1054 - DTPS Realtime Enhancement
What is the enhancement in mind? How should it look and feel?
Having a clone of the DTPS realtime graph specific to the user that splits damage sources into physical and magic would be a huge boon to Tanks. With the current state of active mitigation being a constant factor, having a realtime graph showing the amount of each damage I am taking allows me to decide better which active mitigation to invest my resource in.
I imagine it probably being a stacked realtime graph (similar to the main chart showed on the curse homepage) with a red portion for physical damage and a purple portion for magic damage.
I looked through the code base a little and although I don't feel comfortable enough with it to make the change myself, it looked like you already recorded damage type, so a filter to magic and physical hopefully isn't too hard.
If you need testers for this, please let me know
Facts
- Last updated
- Sep 27, 2016
- Reported
- Sep 27, 2016
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Component
- Recount
