227 - Absorbs Tracking

The Illuminated Healing absorb shield from a Holy Paladins mastery isn't included in the absorbs section.

Adding the spellId of Illuminated Healing (86273) to AbsorbSpellDuration will make full absorbs show, but partial absorbs are not being counted, at least for Illuminated Healing.

The SPELL_AURA_REMOVED event had 3 new parameters, the 13th one being the amount left on an absorb shield when it is removed (either by damage or right clicked off)

SPELL_AURA_APPLIED,0x0300000000DAAD7D,"Lynd",0x511,0x0300000000DAAD7D,"Lynd",0x511,17,"Power Word: Shield",0x2,BUFF,4040,0,0

SPELL_AURA_REMOVED,0x0300000000DAAD7D,"Lynd",0x511,0x0300000000DAAD7D,"Lynd",0x511,17,"Power Word: Shield",0x2,BUFF,4040,0,0

Name Description Size MD5
WoWCombatLog.txt Combatlog of a partial absorb 12.3 KiB 83ecf973acf1...
  • 159_missing.jpg
    missing partial absorb
User When Change
ranky26 Oct 22, 2010 at 07:30 UTC

Added attachment 159_missing.jpg

ranky26 Oct 22, 2010 at 07:27 UTC

Added attachment WoWCombatLog.txt

ranky26 Oct 15, 2010 at 02:14 UTC Create

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  • Avatar of Elsia Elsia Nov 08, 2010 at 04:01 UTC - 0 likes

    I need more information about val'anyr absorbs. Can I get relevant combat log lines? Thanks.

  • Avatar of onyxmaster onyxmaster Oct 25, 2010 at 17:23 UTC - 0 likes

    r1141 is better at tracking Illuminated Healing. Still not working for Val'Anyr bubbles though.

  • Avatar of onyxmaster onyxmaster Oct 22, 2010 at 08:05 UTC - 0 likes

    I'll try to provide logs today, but on our yesterday's 4-hour raid there was zero Val'anyr absorbs, although there were two healers with it. In fact, only like 1/3rd of PW:S and 1/10th of IH was tracked. RecountGuessedAbsorbs properly tracked those before. I'll do some testing with RGA and built-in absorb tracker tonight.

    Last edited Oct 22, 2010 by onyxmaster
  • Avatar of ranky26 ranky26 Oct 22, 2010 at 07:32 UTC - 0 likes

    After testing it would seem no partials are counted anywhere. I would test it on a paladin and illuminated healing but the issue seems to affect all absorb mechanics. I've attached a combatlog and screenshots to help with identifying the problem.

    Last edited Oct 22, 2010 by ranky26
  • Avatar of ranky26 ranky26 Oct 22, 2010 at 03:26 UTC - 0 likes

    I've installed the r1137 version and the tracking of Illuminated Healing for Effective Healing is working correctly.

    The problem I had was with partial absorbs in the Absorb section only. Once the Illuminated Healing SpellID was added to Tracker module full absorbs were counted, partials were not. I'll test it again with the current version and upload a combatlog if the problem is still around.

  • Avatar of Cecile_Curse Cecile_Curse Oct 19, 2010 at 07:39 UTC - 0 likes

    I'm not really sure but what its seen to happen its that SPELL_AURA_REMOVED event tracked by Recount:SpellAuraRemoved its don't take into account the remaining amount.

    function Recount:SpellAuraRemoved(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags,spellId, spellName, spellSchool, auraType)

    Shouldn't function prototype be like:

    function Recount:SpellAuraRemoved(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags,spellId, spellName, spellSchool, auraType, amount)

    In fact I could see inside the function

    local absorb = AllShields[dstName][spellId][srcName] - amount

    but that amount isn't in the prototype.

    May I right?


  • Avatar of Elsia Elsia Oct 19, 2010 at 03:32 UTC - 0 likes

    I have done quite a bit of testing and cannot detect a problem. I have also compared the new absorb data with guessedabsorbs (a completely different mechanism) and there is no discrepancy I can see.

    Can you guys try help isolate how exactly absorbs are missing/undercounted?

  • Avatar of calico0 calico0 Oct 15, 2010 at 20:15 UTC - 0 likes

    I'd be interested in seeing added the absorbs from bear druids Savage Defense (which absorbs one attack per buff then falls off), and the death knight's Blood Shield (which can partially absorb several attacks before failing). Both which only absorb physical damage but that shouldn't matter.



Last updated
Mar 30, 2012
Oct 15, 2010
New - Issue has not had initial review yet.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

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