338 - Bug on class color change
What steps will reproduce the problem?
1. I switched "Bar texture" to "Blizzard Character Skills..."
2. I switched "Class color bars" to off (unchecked)
3. I switched "Class color text" to on (checked)
What is the expected output? What do you see instead?
I am not sure what it is supposed to do, as it failed to work when I tried it, but I expect that the bars should switch to one uniform color and the letters and numbers on them should change to class colors. Instead it stayed the normal colors for each bar and white for the text, and a LUA error popped up. It popped up again when I reverted the two "Class color" options.
What version of the product are you using?
r457
Do you have an error log of what happened?
Message: Interface\AddOns\Skada\Skada.lua:327 bad argument #1 to 'ipairs' (table expected, got nil)
Time: 10/26/13 10:10:13
Count: 2
Stack: [C]: in function `ipairs'
Interface\AddOns\Skada\Skada.lua:327 in function `Reset'
Interface\AddOns\Skada\Skada.lua:334 in function `Wipe'
Interface\AddOns\Skada\Skada.lua:351 in function `DisplayMode'
Interface\AddOns\Skada\Menus.lua:375 in function `func'
Interface\FrameXML\UIDropDownMenu.lua:710 in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
Please provide any additional information below.
| User | When | Change |
|---|---|---|
| museerouge | Oct 26, 2013 at 15:21 UTC | Create |
Facts
- Reported
- Oct 26, 2013
- Status
- New - Issue has not had initial review yet.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- Votes
- 0