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1054 - DTPS Realtime Enhancement

What is the enhancement in mind? How should it look and feel?

Having a clone of the DTPS realtime graph specific to the user that splits damage sources into physical and magic would be a huge boon to Tanks. With the current state of active mitigation being a constant factor, having a realtime graph showing the amount of each damage I am taking allows me to decide better which active mitigation to invest my resource in.

I imagine it probably being a stacked realtime graph (similar to the main chart showed on the curse homepage) with a red portion for physical damage and a purple portion for magic damage.

I looked through the code base a little and although I don't feel comfortable enough with it to make the change myself, it looked like you already recorded damage type, so a filter to magic and physical hopefully isn't too hard.

If you need testers for this, please let me know

  • bbcb95c46b168bc06509ae65d0a19475.jpg
User When Change
Thalirium Sep 27, 2016 at 16:06 UTC

Added attachment bbcb95c46b168bc06509ae65d0a19475.jpg

Thalirium Sep 27, 2016 at 16:05 UTC Create

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Facts

Last updated
Sep 27, 2016
Reported
Sep 27, 2016
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0
Component
Recount

Reported by

Possible assignees