Change log
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r7 | parnic | 2010-06-03 06:15:43 +0000 (Thu, 03 Jun 2010) | 2 lines
Changed paths:
M /trunk/PxHUD.lua
M /trunk/modules/PlayerHealth/PlayerHealth.lua
- setup module settings properly
- started a framework for having modules subscribe to receive updates
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r6 | parnic | 2010-05-06 02:57:29 +0000 (Thu, 06 May 2010) | 1 line
Changed paths:
M /trunk/PxHUD.lua
A /trunk/images/CleanCurves.blp
A /trunk/images/CleanCurvesBG.blp
M /trunk/modules/PlayerHealth/PlayerHealth.lua
- added generic method to create a bar. prototyping with the player health bar but it doesn't actually monitor health just yet
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r5 | parnic | 2010-04-15 03:06:54 +0000 (Thu, 15 Apr 2010) | 2 lines
Changed paths:
M /trunk/PxHUD.lua
M /trunk/modules/PlayerHealth/PlayerHealth.lua
M /trunk/modules/PlayerHealth/PxHUD_PlayerHealth.toc
- changed player health module to not be load on demand. i probably don't fully comprehend how this is supposed to work at this time
- changed main mod to call IterateModules instead of keeping its own list of modules
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Facts
- Uploaded on
- Jun 03, 2010
- Game version
- 3.3.5
- Filename
- PxHUD-r7.zip
- Size
- 138.8 KiB
- MD5
- f30997015feddcb8e983165ce8d575a1
- Type
- Alpha
- Status
- Normal
- Downloads
- 225