888 - Damage Per ilevel

What is the enhancement in mind? How should it look and feel?

I would love to see an option to show Damage Done/DPS but with an adjustment for the ilevel of the player causing the damage. I'm just fed up with people posting recount data to "prove" that they're top, when actually it's high gear that's causing it. I understand that the scaling would not be a simple factor, but is adjusting for a players ilevel something that could be possible?

Please provide any additional information below.

Simply an additional option. In the same way that we can switch between Healing done and Healing Taken it would be nice to see a DPI (Damage Per Ilevel) option.

User When Change
Selieca Apr 19, 2013 at 21:59 UTC Create

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Apr 19, 2013
New - Issue has not had initial review yet.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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