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UnderHood view

UnderHood is the most configurable HUD addon that enables you to build optimal interface in game.

  • FAQ contains growing list of answers to most common questions.
  • Use Post a ticket form to submit bugs or request enhancements.

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  • Avatar of Crazy_Anus Crazy_Anus Feb 21, 2009 at 13:05 UTC - 0 likes

    And still there is no way to create castbar that appears only during casting cause combat alpha setting overrides cast alpha setting in combat :(

  • Avatar of aestophas aestophas Feb 21, 2009 at 07:58 UTC - 0 likes

    The new feature for hiding borders is really nice - in theory. Unfortunately it doesn't persist through /reloadui or relogging. :-/ And yes, everything else does.

  • Avatar of WolfyHarvell WolfyHarvell Feb 16, 2009 at 22:46 UTC - 0 likes

    @Anadale, I found it, the category is called None now. Thanks for the help, time to get coding.

  • Avatar of Anadale Anadale Feb 16, 2009 at 08:39 UTC - 0 likes

    @GalenHeavell: Select "Custom" category and you'll be able to enter your own DogTag sequence @diewolf: I hope so, I was out of country for two weeks so wasn't able to spend much time on UH :(

  • Avatar of WolfyHarvell WolfyHarvell Feb 13, 2009 at 22:23 UTC - 0 likes

    Is there a reason I cannot edit the dogtags for any of the text items? I would even settle for an option to add my own manually. This is the best mode i have seen in a while, and that would top it all off.

  • Avatar of diewolf diewolf Feb 13, 2009 at 09:38 UTC - 0 likes

    Anadale I hope that the next UI reload will come soon... I don't know how to use your last instructions.

    go, go, go xD

  • Avatar of Anadale Anadale Feb 02, 2009 at 08:55 UTC - 0 likes

    For those who want to anchor frames... here is the way how to get frame reference:

    local frame = UnderHood:GetFrame( "PlayerHealth" ).frame

    Where "PlayerHealth" is the name that you gave to the frame. Once again, be VERY careful when touching my objects!

  • Avatar of aestophas aestophas Feb 01, 2009 at 21:40 UTC - 0 likes

    I've noticed the thing with the frames recyling in UH1, however, some frames seemed to always end up as the same ones, I had two frames that worked as player health and mana for a long time, through reloads. But of course, if I created a new frame, the whole thing would get messed up.

    Now with version 2 of Underhood the frames don't seem to have any names which means you can't anchor other frames to them but rather have to attach scripts to your eepanels so they do the exact same thing as the frame. The problem with that method is that scripts are slow so the eepanels usually appear/disappear one second after the UH frame. But it seems that can't be helped...

  • Avatar of Crazy_Anus Crazy_Anus Feb 01, 2009 at 15:55 UTC - 0 likes

    It looks like In Combat Alpha setting overrides any other alpha setting. For instance i tried to make cast bar that appears only during casting. So i check "Enable Casting" in the bar alpha settings, set casting alpha to 1, all other alphas to 0. It works OK out of combat - bar appears only during the cast. But in commbat all alpha settings are overriden by combat slider, i.e. if i set combat alpha to 0, bar will not appear in combat even if i cast. And if i set combat alpha to 1 bar will always be shown even while im not casting.

  • Avatar of Anadale Anadale Feb 01, 2009 at 08:24 UTC - 0 likes

    Guys, frames are getting recycled, so, for example, "UHStatusBar1" that was player health will become ToT health on next ui reload.


Date created
Sep 18, 2008
Last update
Oct 20, 2010
Development stage
  • enUS
GNU General Public License version 2 (GPLv2)
Recent files
  • A: r83 for 4.0.1 Oct 20, 2010
  • A: r81 for 4.0.1 Oct 20, 2010
  • A: r80 for 4.0.1 Oct 20, 2010
  • A: r79 for 4.0.1 Oct 20, 2010
  • R: for 4.0.1 Oct 14, 2010