now actively getting it ready for it's first night out. I can't promise exactly when just yet, but Soon has never been so close. I hope to start leaking alphas out next week, but again I can promise nothing!

    Conclusion

    The one thing I don't think anyone can argue with is that this client is hands down superior to it's predecessor. There is not a doubt in my mind regarding that. Is it perfect? Of course not. Are there bugs? Sadly, yes I'm sure there are. However, there was no way we could justify continuing to hold back this update and letting people continue to use the old version. We're looking for feedback as we're getting ready to put this out there to all 700k+ users in the next few weeks. Please use the ticket tracker I'm going to link below to report any feedback. But please, try and see if the ticket already exists. I also want to apologize to all you guys who've been struggling with the 2.0.0.14 client for so long. Support on it has been weak to non existent, I'm going to be keeping a tabs on things much much closer with the new client in order to ensure that the same backlog doesn't happen with this one. So guys, last thing I'm going to tell you is how to get the new client. So make sure to check the link section below!

    Links

    • 2.1 Installer: Use this link to get the latest client installer.
    • Feedback Tracker: Please try not to put up a bunch of repeats!
    • Forum Thread: I'm keeping the old thread, also linking to the current page. not the first one.
  • Inactive E-mails

    • By Kaelten
    • Jan 29, 2009
    • Category IconNews

    There were many e-mails sent out regarding projects which were marked as inactive.

    These e-mails, in the format of:

    We're sorry, your project, <Project Name> (http://wow.curseforge.com/projects/project-1234/), has been marked as inactive on CurseForge/WowAce.

    Recently the site upgraded its project status component and as a result all projects which have been previously merged or deleted were marked as inactive again, causing the e-mail to be sent out. Your main projects have not been affected in any such way.

    -Note from Kaelten: Yea guys, we apologize for the mixup. We've already patched the cronjob so that such a thing won't happen again. Also for those of you who have many projects that were marked as inactive last night sorry for the span :)

  • Downtime Monday (Done)

    • By ckknight
    • Jan 18, 2009
    • Category IconNews

    Hey all, we're planning on having a downtime on Monday, January 19, 2009. Planning on starting around 10 AM CST and it shouldn't last more than a few hours.

    This will affect the repositories and the website, but not forums.

    We're planning on migrating from MySQL to PostgreSQL, since we've had just far too many issues with InnoDB locking up the database making the entire site inaccessible for minutes at a time, and we can't afford to lose transactions and ACID compliance by switching to MyISAM. Here's hoping it fixes the problem.

    Addendum: And we're all done. Very anti-climactic, if you ask me.

  • Forum logins restored

    • By Kaelten
    • Jan 13, 2009
    • Category IconNews

    Sorry for the brief outage.

    The issue has been fixed, just click login in the top right as usual and the forums should log you in without issue.

  • Forum maintenance (done)

    • By ckknight
    • Jan 12, 2009
    • Category IconNews

    Hello, friends.

    We're doing some maintenance on the forums system, moving boxes around in the server room and all. We expect the downtime to last no more than a couple hours.

    To pass the time, here's a kitty:

    Addendum: We're all done.
  • Downtime again. (Done)

    • By ckknight
    • Jan 7, 2009
    • Category IconNews

    Hey beautiful people, we're gonna have another downtime today.

    Hopefully this won't take too long, but it's always hard to gauge.

    We're transferring the DB back to the real DB server, which has been upgraded to a newer OS as well as 64-bit, so we can finally use 8 GiB of RAM instead of just 2 GiB.

    Addendum: And we're done and everything went smoothly.

  • Downtime's over!

    • By ckknight
    • Jan 6, 2009
    • Category IconNews

    Hello friends.

    We've been having some DB issues with wowace and curseforge, so we're going to be doing some tinkering on the DB server.

    I'm sure some of you have noticed the long pauses when trying to visit pages on wowace and/or curseforge, and our hope is to fix this issue.

    We predict that the downtime shouldn't be more than a few hours, but it's always hard to gauge these things.

    We also plan to have another downtime soon to finish the task, though probably not today.

    Wait, I'll fix it

    Addendum:

    We're back up, people. It only took half an hour, which we're very pleased with. There still will be another downtime later, but probably not today.

  • Abandoned Projects

    • By Ackis
    • Dec 30, 2008
    • Category IconNews

    Projects with no activity over a period of six months are automatically marked as abandoned.

    To mark a project unabandonded, simply go to the Actions drop-down, and select Unabandon project, check the Confirm box and click Mark Project as Unabandoned.

  • Packager Enhancements

    • By ckknight
    • Dec 28, 2008
    • Category IconNews
    Yesterday we launched a series of enhancements to the packager. Here is a quick rundown of the new features:
    • You can now include a subfolder from mercurial and git repositories as externals.
    • You can now include tags from mercurial and git repositories as externals.
    • You can now specify to use the latest tag of a project as an external.

    These features are somewhat embodied in the following example:
       externals:
           libs/LibStub: svn://svn.wowace.com/wow/libstub/mainline/tags/1.0
           libs/CallbackHandler-1.0: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0
           libs/LibMonkey-1.0:
               url: svn://svn.curseforge.net/wow/libmonkey-1-0/mainline/trunk
           libs/LibBanana-1.0: 
               url: git://git.curseforge.net/wow/libbanana-1-0/mainline.git
               tag: 1.2
           libs/LibSuit-2.0:
               url: http://hg.curseforge.net/wow/libsuit-2-0/mainline
               tag: latest
           libs/LibSubThingy-2.13: http://hg.curseforge.net/wow/libthingy-2-0/mainline/libsubthingy-2.13
    
    These features have been tested, however issues may still exist, please notify us immediately if there are any issues. Also if the examples aren't clear enough let me know ;)
  • Merry Christmas!!!

    • By Kaelten
    • Dec 25, 2008
    • Category IconNews

    I hope everyone has had a great Christmas, or observation of choice. Sorry I didn't post it earlier, my internet is spotty atm.

    Anyway, blessed holidays to all!

  • Re: QuestHelper or CurseClient Keylogger Rumors

    • By Kaelten
    • Dec 11, 2008
    • Category IconNews

    There are a great number of people who are claiming that after downloading QuestHelper and/or the CurseClient that they are getting hacked, keylogged, or that their babies are being stolen by ninja mutant Elvises (or would it be Elvisi?).

    I'd like to point out that the first two are as likely as the last, providing that:

    • You're only using versions of the CurseClient that have been hosting on Curse/CurseForge or ones linked to you directly by myself or other staff members (aka alphas).
    • You're only getting QuestHelper from reputable addon sites, such as Curse.com, CurseForge.com, or WoWInterface.com. To my knowledge it's not been uploaded anywhere else by the authors.
    • You haven't paid a ninja mutant to dress up as Elvis and steal your baby.

    Sadly these type of rumors are often started and perpetuated by people looking to discredit others and most of the attacks I've seen recently are slanted as anti-Curse.

    There was recently a 24 page thread generated (in one freaking day!) on the official WoW forums. The instance of some of the posters there into ascribing guilt to various people and groups combined with some obvious misinformation makes me wonder if it's an intentional propaganda move. However, this is mere speculation as I have no evidence to support the thoughts as fact.

    As far as keyloggers go. Please keep in mind it's most likely not the last thing you did that got your account comprised. It is a fairly common practice for these the groups responsible for hacking your accounts to wait weeks or even months before attempting to use a password.

    Also, brute force attacks are not completely unheard of. So if your password is 'god', 'sex', or 'secret' please change it right away!

    Lastly, a few things to remember:

    • Curse does in no way support the keyloggers, account hijacking, or gold selling.
    • You can't get a keylogger from an addon as long as you just put the files contained therein in your addon directory. You'd have to run an executable somewhere!


  • Per-project role-based access control system

    • By ckknight
    • Dec 5, 2008
    • Category IconNews

    Hey, beautiful people.

    I've been working on a per-project role-based access control system, and it's finally in place now. You may have guessed yesterday when the site was having some downtime that something was happening, and we were working out the final kinks of the system then.

    Side note: Technically, this is per-repository and not per-project, but the mainline repository defines users' permissions in a project.

    What this means:

    Instead of just Project leader and authors, we can have multiple roles, e.g. Translators, QA, Documenters, Authors, Managers, and really anything that we can think of.

    The way the system works:

    There is a set of roles that we administrators define. Each role has a set of permissions attached to it.

    Each repository has a set of role assignments which grant a user to one or more roles (Yes, you could be both QA and a Translator at the same time).

    Each user would then have a set of permissions on a repository defined by the set of permissions of all their roles on that repository.

    Here's the set of permissions:

    • Abandon project
    • Clone closed repository
    • Commit to code repository
    • Delete repository
    • Manage english project translations
    • Manage files
    • Manage project components
    • Manage project pages
    • Manage project reward splits
    • Manage project milestones
    • Manage project images
    • Manage project tickets
    • Manage project ticket templates
    • Manage relationships
    • Manage remote sync
    • Manage roles
    • Merge project
    • Resubmit project for approval
    • View code repository
    • Manage repository
    • Manage project

    As it stands, we only have Manager (which has all permissions) and Author (which doesn't have as many permissions).

    We do want to work on adding more roles, but we need good ideas on what is wanted as far as that is concerned. So if you have some good ideas, feel free to contact us or just leave a comment here.

    Currently, all managers are also authors, and any new projects will have the owner be both a manager and an author. Note that the manager can unassign himself as an author.

  • Malicious Spammer Alert

    • By Kaelten
    • Dec 1, 2008
    • Category IconNews

    Hey guys,

    Another jerk or group of jerks took advantage of the holiday weekend to spam a few thousand comments on the website.

    These comments, due to a small security hole in one of the parsers, was able to embed an iframe on the page. It would then in turn try to target out of date versions of Flash.

    We've cleaned up any of the comments that we can find, prevented any further ones from rendering, and plugged the leak in the parsers.

    I'm not sure exactly what he was trying to install on machines, but I know it looks like it specifically targeted IE with Flash lower than 9 r124.

    We're doing what we can to ensure that this type of attack on our users is impossible in the future. Please check your flash version, if you have a vulnerable version please run a virus scanner and try to make sure all is good.

    If anyone discovers more information about what exactly they where trying to do, the effectiveness, and detection/cleanup techniques please post them in the comments.


  • Author Rewards Program Launching Soon

    • By ckknight
    • Nov 17, 2008
    • Category IconNews

    Hello, friends.

    We're going to be launching a program to award authors with redeemable points. You'll be able to spend the points on game cards or similar things.

    You have to opt in to receive points. You can do this at http://www.curseforge.com/home/rewards-program/....

    This is still very much a work in progress, so you won't see points accumulating until we officially launch this. There also will be a wait between when points accumulate and when you can spend them at the store.

    Points will be distributed based on popularity of the project. We're probably not going to reveal the exact algorithm to prevent gaming the system. We will investigate allegations of gaming the system and are more than happy to ban those who try to cheat. This is a nice pat on the back for all the authors who help drive traffic to curse, a way to say thanks, and if everything goes smoothly, make it so authors don't have to pay for their own WoW accounts, and for the addons that drive the most traffic to the site (Omen, QuestHelper, etc.), some extra perks.

    Kaelten and I (ckknight) are doing the coding on the rewards system and the eventual store. No, we didn't sneak in code to steal fractions of points from people just like in Superman 3, no matter how tempting.

  • Explicit Terms of Use Agreement now Required

    • By Kaelten
    • Nov 15, 2008
    • Category IconNews

    Hey guys, as of a day or two ago we started requiring an explicit agreement to the Terms of Use for full usage of the site, this includes svn commits and (for curseforge) uploading of files.

    Please check out this link to accept the ToU.

    I apologize for not making this announcement sooner.


  • NewsFlash: Incoming Improvements to the Curse Client

    • By Kaelten
    • Oct 26, 2008
    • Category IconNews

    The State of the Client

    I want to start out by stating that we're well aware of the issues. We're not deluded into thinking that the current state of the Curse Client is as good as it gets.

    Up until this point I've been on the sidelines of the Client, however I'm pleased to say that I'm taking over the project and will be leading product development on the client.

    I've spent a large portion of my time over the last several weeks reading forums and talking to people to get a better idea of what people want, need, and hate.

    We've recently broken 500,000 Client installs. While that is a very exciting number for us to reach, it also shows us the level of responsibility we have to making sure that the client is the best possible.

    The Big Issues

    It is the primary purpose of this announcement to help communicate what's going to be changing in the near future. But first let me recap some of the things that are definite issues(in no particular order). This is also not necessarily an all inclusive list.

    • Ignoring manual deletions
    • Installing over addons
    • Downgrading addons
    • UI feedback failures
    • Poorly worded options and button text
    • Too much automation in some places, too little automation in others
    • Lack of features that are considered defacto standards
    • General reliability

    Now I want to tell you what we're going to be doing in order to improve things.

    What we're going to do about it!

    UI Changes

    First we're giving the UI an overhaul. The overall goal here is to make sure that the interface is more intuitive, more usable, and that it gives better feedback about what it's doing. To that end we're taking the following steps:

    • In an effort to increase the usefulness of the listings we're making the bottom details pane shrinkable so that you can see more addons listed at a time. You'll be able to view it if you want, but if you prefer you'll be able to use the full size of the window for the listings. Long term you'll even be able to decide what portion of the window is taken up by the bottom pane.
    • We're taking and applying some background colors the listings in order to let you know what' s happening.
      • Gray - For svn, git, and mercurial working copies.
      • Yellow - Ignored addons.
      • Red - Addons that are out of date.
      • Green - Addons that have been updated recently.
      • Purple (maybe) - Addons with unrecognizable versions. (more on that later)

    In addition to the above colors we're going to be using sorting to help it make sense. All Yellows and Grays will be forced to the bottom of the listings. All Red and Purples(?) will be forced to the top for easy identification.

    • We're rewording the buttons to make things make more sense to the end user. Intuitiveness is a major concern.
    • Version numbers will be defaulted to instead of dates in the addon listings. We will provide an option for people who prefer dates.
    • Reorganization of the buttons and other controls so that the important ones are more obvious.

    We're also going to be enhancing the activity log panel, making some adjustments to the change log viewers, redoing the listing controls to allow you more options, adding more messages back to the user, etc.

    New Features

    Like I mentioned before we're missing de facto features. And we'll be moving quickly to add them.

    • Alternate Packages - Up until now we've called this disembedded support. It is coming back.
    • Dependency Resolution
    • Manual Deletion Detection
    • Alpha Support
    • Multiple Game Support - So you can manage your PTR or Beta installs separately of your main install
    • Version Pinning - Installation of a specific version.
    • Submodule support - For example you'll be able to selectively install or update to a specific sub folders of an addon.
    • Saved Variable Scrubber - This will be on demand clean up, it will NEVER run automatically.
    • Automated and Manual Backups - We will keep an automatic backup of addons on update. And you'll be able to manually backup and restore a full backup on command.
    • Real Configuration Box
    • Deletion before upgrade - This will probably be enabled by default, I'm open to feedback though. Keep in mind that with the new fingerprint system (outlined below) a dirty upgrade could break future updates.
    • Uninstalled Package Listing - We'll be showing you a new tab of all Unrecognized packs. Limited management will be available via this listing. You'll be able to remove them, and try to identify them.

    Several of these above features are considered to be advanced features and we will be labeling them as such.

    Changed Behaviors & Methods

    One of the larger problems we've faced is about it auto detecting the wrong addons and/or downgrading or otherwise installing things wrongly.

    We're taking a few steps to fixing these problems.

    Discovery and Detection of versions

    First, we're changing our auto detection code. In the next major release we're switching away from toc name based matching to instead use unique version fingerprints. We will both be fingerprinting individual files and packages as a whole in order to know for sure what version you're using.

    Because of the fact that this will allow us to know within a very high level of accuracy in identifying exactly what version of a addon you're using we'll be able to reliably recommend upgrades.

    The question shifted at that point to knowing what to do when we don't recognize the files. So we're changing the behavior some. For unrecognized packages we'll be displaying a special Unrecognized status. From that point on we won't update the addon until either a) you tell the client to or b) we learn for sure what version that is.

    This does have one potential issue, or in some cases a feature, for auto discovery. If you go in and edit an addon, add a file, remove a file, etc the fingerprint of the file will change and then the fingerprint of the whole package will change.

    In the case of initial discovery we won't be able to auto detect what project the files belong to. If we do know what project the file belongs to it becomes an Unrecognized version and will no longer be updated until you tell the client to do so. Down side, if you have some zombie files in your directory from unclean upgrades you'll need to manually match the project or tell it to upgrade.

    The current toc name based scanner will still be available for suggesting matches in the new Uninstalled Package Listings.

    Changes to Defaults

    We're changing a few default behaviors. We'll no longer be defaulting to fully automatic addons update as this seems to be counter to the majority of our users usage patterns. We'll be shifting the defaults throughout the client to match the default behaviors of our users.

    Popup Questions

    These annoying repetitive popup questions will be streamlined out of the client. Anytime we find ourselves saying "well we could ask the user...." we're going to smack ourselves and find away to do it without that.


    As a result of the above changes, if anything we'll be overly cautious about doing the wrong thing.

    The Mac Version

    Having a fully functional Client under Mac is very important to us. We know that it does not follow many of the standard conventions on macs at this time. We will be addressing as many of those as possible, however our first focus is on having a solid product with all the needed features. After we get there we will then focus on asethetics and the macesqueness of the client (is that a word?).

    Conclusion

    I'm very happy to be stepping up my participation with the Client. I hope that this massive wall of text I've posted has helped you realize just HOW serious we are about delivering the best possible updater.

    We will be continuing the free premium preview until we've gotten most of the things in this announcement out the way. We hope to have everything in this missive out to you guys in just a few short weeks.

    And as always, please give me as much feedback as possible. Any and all constructive feedback on the things outlined in this announcement is most certainly welcomed.

    It's a lot of work to do. We're making daily progress. And I'll keep you posted.


  • Warning: Another Trojan on wowui.worldofwar.net

    • By Kaelten
    • Oct 22, 2008
    • Category IconNews
    That's right three viruses in two days. Looks like the same people this time pretending to be the Curse Updater. Please don't be fooled into downloading this one either. F-Secure Client Security says:
    22 October 2008 16:28:25 - 16:28:28
    Computer name: ----
    Scanning type: Scan target
    Target: Addons\30000\CurseUpdaterzip-1224675514.zip
    Result: 1 malware found
    
    Trojan-Spy.Win32.Ardamax.n (virus)
    
    The relevant forum thread here is http://forums.wowace.com/showthread.php?t=14710...
    Just to clarify: NO ONE from Curse had anything to do with this, I've reported it to have it taken down.
  • Warning Trojan on WowUI.worldofwar.net

    • By Kaelten
    • Oct 21, 2008
    • Category IconNews

    Someone has uploaded a trojan on WoWUI.IncGamers.com masking it as a resurrected WowAceUpdater.

    Do Not DOWNLOAD!

    This file was in no way authorized by me or this site, and is a keylogger trojan.

    I repeat, DO NOT DOWNLOAD OR EXECUTE!

    This is a blatant attempt to steal passwords, please people don't fall ploy to it.

    People tried to upload this to our servers earlier and we blocked them. I've petitioned for WOWUI to take it down, however so far they have not.


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