Shadowed Unit Frames

910 - Add Indicator for Range Checking

What is the enhancement in mind? How should it look and feel?
I'd love for the option to add an indicator for ranging checking instead of just fading the frames if the target/player/etc is out of range. I'd imagine a small red dot similar in appearance when you've got a ability on a bar (with no hot key) that's out of range.

Please provide any additional information below.
I also tried to add a custom tag to call the same range check code you use in range.cs, but I'm not quite sure how to get access to those functions. (Plus, I'm not quite sure the functions in the Range table would do exactly what I'd need in the custom tag as it is.)

User When Change
preludeoflight Nov 26, 2015 at 00:15 UTC Create

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Facts

Reported
Nov 26, 2015
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees