WeakAuras 2

440 - Allow progress texture to display stacks or dynamic info other than duration

I would like to see a feature where progress textures are able to use dynamic information other than duration.

The use case I'm specifically thinking of is Earth Shield charges. I'd like to use a progress texture to show graphically how many charges are left on my active earth shield using an Aura trigger on the Group unit. Potentially could be useful for things like shields if that info is available.

Right now I'm looking at doing a custom trigger for it but if it were implemented as a standard feature it'd be able to be used with multi targets to track multiple of whatever is being tracked (e.g. all of the Earth Shields in the raid instead of only mine).

User When Change
Lyrael_Rayne Nov 03, 2015 at 13:54 UTC Changed name from Allow progress texture to display stacks to Allow progress texture to display stacks or dynamic info other than duration
Lyrael_Rayne Nov 03, 2015 at 13:54 UTC Create

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  • 5 comments
  • Avatar of Lyrael_Rayne Lyrael_Rayne Nov 06, 2015 at 01:23 UTC - 0 likes

    I guess what I was really trying to achieve here is two things:

    1) To be able to customise the duration info without having to write a custom trigger and untrigger to detect the buff (WeakAuras already has excellent support for this and it feels like reinventing the wheel to try and rewrite it). I personally would be fine with writing custom code to do the duration info if the owner of the buff were already identified. 2) To be able to use customised duration info with the multi-target feature.

    If max stacks is the issue, the API doesn't know what the max stacks are but the user usually does. They could provide it as input.

  • Avatar of InfusOnWow InfusOnWow Nov 03, 2015 at 21:50 UTC - 0 likes

    And that can be obviously done by writing a custom trigger. I think, since there aren't too many buffs for which this would be relevant, I'd rather not add any option for this.

  • Avatar of InfusOnWow InfusOnWow Nov 03, 2015 at 20:16 UTC - 0 likes

    No the maximum stacks of buffs are unknown.

  • Avatar of Hamsda Hamsda Nov 03, 2015 at 16:44 UTC - 0 likes

    This is already possible with custom code. I'm not sure if this would be intuitive or even possible without custom code though. Can one get the maximum stacks of an aura with an api call?

  • Avatar of Lyrael_Rayne Lyrael_Rayne Nov 03, 2015 at 14:37 UTC - 0 likes

    In case my explanation wasn't very good, I've provided a sample WeakAuras string

    dWIbcaGlPuBdqzMsHMRu1SbDBkzNsL9s2nk7xG6Nsjdta8BunyPGHlkhuaDmr1cfGwkIklxYtvTmbYZryQinzkmDOlcWLP66cTzkA7aYhru1NfXRfKrIO0JbA0uQXlOojICyfNwPZlf9xrATaQMgIIvUO6Rojg6L5a69Ka5mI(N5qyA3GXYtFOLXnbmfARtOhu782bODoW0T0n0nevhKd5LOc1XAts8suDcCadLUmtUoipYq9iBr9KIhZ0zJLNUmtU(eRrNnwoHOQlxhWuODWnC71HgcfQd5JHO6gRP5cgHytr1TIqCfvOq9IdDr1TIqCfvOqDCGodfv3kcXvuHc1Rb0fv3kcXvuHcfQBYlpP4rMb1dJXY1PEymwor)ZCimqqCbAWLZAbKxWPjrFahWqWHWoL8L7m9YtwoJ2mZ1ZkEs5eeOhgJLRVg6acpwzqhWuO9TxhAOZIw0Ats8IqD568ADgo4Yz6KTf5ib8wD0aBuO(iQoGPq7GB42Rdn0jXqVmhqVNeiNr0)mhct7gmwE6dTmUjGPqBH6aPUCYeuUqja
    

    Basically I'd like this progress texture to count down my stacks instead of the time remaining.

    Last edited Nov 03, 2015 by Lyrael_Rayne
  • 5 comments

Facts

Last updated
Nov 03, 2015
Reported
Nov 03, 2015
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees