403 - Aura seperation
Is there a way to arrange the buffs/debuffs as it was possible in pitbull3? So that they would seperate themselves from each other automatically? At the moment I can maually define the positions where the auras appear (via offset settings for example), but that's not really efficient if I want them to use as little space as possible.
| User | When | Change |
|---|---|---|
| Xedriell | May 26, 2009 at 13:36 UTC | Create |
- 3 comments
- 3 comments
Facts
- Last updated
- Nov 04, 2013
- Reported
- May 26, 2009
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 10
- Component
- Aura
- Reply
- #3
2phazt Sep 13, 2009 at 10:04 UTC - 0 likes- Reply
- #2
Magehk Sep 04, 2009 at 13:27 UTC - 0 likesI am having same issues here, at the moment i have to manually offset the buff/debuff positions which i found are not quite handy. I would also prefer the way it show debuff for emeny target and buff for friendy target at the same position while in PitBull3
Totally agree with tlundse, that suggestioin is great! cheers!
- Reply
- #1
tlundse Jul 31, 2009 at 21:26 UTC - 0 likesI would very much like to see this option as well. I am used to having buffs starting bottom-left under the unit frame growing right and then down, and debuffs starting bottom-right under the buffs, growing left and down.
..and for unfriendly units, the buff/debuff order is reversed.