Posted by Ackis Jun 18, 2010 at 10:49 UTC
This morning I restarted point generation, you may not notice much difference in the points you receive right now, however things will continue to be shifting around as time continues.
Also, point generation is at this point completely up to date. If you go back and count you'll see that there is a point batch for every day in the month even if they were ran on the wrong day. In future months we'll no longer have a big delay waiting on budgeting, and we can expect the points generated to shift day to day to accommodate changes.
Finally, I think everyone will appreciate the new display in the rewards point log, It's now per-day instead of per-project-per-day. You can click on the details link and see the breakdown per project.
As usual there is always a chance that something could be off with the new code, I'll be keeping an eye on it and respond to any issues as they arise.
Have a good week,
Happy Friday everyone.
We all love our Curse Author Reward Points, and there's some good news. The system is being reworked, upgraded and made fancier, however that means that points will be not be generated for a few days.
When the upgrades are complete, any missing point generations will be run.
There have also been a few erroneous point generations, and once the system does restart, there may be lower points for the first little bit to make up for those point generations.
Also, authors should note that the system will be more dynamic to accurately reflect addon popularity.
Sorry for any inconvenience that this causes, but rest assured that the system will be up and running again soon.
Now there's some more good news for everyone. There have been some changes to the back end of the site to speed things up. You may have noticed the site being more responsive. That's due to quite a few back end optimizations that have been worked on over the past week or so.
Another new feature that has been released to everyone is project based forums. These were in beta for quite some time, but have now been opened up to everyone. You should be able to access them via a link in the project management section, or something like http://wow.curseforge.com/addons/projectname/forum/edit/
Take care and have a great weekend.
Posted by prencher Apr 26, 2012 at 17:03 UTC
We will be performing site maintenance today at 2pm CST / 19:00 UTC. We expect the maintenance to last no more than 30 minutes.
UPDATE 2:15pm CST / 19:15 UTC: The maintenance has been completed.
Posted by Jadedcat Jan 14, 2015 at 18:20 UTC
Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.
Posted by ZeldoKavira Jul 25, 2016 at 23:25 UTC
TL;DR: Curse Client v5 is being phased out, and all of its functionality is being added to the Curse app. This will occur for WoW mod users in the near future, and for other Curse modding communities later. We’ll have a way for WoW mod users who want to check it out earlier to opt-in and provide feedback before we complete everyone’s migration to the app.
The Curse app is leveling up with World of Warcraft addons! We’re bringing streamlined addon management to you as an all-in-one solution for WoW players.
Evolution of WoW mod management
Curse has been given full buffs for WoW, including support for both PC and Mac, rich chat embeds with loot linking and complete tooltips, character profiles to show off your current progress, and easy guild syncing to create a server to play in. We have everything you need to prepare for Legion and hit it hard on launch day!
Here at Curse, we put our users first. We want to deliver the most streamlined and best supported experience possible, and the prime way to do this is by offering addons within the Curse app. We recognize that the current addon client hasn’t been receiving the rich support that the community needs -- this migration allows us to provide a first-class WoW experience that will make addon use and maintenance better for everyone, new and veteran players alike.
The features that you already know and love within the Curse Client v5 have received updates with their migration to the Curse app to improve usability and enhance player experience. Everything will work similarly to the way it does in the Curse Client v5 with added clarity and better UI. The features you've been experiencing for free currently in the v5 client will remain free with the migration to the app, and we're even adding more free features. Premium subscriptions will also continue to be available for purchase.
Item linking with tooltips
Let’s round up the major features that become available with the migration:
We’re also rolling out a TON of new WoW features to the Curse app:
Armory profile syncing
The full migration process will happen in stages. We expect everything to transition smoothly and easily, but we’re ready to support you if you experience any issues. You can always reach out to us if you need in-depth guidance or discover bugs via the links below.
Thank you for your continued support and dedication as we move into the next evolution of Curse. We appreciate each and every one of you, and we want your voice to always be heard. Make sure to leave any feedback you have inside the app via the feedback submission form in the help menu. If you need help or have any questions, please visit our Knowledge Base or reach out to us on our Twitter account.