PitBull Unit Frames 4.0

1061 - Visual heal problem with overheal(or barrier)

Pitbull4 offers visual heal module and this is very good.

But, when I check the option of displaying overheal, overheal bar spills out of the unitframe.

Only the thing which bothers me is overflowing of visual over heal. visual heal and overheal(barrier) are very good module though.

Is there a way to display overheal without overflowing ?


Divide HP bar into 2 parts  - Overheal part(=O) and RealHP part (=H).  The sum of O and H must be the length of HP bar and lengths of each bar

are defined by ...  length of O = O / (O + H)   || length of H = H / (O+H).

User When Change
takilon Jan 07, 2014 at 08:35 UTC Create

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  • Avatar of takilon takilon Jan 09, 2014 at 08:06 UTC - 0 likes

    @Shefki: Go

    Yeah. I'm sorry. I should be patient

  • Avatar of Shefki Shefki Jan 09, 2014 at 07:24 UTC - 0 likes

    Spamming the issue tracker isn't going to get an answer faster. This ticket has been open a little more than a day. Patience.

    Last edited Jan 09, 2014 by Shefki
  • Avatar of takilon takilon Jan 09, 2014 at 06:46 UTC - 0 likes

    Then, how to limit (or fix) the length of overheal in lua code ?

    and is it possible that put the number(e.g. barrier gauge) into overheal bar?


    I tried to second thing by lua text. UnitGetTotalAbsorb() returns the total amount of damage the unit can take without losing health.

    But, it cannot be updated.

    Last edited Jan 10, 2014 by takilon
  • Avatar of takilon takilon Jan 09, 2014 at 04:58 UTC - 0 likes

    Limit overheal bar length should be helpful. Then, players are not stressed any longer by

    overheal bar invasion of interface. By showing the overheal value, players also expected

    that power of the barrier.

    I think this is the optimal solution.



Jan 07, 2014
New - Issue has not had initial review yet.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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