Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Shadowed Unit Frames in Legion
As of version v4.1.0, WoW 7.0 and Legion is fully supported!

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of dresresto dresresto Nov 04, 2014 at 21:58 UTC - 0 likes

    The combo points for target appear to currently be broken. It lets me turn them on, but when I try to move them using the X and Y off-sets, it refuses to move. I normally keep my combo points on the right side of the target frame, but unfortunately it refuses to move from the left.

  • Avatar of Hangesz Hangesz Oct 22, 2014 at 09:27 UTC - 0 likes

    I do not know that if I am doing it wrong or not but I tried to setup the player,targets target frame to track boss debuffs on me or on the other tank while tanking the boss.

    I have enabled the debuffs on the auras tab and checked the 'show boss debuffs' and left everything unmarked But while tanking I could not see the boss debuffs on the player frame neither on the target's target frame (like fatal strike stacks from malkorok etc...)

    Maybe I am missing something but it is hard to configure this while tanking bosses.

  • Avatar of Shadowed Shadowed Oct 22, 2014 at 05:55 UTC - 0 likes

    Try latest alpha, it's been moved to the player unit

  • Avatar of Shadowed Shadowed Oct 22, 2014 at 05:35 UTC - 0 likes

    Awesome thanks neozz! That makes it easier

  • Avatar of neozz1 neozz1 Oct 21, 2014 at 13:31 UTC - 0 likes

    I believe this is the solution to the combo points issue for Rogues, I will also put in a ticket.

    "Lore informed us today that combo points have replaced happiness as UnitPowerType 4. This means if you want to know how many combo points you have with and without a target you can use UnitPower("player", 4) instead of GetComboPoints()."

    Taken from

  • Avatar of mem5000 mem5000 Oct 20, 2014 at 14:05 UTC - 0 likes

    I've noticed, even though the combos are on the player now, GetComboPoints("Player"); only returns a value if you have a target selected. Without a target, it returns 0. I could be doing something wrong though. (amateur mod writer here)

  • Avatar of Shadowed Shadowed Oct 20, 2014 at 03:03 UTC - 0 likes

    Yea make a ticket so I don't forget and I'll change it to bind to player frames.

  • Avatar of MoeruStrongheart MoeruStrongheart Oct 20, 2014 at 01:20 UTC - 0 likes

    Any plans on making rogue combo points attach to player frame instead? Since they're not tied to targets anymore.

  • Avatar of mem5000 mem5000 Oct 19, 2014 at 04:18 UTC - 0 likes

    Out in the world it works fine for sure. Didn't really pay attention in the LFD/LFR

    The BGs i noticed because the first thing i do upon entering, is identify who our healers are so i can try to protect them. I've turned on the Role Indicator everywhere i can find it, to no avail.

  • Avatar of Shadowed Shadowed Oct 19, 2014 at 04:13 UTC - 0 likes

    mem5000: So it works in LFD/LFR but not BGs?

    cpw11: Try latest lalpha


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