Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in Midnight
Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Jan 31, 2026How do you see PvP flag with SUF?
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Posted Jan 31, 2026Thanks so much for working on this for Midnight! I have a tiny question - currently, the default sound that plays when you click on a target has been disabled. Is it possible to have an option to enable it while using SUF? Thanks! :)
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Posted Jan 31, 2026instaled selph version and still receive errors
A working version for SUF is available here : https://selph.fr/suf-midnight.zip
13078x ShadowedUnitFrames/modules/auraindicators.lua:108: table index is secret
[ShadowedUnitFrames/modules/auraindicators.lua]:108: in function <ShadowedUnitFrames/modules/auraindicators.lua:106>
[ShadowedUnitFrames/modules/auraindicators.lua]:213: in function <ShadowedUnitFrames/modules/auraindicators.lua:190>
[ShadowedUnitFrames/modules/auraindicators.lua]:280: in function '?'
[ShadowedUnitFrames/modules/units.lua]:233: in function <ShadowedUnitFrames/modules/units.lua:230>
Locals:
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
powerBar = StatusBar {
}
unitType = "player"
highlight = Frame {
}
unitInitialized = true
unit = "player"
fontStrings = <table> {
}
TopEdge = Texture {
}
unitOwner = "player"
fullUpdates = <table> {
}
combatText = Frame {
}
incHeal = StatusBar {
}
portraitModel = PlayerModel {
}
portrait = PlayerModel {
}
registeredEvents = <table> {
}
IsPingable = true
healthBar = StatusBar {
}
isDead = false
unitGUID = "Player-1085-0998E434"
Center = Texture {
}
visibility = <table> {
}
RightEdge = Texture {
}
LeftEdge = Texture {
}
BottomEdge = Texture {
}
BottomRightCorner = Texture {
}
BottomLeftCorner = Texture {
}
unitRealType = "player"
totemBar = Frame {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
highFrame = Frame {
}
backdropInfo = <table> {
}
hasStateWatch = false
auraIndicators = Frame {
}
comboPoints = Frame {
}
topFrameLevel = 5
shamanBar = StatusBar {
}
altPowerBar = StatusBar {
}
unitEventOverrides = <table> {
}
incAbsorb = StatusBar {
}
indicators = Frame {
}
healAbsorb = StatusBar {
}
}
type = "buffs"
isFriendly = true
name = <no value>
texture = <no value>
count = <no value>
auraType = <no value>
duration = <no value>
endTime = <no value>
caster = <no value>
isRemovable = <no value>
nameplateShowPersonal = <no value>
spellID = <no value>
canApplyAura = <no value>
isBossDebuff = <no value>
category = nil
(*temporary) = <table> {
Curse = true
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is secret"
canCure = <table> {
Curse = true
}
filterMap = <table> {
curable = "filter-curable"
boss = "filter-boss"
}
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Posted Jan 31, 2026In reply to Naphala: You need to disable all your aura indicators (this feature doesn't work in 12.0).
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Posted Jan 31, 2026In reply to selph_eu: I applied a fix local for that to at least silence errors if user doesn't. just 3 lines of code to basically check issecretvalue or hasanysecretvalue and if it returns true return end.
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Posted Jan 31, 2026In reply to selph_eu: There are several other Unit Frame addons that are displaying the targets buffs and debuffs, so this is possible it seems.
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Posted Jan 30, 2026Downloaded the selph fix for suf, but I am getting a lot of lua errors whenever I go into combat. I thought it was the buff/debuff setting as I recently turned it back on, but even after I turned it off, I still get more lua errors. Would anyone know what setting I would need to toggle to stop getting so many lua errors at this time?
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Posted Jan 31, 2026In reply to Therosmo: I had the same problem and It turned out that it was a setting called "health color". Go to "unit configuration" then "text/tags" and then "health bar" be sure "health color" is not selected; if It is, uncheck all the thingies, do a /reload and turn select them again (except "health color" of course). This should be done to all the options active under "unit configuration", such us "player", "target", "target of target" etc... Also, when I tried to configure the raid frames the whole addon stopped working and I had to install it again, so don't open the raid/party frames thingie. Hope that helped, cheers.
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Posted Jan 30, 2026Just wanted to clarify, the description page states "Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time." and I noticed some users are saying there is an update coming... just wanted to ask if there was an update being worked on if this add-on is now abandoned.
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Posted Jan 30, 2026In reply to Orzolek: Quote from selph_eu:
A working version for SUF is available here : https://selph.fr/suf-midnight.zip
Update 25/01/26 - 3h45 UTC+1 :
Started adding temporary protection for tags that don't work with secret values to prevent errors while we wait to see which restrictions Blizzard lifts next.
Empowered casts are now showing up on the cast bar.
Health bar % coloring for you, your group, and the raid is back on the menu (thanks Xinux_vg :D).
Update 25/01/26 - 21h34 UTC+1 :
Temporarily disabled frame highlights for dispellable debuffs to prevent errors (a workaround is planned for a later update).
Added buff and debuff coloring by type.
You can now style buff/debuff timers in the General tab, thanks to Xinus_vg. (I'll refine this and add per-module menus once I'm feeling better, I'm currently sick ;_;).
28/01/26 - 03h07 UTC+1 :
Fixed several bugs related to cast tracking and range checking on secondary targets (target of target, pet target, focus target, etc.).
Fixed tracking of non-interruptible casts.
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Posted Jan 29, 2026While we are at it fixing this. Anybody have a solution for the party frame not in the right position every time I relog and my fix for this is unlocking and locking all the frames. I suspect it has something to do with me using uiscale addon to get pixel perfect since I'm on 1440p.
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Posted Jan 29, 2026Since TBC anniversary 2.5.5 prepatch hit, SUF removes the party frames. If I disable the addon they show up in Edit Mode again. SUFs own party frames work as they should if I enable them, but I do prefer the blizzard party/raid frames
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Posted Jan 29, 2026Like several others have mentioned, on TBC Anniversary, the moment you /reload, SuF disappears for good and won't come back regardless of relogging etc.
Is there something I'm doing wrong?
Should I be looking for a different version somewhere else?
Or is this something that needs to be fixed on your side?
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Posted Jan 28, 2026I don't even know if this is fixable with API restrictions, but my party frames work fine in combat where I can see my auras I apply, but for the raid frames they won't. They show out of combat but once combat starts the icon just lingers and any new buffs given don't visually show.
Having another issue with SUF and a nameplate addon - basically the nameplates are showing on top of my unit frame UI, they recommended to check in with the unit frame addon that their nameplates are set to BACKGROUND and unit frame one should match Blizzards at LOW.
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Posted Jan 28, 2026Really love Selphs working update! You are a genius!
But now that Quartz isnt working anymore for enemies, I cant get any other Cast Bar addon to work because SuF supresses target/focus cast bar along with the target frame. Is there any chance to make the default Blizz target and focus cast bars not reliant on the target frame so it can get a single opt-in/out option? With the addon "Edit Mode Expanded" you can already move them around not being attached under the unit frame.
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Posted Jan 28, 2026Any discord for share UI ? I search cool skin for SUF ! Thanks a lot. I don't want to use elvui.
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Posted Jan 27, 2026Is there any chance that suf will continue to persist?
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Posted Jan 30, 2026In reply to nbeast: selph_eu has been doing a great job at getting it working again. You can find their updates in the comments.
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Posted Jan 27, 2026will there be a working version before tbc anniversary release?
i tried to manually dl the version from selph (thanks for working on this btw), but doesnt seem to work properly. When i load the addon, atleast it hides the blizzard frames now, but doesnt show anything at all, no frames at all from suf, probably as something from my profiel (3d portraits?) isnt working and cant access the /suf options either
*edit actually it works, i was just stupid and downloaded midnight version insted of anniversary, cheers!
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Posted Jan 27, 2026In TBC Anniversary the party frames are clipping over the Party Members Box, the one where you can ready check and set icons. Any way to fix?