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Melee mode, partly buffed


(aka: ZOMGDebuffs)

With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight?

WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the tooltips. It's near impossible to look through that ever moving mess of debuffs on a target. It's just too much too look at. Nor should you have to.

So, here's Utopia. It will give you a very concise and clear view of your buffs and debuffs (see the buff display pictured below). With a fixed number of icons, which don't move or change. They'll simply be highlighted in red if missing; otherwise faded if unavailable, bright if present, yellow if present but unimproved, and so on.

Clarity is the key, and how fast you can answer yourself any questions mid-fight. I play a rogue, and because our warriors slack (they like to pretend to dps and moan about Sundering), we can very quickly see whether Sunder Armor is applied and, if it's absent, throw Expose Armor into our cycle. The icon is always in the same place, and always means the same thing.

The Display

Show Melee Icons only, which is an optional mode to show only what is of interest to your class
An arrangement of icons showing the 'classes' of debuff, rather than the traditional specific debuff icons. For example, you will have one single icon representing Sunder Armor and Expose Armor. You don't care which is applied, only that it's there. The same applies to all the myriad of other buffs and debuffs which are now grouped into doing the same job.

By default, these icons are presented thusly:

  • Dimmed - Your group can't apply this aura
  • White - Debuff applied
  • Yellow - Your group has applied this aura but it is an unimproved version. Do you feel dirty?
  • Red - Your group can apply this aura, but hasn't
  • Blue - Aura is unavavailable because of a conflicting spell (Blessings, Curses etc.)

Mousing over any of the icons will show the potential of the raid. Highlighted lines show what your raid can do. A Tick shows it's done, a cross means it's not. Next to this you get the values for the auras, and if that's different from the maximum your group can do, this is shown.

Shows details of which spells are available from your group

Anything unavailable will always show the maximum potential value of a debuff with all improved talents, whereas when something is available it will show the maximum that could be done by your raid.

The progress bar will show the percentage that has been debuffed for a quick at-a-glance view.

Standard buff tooltips are enhanced to show you the real values that you're getting from your raid member's buffs. Tooltip Enhancements

Up-Time Module

The new debuff Up-Time recorder will record a fight, when auras are applied, removed, by whom. The DPS for the fight, deaths and significant boss events so that you can examine the timeline of your fight after the fact.

Showing Ignis Fight Overview


While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile Utopia is to you and help to continue it's support into the future.

PayPal: [email protected]

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  • Avatar of Kleo Kleo Sep 22, 2009 at 00:45 UTC - 0 likes

    The Utopia window implies that Stoneskin Totem and Devotion Aura do not stack. However, testing shows that they do, at least as of 2 days ago. Should they not be listed in the same box then?

  • Avatar of Zeksie Zeksie Sep 11, 2009 at 16:00 UTC - 0 likes

    Ofer, for the moment no. That was not the original intent of the mod. To do this would need a whole new section of code if it's to be displayed clearly in a way that's easy to see. In the mean time, you could take a look at ZOMGBuffs, which has a very clear and simple raid popup when you hover over it's main icon which shows the entire raid and their buffs or lack thereof very clearly.

  • Avatar of Ofer Ofer Sep 08, 2009 at 21:17 UTC - 0 likes

    can i somehow show if everyone is biffed and show ppl with missing buf?? anyway tnhx for great addon!

  • Avatar of Zeksie Zeksie Aug 26, 2009 at 18:18 UTC - 0 likes

    hpally, thanks.

  • Avatar of hpally hpally Aug 22, 2009 at 01:41 UTC - 0 likes

    I found a bug in the "healing received" notification that you might want to know about.

    If a paladin specs for improved devotion aura in the prot tree, ANY aura triggers the 6 percent healing received buff, not just devotion.

    For example as a holy paladin, if I spec for improved devotion aura and run concentration, utopia should light up the "healing received" buff, and currently it does not.

  • Avatar of khariv khariv Aug 17, 2009 at 00:56 UTC - 0 likes

    I get the following error every time I log on with Utopia - seems to happen whether Im in a raid or not. I have deleted the saved vars, and that doesnt seem to make a difference.

    Any ideas?

    [2009/08/16 20:52:19-9888-x1]: Utopia-135\Utopia.lua:2890: attempt to index field 'frames' (a nil value) Utopia-135\Utopia.lua:3884: in function `CheckForMissingTalents'

    Utopia-135\Utopia.lua:4036: in function <Interface\AddOns\Utopia\Utopia.lua:4026> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ?:

    AceTimer-3.0-5 (Ace3):158: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:132>

  • Avatar of Zeksie Zeksie Aug 08, 2009 at 01:23 UTC - 0 likes

    Korudar: If you could please yes, I've not had this myself.

  • Avatar of Korudar Korudar Aug 04, 2009 at 09:20 UTC - 0 likes

    First of all, I LOVE THIS ADDON!!! Second of all it is working just fine with my Deathknight and Mage. But i keep getting an "Divide by 0" Error on my Heal Paladin. As soon as i am home i will try to reproduce this error and be posting what exactly i did to trigger it.

  • Avatar of Larnen Larnen Jul 30, 2009 at 11:33 UTC - 0 likes

    Larnen, currently the anchor point is where the hover-over buttons are located. So, if they're on the bottom, it'll grow upwards.

    Is there any chance of reversing that (or adding an option)? It just means you can't align it at present - if you align the bottom to another pane EITHER the popup buttons will clip the pane below OR it will grow to clip the pane below. Ideally I'd love to see the bottom (or top, or right etc - user preference) be anchored so you can align it to another pane, and everything, both popup buttons and extra bars grow away from that point.

    Only a minor cosmetic thing, but could be nice if not too hard to implement.

  • Avatar of Zeksie Zeksie Jul 29, 2009 at 16:41 UTC - 0 likes

    melfus, I do see your point. Let me have a think about it. I might be able to come up with some 'sectional' config (pure melee, caster dps, other) to at least seperate them out somewhat.


Date created
Oct 30, 2008
Last update
Aug 08, 2011
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files
  • A: r240 for 4.2.0 Aug 08, 2011
  • A: r239 for 4.1.0 Aug 08, 2011
  • A: r238 for 4.1.0 May 02, 2011
  • A: r237 for 4.1.0 Apr 29, 2011
  • A: r236 for 4.0.6 Mar 28, 2011