Unfortunately, we make this post with great dispair. During the import of Wow Curseforge and WowAce data there was a blip in the system and project issues were damaged. While we did Q&A on the site before we started the migration we overlooked this as the data was damaged in such a way that a review could be passed without deep inspection of each issue. Do not fear however, none of your data was lost we will just need to take some time to import it again properly. We will be launching a new import of the data today, however it is a slow process to convert all of this data over to our new storage format and can take some time. At this point we are looking to have the data imported and verified by early next week. Due to the nature of how the data is imported we cannot enable the issue tracker until such time as the import is complete. Until then you will see a placeholder page in your settings and issues tab. We sincerely apologize for the inconvenience and hope that you find the new sites features, speed, and stability to be worth the trouble!
The holidays are coming up quick and with that we have our family gatherings to attend to (or you know, sitting on the couch eating ham and watching TV)! Since we prefer to spend out holidays with our family instead of looking over files all day we will have limited availability to approval files/projects or answer questions during this time. Below you can find our full schedule, while most of these days are marked unavailable one of us might check in randomly during the day to clear the queue out. On Christmas Eve I will make sure the queue is clear before I head to bed to prevent any 24-hour delays. If you have an emergency or concern feel free to reach out to me on twitter (@ZeldoKavira) and if I see it I will be glad to help :)
No availability. Expect 6-18 hour delays.
Black Friday (11/25)
Limited Availability. Expect 1-2 hour delays.
Christmas Eve (12/24)
No availability. Expect 6-18 hour delays.
Christmas Day (12/25)
No availability. Expect 6-18 hour delays.
New Years Eve (12/31)
Limited Availability after 4PM PST. Expect 4-6 hour delays.
Click here and add your city to see what time this is where you live!
New Years Day (1/1)
Limited Availability before 12AM PST. Expect 4-6 hour delays.
Click here and add your city to see what time this is where you live!
Separate from our Holiday hours we recently hired a new moderator to help with our work load. We have all been working 7 days a week for quite a few months to keep up with you guys and your awesome mods/addons but we are looking forward to time off again! That said we are still a little understaffed and so there will be two 8 hour periods in which the queue will not be covered every week. These will be the same every week and easily predictable in case anything comes up! We went through our stats and these two shifts are the least impactful for you guys, but we understand this can be frustrating apologize for the inconvenience. This will kick in starting next week.
Tuesdays from 12PM to 8AM PST
Wednesdays from 12PM to 8AM PST
Here are these times converted to a few time zones:
The CurseForge dev team is preparing some of the bigger, final touches on what will become the new WoW CurseForge and WowAce sites, and they're hoping to have everything wrapped up by the end of the month. When these new sites go live, there will be some noticeable improvements for developers of WoW projects.
The old, unreliable, and unpredictable Packager is being retired -- its replacement will be many times faster, much more resilient, and able to package multiple projects simultaneously. Additionally, the new Packager will be capable of operating directly from repositories on GitHub and Bitbucket via webhooks.
The Localization System is also being heavily upgraded, including a new UI to better serve translators -- it will be available for all projects. There's also no longer going to be a requirement to use a Version Control System to take advantage of this extremely useful feature. The new behavior is to have the localizations injected into any uploaded or packaged file for projects which have the feature enabled.
We’re all very excited to be able to announce this, and look forward to many more improvements in the future. Thanks for all the support.
We are co-hosting the annual WoW UI Community Dinner again! Please come and join us and our friends over at WoWInterface for a night of good fun, good food, and good friends.
The place is currently to be determined, but it will be on November 3rd (Thursday) at 9PM PST. Space is limited so please RSVP as soon as possible! To RSVP all you have to do is leave a comment on the forums here or if you do not have an account over there you can PM me here.
Look forward to seeing you all and meeting new people at this years Blizzcon!
Legion is right around the corner, and as such we've been taking a hard look at how we service the WoW community. The security of your information is very important to us, so we're taking a proactive step to help protect the information you've trusted us with.
Effective today, the current forums for CurseForge and WowAce have been switched to read-only mode, and new forums are now available at https://www.curseforge.com/forums to continue discussions. Unfortunately, we're not able to import the old posts just yet, but we'll be tackling this as soon as possible.
We hope this is not too disruptive, and we're sorry we couldn't give more of a heads up.
TL;DR: Curse Client v5 is being phased out, and all of its functionality is being added to the Curse app. This will occur for WoW mod users in the near future, and for other Curse modding communities later. We’ll have a way for WoW mod users who want to check it out earlier to opt-in and provide feedback before we complete everyone’s migration to the app.
The Curse app is leveling up with World of Warcraft addons! We’re bringing streamlined addon management to you as an all-in-one solution for WoW players.
Evolution of WoW mod management
Curse has been given full buffs for WoW, including support for both PC and Mac, rich chat embeds with loot linking and complete tooltips, character profiles to show off your current progress, and easy guild syncing to create a server to play in. We have everything you need to prepare for Legion and hit it hard on launch day!
Here at Curse, we put our users first. We want to deliver the most streamlined and best supported experience possible, and the prime way to do this is by offering addons within the Curse app. We recognize that the current addon client hasn’t been receiving the rich support that the community needs -- this migration allows us to provide a first-class WoW experience that will make addon use and maintenance better for everyone, new and veteran players alike.
The features that you already know and love within the Curse Client v5 have received updates with their migration to the Curse app to improve usability and enhance player experience. Everything will work similarly to the way it does in the Curse Client v5 with added clarity and better UI. The features you've been experiencing for free currently in the v5 client will remain free with the migration to the app, and we're even adding more free features. Premium subscriptions will also continue to be available for purchase.
Item linking with tooltips
Let’s round up the major features that become available with the migration:
Full Mac support
Expanded localization support for many more languages
No more ads
Memory usage remains very low, even with full access to the feature-rich Curse app
We’re also rolling out a TON of new WoW features to the Curse app:
Easy guild server creation with loads of customization options for permissions and channels
Armory profile syncing to keep your character sheets up-to-date within the Curse app
Faction themes for Horde and Alliance
Full item linking support to show off loot, complete with tooltips
Guild polls can be used to help make decisions, like preferred raid nights
Enhanced game overlay to easily coordinate gameplay during voice calls
Armory profile syncing
The full migration process will happen in stages. We expect everything to transition smoothly and easily, but we’re ready to support you if you experience any issues. You can always reach out to us if you need in-depth guidance or discover bugs via the links below.
Stage one is rolling out WoW addons to the alpha Curse app. All alpha users will be able to check out the new World of Warcraft tab on the left navigation bar and immediately be able to access addon management.
The second stage will push WoW addons to the live Curse app. The Curse app will also become the default download for new WoW addon users during this stage.
The third stage will begin the migration of WoW Curse Client v5 users to the Curse app -- the client will provide information about the migration and point users to the Curse app. For a promotional period (30 days from the start of the migration), we are offering Curse app premium addon features (excluding addon sync) to app users during this stage as a thank you for trying it out early. (Updated 7/29/2016 to clarify details around the premium incentive that will be available).
The fourth and final stage will migrate all remaining Curse Client v5 users to the Curse app. The client will ask users to install the Curse app to continue managing their WoW addons.
Thank you for your continued support and dedication as we move into the next evolution of Curse. We appreciate each and every one of you, and we want your voice to always be heard. Make sure to leave any feedback you have inside the app via the feedback submission form in the help menu. If you need help or have any questions, please visit our Knowledge Base or reach out to us on our Twitter account.
We are excited to announce that we will be able to help our WoW authors get access to Legion's Beta!
In order to participate in this, you must be a member of a WoW project on either WowAce.com or CurseForge's WoW portal and you must have your Battle.net email address filled in. Don't worry about other users getting your Battle.net email, this information is only visible to you and the admins and will only be used for this (and possibly future) beta invites!
Please note that we are forwarding this list to Blizzard and ultimately in their discretion when and if you will receive a beta invite.
For the last two years we've been working on a new platform to power CurseForge. In March 2014 we debuted the platform to support WildStar. In May 2014 we added Kerbal Space Program and then shortly after migrated Minecraft to the new platform.
Since then, we've been frantically working to add new features to support the new experiences, as well as the features that were still missing from the legacy platform. The time has now come to show the hard won fruits of the last two years of labor to our World of Warcraft authors.
To that end we're launching beta sites for both WowAce and WoW CurseForge. While we're very happy with the platform, we need your help with trying to break things, finding things we've missed, or giving feedback on some of the changes we've made.
There are two important things to know: While these sites are more or less feature complete when compared to the existing sites the one major feature that's still to be launched is repositories. This feature is forthcoming and will be enabled in the upcoming weeks. Secondly, these sites are not truly live. Any projects created, changed, updated, or the like will not synchronize to either Curse.com or the Client.
We're expecting to leave the beta sites up for several weeks. During the testing period, please use this forum for discussions, bug reports, and general feedback. At the end of the beta test we'll be wiping out everything on the new platform and reimporting the legacy sites.
We hope you enjoy the new sites, and we can't wait to hear your feedback!
If you are headed to Pax South, or you will be in the San Antonio,TX area on Saturday Jan 24th, you are invited to dinner on us. In the tradition of Texas dinner will be steak. There may be vegetables hidden somewhere.*
Dinner will start at 7pm. You must be 17+ to attend. You must be 21+ with valid ID to drink alcohol. Come hang out with FTB, Curse, streamers, youtubers, authors, and anyone else that stops in.
Space is limited, RSVP to [email protected] for confirmation of seating and location.
Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.
We're co-hosting the (mostly) annual WoW UI Community Dinner again! Please come and join us and our friends over at WoWInterface for a night of good fun, good food, and good friends.
We will be revisiting the PF Changes near the convention center Thursday, Nov 6, at 9pm local time. Space will be limited, so please RSVP soon. You can either leave a comment here, or send a PM using this link if you don't have an account over there.
Looking forward to seeing everyone for another great Blizzcon!
Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...
We're glad to announce that we can now offer beta access for addon authors!
To request beta access you need to PM using this link. This PM must contain your battle net email address. This email address will only be shared with Blizzard and will not be used for any other purpose.
Note: This giveaway is for addon authors. You must have a valid WoW addon on CurseForge or WowAce in order to be approved. We send the addresses to Blizzard every Friday; it is then a matter of waiting for them to activate the accounts. We have no timeframe on how often they do this.
Kerbal Space Program, Curse.com Partner Together
For Updated Modding Community Website
Kerbal Spaceport will now be part of CurseForge modding community
Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.
Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.
“Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”
"We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."
Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.
Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.
The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.
Ways to spend your time while waiting:
- get a massage
- go outside, the graphics are incredible
- watch a movie or 2
- try out a new game
- read a book
- look up cat pictures
The WildStar NDA has finally lifted and that means we can all finally discuss every facet of WildStar without a care. Of course, this means we’ll be hosting addons through our author platform, CurseForge. For a few months we’ve been beta testing a new version of CurseForge called Elerium, and WildStar is launching on this brand new platform.
If you are in the beta, you can start uploading your addons now and players can start downloading them from Curse.com as well as through the client.
Hosting your addon has never been easier on the new CurseForge platform. We have streamlined the tools and really strived to create a better platform specific to your needs. The original CurseForge was created by addon authors, for addon authors, and we’re happy to say that it hasn’t changed.
As many of you know, not only do your addons show up on Curse.com, you can also manage all your addons through the Curse Client. We’ll keep your addons up-to-date, and we’ll even backup your addon settings to the cloud.
We hope you enjoy the new look of CurseForge. We’ll be migrating our older CurseForge sites over to the new platform as time goes on and we are happy to take your feedback on what we can do to make this platform even better going forward.
Also, don’t forget to sign up for our Author Rewards Platform if you plan on hosting a WildStar addon. As people download your addon, you will build up points and you can then turn those points into Amazon gift cards or even direct PayPal deposits.
To learn more about WildStar including newly released info like the release date, Warplots, pre-order, and more, head on over to WildStarForums.com where you can sign-in with your Curse account and participate in the beta discussion that is about to unfold.
And it wouldn’t be right if we didn’t thank the developers who brought us this game we all find so fascinating, so a big thank you to Carbine! Again, if you have any questions concerning the site or have any feedback, use the comment section below and we’ll be quick to answer them. Thanks!
After a long wait, we are happy to announce the addition of Amazon.ca Gift Cards to the CurseForge Store! No longer are Canadian authors locked into PayPal for their point expenditures; we have $10, $20, $50, and $100 Gift Cards in stock now.
Today we launch our new store! This is the first in a series of releases that will revamp the whole of CurseForge and all the sites powered by it. Through this we'll be modernizing the layout and style of the sites as well as addressing the long standing concerns many of our authors have had.
It's important to know that many actions related to points need to be completed from within the new store. Purchasing points, viewing your totals and history, as well as transferring points to other users. Project reward splits are still configured on the current site.
Below you'll find a nice screenshot of the general layout of the new store. We already have a list of improvements for the next iteration. You have my word that they'll be here soon, but please give us your feedback as well. We'd love to know what you guys think.
We're excited to announce that with the expansion of the Author Rewards Program, two new PayPal options are available on a trial basis in the CurseForge and WoWAce stores! Authors are now able to cash out at $100 and $150, respectively.
A lower cash incentive has been a long-requested feature, and over the next two months, we'll be testing these two payment amounts as a long-term option. Please feel free to give us feedback regarding these options, as we are always looking to better serve our authors!
Wanted to try out saved world sync, addon sync, one-click updating, or just wanted to see what the ad-free experience would look like? You'll have a chance to explore these and more for free until Monday, November 26th, at 9AM CST. Any worlds you sync during this time will be kept in our storage for a month, giving users plenty of time to consider purchasing a Premium subscription to continue taking advantage of its benefits!
Don't forget that plugin developers who uploads their plugin to our BukkitDev or CurseForge services and receive 1,000 or more downloads get a free Curse Premium subscription as thanks for your contribution to our community!
A quick overview of the brand new Minecraft features are as follows:
World Saving: Each and every world you've made in Minecraft can be backed up through the Curse Client, with the ability to manage your backups through an easy to use interface. A "More Info" tab provides you with quick access to your health, level, the number of items in your inventory and gives you the ability to copy your world's seed for easy sharing at the click of a button.
Quick Saving: Every world that is backed up is then quick saved every few minutes by the Curse Client, with the ability to force a quick save by hitting the Escape key and bringing up the Minecraft pause menu. Built an awesome house only to have a creeper pop up out of nowhere and blow it up? Now you can easily click to restore your your world to before that happened!
World Syncing: Curse Premium members will have the additional ability of being able to easily and quickly upload their world saves to the cloud, which makes it available for download on any PC you want to play your world on!
Get started now by downloading the Curse Client, or check out that very same link for all the awesome features the Client has to offer gamers!
Due to some unforseen complications during a routine maintenance, we've had to temporarily disable access to subversion repositories in order to do rollbacks on a subset of repositories.
Update 12:42am CST / 06:42 UTC:
All affected repositories have been restored to their latest backups from this sunday and access to repositories have been restored. Unfortunately, that is the most recent backup we have where we know the issue not to be present. All affected repositories have had their UUID changed, so you will have to do a fresh checkout. This was done to prevent any corruption of server side repositories, due to limitations in how svn handles revisions.
The easiest way to restore any commits made since sunday is take your old checkout, remove the .svn folder(s) and copy it on top of the fresh checkout, and then commit it.
We're very sorry about this situation, and are still investigating what went wrong during the maintenance to cause this.
About a month ago we upgraded to Subversion 1.7. On Monday, we will be doing rolling upgrades of all of our Subversion repositories to the latest on disk format. There will be no overall interruption of service, although specific repositories will be unavailable while they are being upgraded.
This will give access to the latest Subversion features for all repositories.
We will be starting this process at 15:00 UTC and expect it to take around 10 hours to upgrade all repositories.
Note: If you attempt to access your repository while it is being upgraded, it will fail.