This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Melee mode, partly buffed


(aka: ZOMGDebuffs)

With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight?

WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the tooltips. It's near impossible to look through that ever moving mess of debuffs on a target. It's just too much too look at. Nor should you have to.

So, here's Utopia. It will give you a very concise and clear view of your buffs and debuffs (see the buff display pictured below). With a fixed number of icons, which don't move or change. They'll simply be highlighted in red if missing; otherwise faded if unavailable, bright if present, yellow if present but unimproved, and so on.

Clarity is the key, and how fast you can answer yourself any questions mid-fight. I play a rogue, and because our warriors slack (they like to pretend to dps and moan about Sundering), we can very quickly see whether Sunder Armor is applied and, if it's absent, throw Expose Armor into our cycle. The icon is always in the same place, and always means the same thing.

The Display

Show Melee Icons only, which is an optional mode to show only what is of interest to your class
An arrangement of icons showing the 'classes' of debuff, rather than the traditional specific debuff icons. For example, you will have one single icon representing Sunder Armor and Expose Armor. You don't care which is applied, only that it's there. The same applies to all the myriad of other buffs and debuffs which are now grouped into doing the same job.

By default, these icons are presented thusly:

  • Dimmed - Your group can't apply this aura
  • White - Debuff applied
  • Yellow - Your group has applied this aura but it is an unimproved version. Do you feel dirty?
  • Red - Your group can apply this aura, but hasn't
  • Blue - Aura is unavavailable because of a conflicting spell (Blessings, Curses etc.)

Mousing over any of the icons will show the potential of the raid. Highlighted lines show what your raid can do. A Tick shows it's done, a cross means it's not. Next to this you get the values for the auras, and if that's different from the maximum your group can do, this is shown.

Shows details of which spells are available from your group

Anything unavailable will always show the maximum potential value of a debuff with all improved talents, whereas when something is available it will show the maximum that could be done by your raid.

The progress bar will show the percentage that has been debuffed for a quick at-a-glance view.

Standard buff tooltips are enhanced to show you the real values that you're getting from your raid member's buffs. Tooltip Enhancements

Up-Time Module

The new debuff Up-Time recorder will record a fight, when auras are applied, removed, by whom. The DPS for the fight, deaths and significant boss events so that you can examine the timeline of your fight after the fact.

Showing Ignis Fight Overview


While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile Utopia is to you and help to continue it's support into the future.

PayPal: [email protected]

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Zidomo Zidomo Jun 09, 2009 at 22:40 UTC - 0 likes

    The new library included with r97 (LibBabble-TalentTree-3.0) is not going to be found by the mod if its embedded. The only other mod I've yet seen that uses it is ClassLoot. There are no pointers to it in the TOC or anywhere else.

  • Avatar of Zanthor Zanthor May 27, 2009 at 16:42 UTC - 0 likes

    When I try to run this I get:

    Interface\AddOns\Utopia\Utopia.lua:3844: Usage: AceDBObject:RegisterDefaults(defaults): 'CASTINGBAR_SR' is not a valid datatype.
    Stack trace:
    Interface\AddOns\Ace3\AceDB-3.0\AceDB-3.0.lua:234: in function <Interface\AddOns\Ace3\AceDB-3.0\AceDB-3.0.lua:229>
    Interface\AddOns\Ace3\AceDB-3.0\AceDB-3.0.lua:282: in function <Interface\AddOns\Ace3\AceDB-3.0\AceDB-3.0.lua:254>
    (tail call): ?
    Interface\AddOns\Utopia\Utopia.lua:3844: in function <Interface\AddOns\Utopia\Utopia.lua:3825>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:502: in function `InitializeAddon'
    Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:614: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:607>

    This is directly related to Brethern raid frames settings module (OpenRDX package).

  • Avatar of SoNoFu SoNoFu May 26, 2009 at 16:26 UTC - 0 likes

    Same result. DCed after 4-10 seconds after logging back in. Another note I forgot to add: If you aren't in range of the rest of the party it will not DC. Once you get close, the DC occurs.

  • Avatar of SoNoFu SoNoFu May 26, 2009 at 16:22 UTC - 0 likes

    I love this addon. Very good idea and the visual representation is excellent for RLs that need a quick look to see if debuffs are up. However...

    With the most recent patch I was getting disconnects in groups/raid. No errors, just starts lagging and DCs me from the server. I narrowed it to Utopia. All other addons are back on and no DCs. Here's how I tested it: I am grouped with a low level hunter and priest. I continued to turn off addons until it stopped DCing. It did after Utopia. I turned all others back on and no DCs since.

    If I had to guess, I'd assume the scan talents function is requesting something the client thinks is an illegal procedure. I'm probably wrong! =)

    All of these test are done with the most recent release from Curse. I am going to DL the current release from here and will re-comment on the results.

  • Avatar of Zeksie Zeksie May 23, 2009 at 00:31 UTC - 0 likes

    @Kyldisk: Let me know if that's still happening. Should have nailed most problems though.

    @Maxxpower: I'm not sure yet. Have been considering it.

  • Avatar of Maxxpower Maxxpower May 05, 2009 at 16:12 UTC - 0 likes

    Hi, nice Addon, finaly I found something better than my DogTags Buff/Debuff List. But I miss one single feature, I want to show Buffs and Debuffs at the same time, preferably in 2 independent windows, is this possible? It would also be nice to show icons in more than one row/collumn.

  • Avatar of Kyldisk Kyldisk Apr 27, 2009 at 11:51 UTC - 0 likes

    Hiyo! Been trying to find an updated version of this addon for a while now, found it at last :)

    However, just noticed something wierd while trying it out solo, while I'm hovering above an applied "Melee attack speed slow" I get the following error msg "Interface/AddOns/Utopia/Utopia.lua:900:Kyldisk's points(2) assumes spell rank(1) is the same for Judgements of the Just"

    And I get a similar one if I'm using my Devotion Aura and hovers above the increased healing. Is this a bug or am I failing to set it up correctly?

  • Avatar of Kheldarn Kheldarn Apr 23, 2009 at 18:21 UTC - 0 likes

    Wow, fast response. :) I was wondering if it was possible to show both the buff and debuff bar at the same time. I basically want to reapply my SW:P when all the buffs & debuffs are up, and a buff like Elemental Oath might not be up 100%.

  • Avatar of Zeksie Zeksie Apr 23, 2009 at 10:30 UTC - 0 likes

    Thanks Kheldarn. Don't have a warlock, so I was relying on exactly this kind of reply from someone. Fixed in r52 :)

  • Avatar of Kheldarn Kheldarn Apr 22, 2009 at 21:44 UTC - 0 likes

    data.lua, lines 861, 867 The number 17803 ("Improved Shadow Bolt") should be 17800 ("Shadow Mastery"). Shadow Mastery is the actual buff being applied by the new ISB.

    Perhaps this should be done with a mapping, but what warlock is gonna use the other ranks of that talent anyway? :)

    Anyway, quick fix for those interested until it gets fixed. (Bug report has been made).


Date created
Oct 30, 2008
Last update
Aug 08, 2011
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files
  • A: r240 for 4.2.0 Aug 08, 2011
  • A: r239 for 4.1.0 Aug 08, 2011
  • A: r238 for 4.1.0 May 02, 2011
  • A: r237 for 4.1.0 Apr 29, 2011
  • A: r236 for 4.0.6 Mar 28, 2011