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Melee mode, partly buffed


(aka: ZOMGDebuffs)

With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight?

WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the tooltips. It's near impossible to look through that ever moving mess of debuffs on a target. It's just too much too look at. Nor should you have to.

So, here's Utopia. It will give you a very concise and clear view of your buffs and debuffs (see the buff display pictured below). With a fixed number of icons, which don't move or change. They'll simply be highlighted in red if missing; otherwise faded if unavailable, bright if present, yellow if present but unimproved, and so on.

Clarity is the key, and how fast you can answer yourself any questions mid-fight. I play a rogue, and because our warriors slack (they like to pretend to dps and moan about Sundering), we can very quickly see whether Sunder Armor is applied and, if it's absent, throw Expose Armor into our cycle. The icon is always in the same place, and always means the same thing.

The Display

Show Melee Icons only, which is an optional mode to show only what is of interest to your class
An arrangement of icons showing the 'classes' of debuff, rather than the traditional specific debuff icons. For example, you will have one single icon representing Sunder Armor and Expose Armor. You don't care which is applied, only that it's there. The same applies to all the myriad of other buffs and debuffs which are now grouped into doing the same job.

By default, these icons are presented thusly:

  • Dimmed - Your group can't apply this aura
  • White - Debuff applied
  • Yellow - Your group has applied this aura but it is an unimproved version. Do you feel dirty?
  • Red - Your group can apply this aura, but hasn't
  • Blue - Aura is unavavailable because of a conflicting spell (Blessings, Curses etc.)

Mousing over any of the icons will show the potential of the raid. Highlighted lines show what your raid can do. A Tick shows it's done, a cross means it's not. Next to this you get the values for the auras, and if that's different from the maximum your group can do, this is shown.

Shows details of which spells are available from your group

Anything unavailable will always show the maximum potential value of a debuff with all improved talents, whereas when something is available it will show the maximum that could be done by your raid.

The progress bar will show the percentage that has been debuffed for a quick at-a-glance view.

Standard buff tooltips are enhanced to show you the real values that you're getting from your raid member's buffs. Tooltip Enhancements

Up-Time Module

The new debuff Up-Time recorder will record a fight, when auras are applied, removed, by whom. The DPS for the fight, deaths and significant boss events so that you can examine the timeline of your fight after the fact.

Showing Ignis Fight Overview


While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile Utopia is to you and help to continue it's support into the future.

PayPal: [email protected]

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  • Avatar of Zeksie Zeksie Jul 29, 2009 at 16:39 UTC - 0 likes

    Larnen, currently the anchor point is where the hover-over buttons are located. So, if they're on the bottom, it'll grow upwards.

  • Avatar of Larnen Larnen Jul 27, 2009 at 19:30 UTC - 0 likes

    Apologies if it already does this and I've just missed the option, but is it possible to set the anchor point and grow direction for Utopia? An example of what I mean - if i have the bottom of Utopia aligned to another mod and 'show available' on, then it aligns great. If I then turn on 'show all' it grows downwards and clashes with the item below it. The idea is to let us anchor it at the bottom (or left/right or whatever) and have it grow away from that point.

    Thanks! Larnen

  • Avatar of melfus melfus Jul 27, 2009 at 06:05 UTC - 0 likes

    Yeah, I would get used to them, but even filtering them I'm still dealing with 19 buffs and debuffs... the unfortunate world of an enhancement shaman.

    I love the mod so far, gonna see how well it works in a raid.

    Last edited Jul 27, 2009 by melfus: miscounted buffs/debuffs
  • Avatar of Zeksie Zeksie Jul 27, 2009 at 04:43 UTC - 0 likes

    melfus, I do plan on some tweaking to the icon display there. But probably more along the lines of configurable choice of icons, to suit what you'd recognise easiest. That kind of thing. I don't think it's too harsh atm to get used to the icons. If you filter them 'F' popup button to what's relevant to your class/role, then there's only a handful to look at.

  • Avatar of melfus melfus Jul 27, 2009 at 00:36 UTC - 0 likes

    Any way it could be set up to just show a text representation of the buff/debuff instead of the icons. It would be a bit quicker to pick up on whats missing.

    ie. Have it say 10% AP instead of the icon for TSA

    Last edited Jul 27, 2009 by melfus
  • Avatar of khariv khariv Jun 16, 2009 at 16:24 UTC - 0 likes

    At some point in the past, I managed to access the buff/debuff history window. However, at present, clicking on the LDB entry only toggles the debuff display or brings up the configuration window.

    Im not sure if some other mod (maybe spammage meters) is filtering it out, but I am no longer seeing the EOC message that that would bring up the debuff time display window. Is there a way to bring up the window using a / command?


  • Avatar of Zeksie Zeksie Jun 16, 2009 at 01:47 UTC - 0 likes

    @Zanthor - Utopia's doing nothing wrong here and certainly makes no reference to CASTINGBAR_SR, whatever that is. I tried looking thru RDX links for Brethren, but there's so many and I just don't have time to install everything searching for it.

    Unless RDX is doing something really naughty, I just don't see how this error can occur.

  • Avatar of Zeksie Zeksie Jun 16, 2009 at 01:41 UTC - 0 likes

    @SoNoFu - Utopia could have been helping the problem, because it triggers a load of inspects on your raid members. On it's own this is fine. If however you have another mod (say and item link gatherer) that will scan all inspected players, this could put an extra load on things that wow doesn't like.

    But, I think they fixed all the random DC problems with the recent mini-patch. Been fine since then?

  • Avatar of Zeksie Zeksie Jun 16, 2009 at 01:38 UTC - 0 likes

    @Zidomo - I specifically did not include it in the toc/package because I know it's a very very rarely used lib. And I just don't like pulling in stuff when it's not really a big deal. All it's for is translating the spec name. If the lib's found, it'll use it.

  • Avatar of Zidomo Zidomo Jun 11, 2009 at 17:18 UTC - 0 likes

    LibBabble-TalentTree-3.0 is referenced in the new Utopia_Details module. But its not going to load or be found with how its currently packaged; it needs to be referred to in the TOC.


Date created
Oct 30, 2008
Last update
Aug 08, 2011
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files
  • A: r240 for 4.2.0 Aug 08, 2011
  • A: r239 for 4.1.0 Aug 08, 2011
  • A: r238 for 4.1.0 May 02, 2011
  • A: r237 for 4.1.0 Apr 29, 2011
  • A: r236 for 4.0.6 Mar 28, 2011