Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Shadowed Unit Frames in Legion
As of version v4.1.0, WoW 7.0 and Legion is fully supported!

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Shadowed Shadowed May 10, 2010 at 01:37 UTC - 0 likes

    Not something I plan on changing, the offline timers are meant to be simple.

  • Avatar of Laren Laren May 09, 2010 at 09:41 UTC - 0 likes

    Version is the newest from Curse: v3.2.9-9-g20e8021-nolib.

    I use the unit frames for everything but for the raid frames I have Grid. When I see on Grid that someone is offline for a while and I target that person, the offline timer on the target frame starts to count from zero. So I don't see the actual duration for how long that player is offline.

  • Avatar of martinboy martinboy May 01, 2010 at 12:05 UTC - 0 likes

    I fixed it now. Had to disable "seperate raid frames" and then set max columns to 1 and units per column to 40.

  • Avatar of Shadowed Shadowed Apr 30, 2010 at 17:01 UTC - 0 likes

    I'm guessing you messed up growth settings, since it works fine for me. Row growth -> Left or Right, Column Growth -> Up or Down, Groups per row -> 1. You cannot get the rows to grow down and also have the columns to grow down, that won't change.

  • Avatar of martinboy martinboy Apr 30, 2010 at 12:31 UTC - 0 likes

    I dont see a setting called groups per column. I see a setting called groups per row and setting that to 1 is the same as setting it to 8. If I want all groups in 1 vertical column, what do I do then?

  • Avatar of Shadowed Shadowed Apr 29, 2010 at 22:32 UTC - 0 likes

    Laren: You mean if you are partied with someone? Are you using the latest version, as that shouldn't happen.

    Mists: For reference, you are actually talking about the top left/right, not bottom as positions are relative to the unit frame themselves. I'm not planning on adding additional complexity to aura positioning right now thought, although it is an interesting idea that I'll keep in mind.

    martinboy: You probably set the groups per column to 1.

    Anadr: No, you cannot have them both showing, not something I plan on adding right now.

  • Avatar of Laren Laren Apr 26, 2010 at 20:41 UTC - 0 likes

    Am I missing something or is it a known bug that the offline and AFK timers do not seem to start counting until I target the person?

  • Avatar of Anadr Anadr Apr 24, 2010 at 09:31 UTC - 0 likes

    Hi. Love the unit frames, especially as I'm a bit of a control freak over my UI. One thing is bugging me though - is it possible to display both the party frames AND the raid frames even while you're in only a 5-man?

    I like the ability to check all the extra info on the party frame, but use the raid frames for easy visibility for healing while watching the field. Right now it seems I can have the party displayed OR the raid frames during 5-mans.

  • Avatar of martinboy martinboy Apr 18, 2010 at 20:29 UTC - 0 likes

    In raidframe setup when choosing groups per row, I try to set it to 1 grp per row and it should then put all grps in one vertical row, but instead it sets all grps in one horizontal row like when setting it to 8 grps per row.

  • Avatar of Mists Mists Apr 17, 2010 at 11:59 UTC - 0 likes

    Thanks for your reply Shadowed. Here are 2 examples of what I mean: In this case buffs start bottom left and grow right-up, debuffs start top right and grow left-bottom. The basic idea is that you count the debuffs and decide which row to start from. If buffs + debuffs are more than the defined row*cols then debuffs have priority. I like this aura layout because it saves space and I prefer to see all buffs/debuffs so I don't use filtering.


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