mRunes
mRunes
A simple addon to replace the default Rune UI and some more.
Features
- Module based, each module can be turned on/off individually.
- Each module and parts of the modules can be placed individually via attaching to various frames or just anywhere on the screen.
- Configuration mode. All modules show up so you can configure position and looks of them.
- Runes
- Individual small bars that go from empty to full as the cooldown of the rune ends.
- Optional numeric cooldown on each rune.
- Runic Power
- Runic power shown on a movable bar.
- Current runic power shown as number.
- Timers
- Forst Fever
- Blood Plague
- Scarlet Fever
- Shadow Infusion
- Dark Transformation
- Each timer can be placed individually.
Configuration
- Change colors of each type of rune (Blood, Unholy, Frost and Death)
- Change the width and height of the runes.
- Change the spacing in between them.
- Change the texture.
- Set the position for the collection of runes.
- Set In- and Out-of-Combat alpha of the runes + one extra setting for out of combat but with runes on cooldown and the same for when runic power is not 0.
Open configuration via LDB icon or /mr
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Posted Dec 14, 2018I am a Blood DK, this would be great if it had a timer for Dancing Rune Weapon, and timer for Blood Shield!
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Posted Nov 29, 2017For those that had it broken. I fixed mine. Download:
https://www.wowace.com/projects/libbackdrop-1-0/files/825102
I changed the libbackdrop TOC file to say 70300 at the top. I then copied the folder into ACE3 under Addons and in the Libs Folder under mRunes folder. It now works no errors.
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Posted Dec 3, 2017In reply to dardack:
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Posted Dec 10, 2017In reply to scubasme:
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Posted Dec 11, 2017In reply to dardack:
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Posted Nov 14, 2017Update broke the addon.
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Posted Nov 16, 2017In reply to Sasax:
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Posted Sep 5, 2017Did this break with 7.3 for anyone else?
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Posted Apr 26, 2017There seems to be a memory leak with this addon? The memory usage of it continues to climb in my list of addons and memory usage. When I reset memory usage it's using 600kb, but over time this quickly climbs into 10's of megabytes. I'm not particularly savvy with these things, but seems there is a fairly big issue with this happening? I have most everything turned off, just looking at runes and runic power.
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Posted Nov 11, 2016Hi, is it possible to "make more dynmic runes like in this weakauras 2 template?
https://wago.io/4JtbMmfxf
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Posted Nov 11, 2016Hi, is it possible to "make more dynmic runes like in this weakauras 2 template?
https://wago.io/4JtbMmfxf
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Posted Oct 29, 2016hey does anyone know when this will be updated for 7.1? it made my life so much easier with this add on, seriously the cleanest rune + rp + proc timer bar add ons out there for a dk honestly.
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Posted Sep 25, 2016I've been having two issues with this addon.
1) Transparency options don't work properly, OOC (no runes on cd) is always active, theres no change.
2) Runes don't appear regenerating properly:
Sorting turned on
http://i.imgur.com/cnlo6Rr.png
Sorting turned off:
http://i.imgur.com/7OZBhOc.png
The runes appear full when they're not, and rune cd numbers and graphic often don't match up.
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Posted Sep 25, 2016Is there an option to have the display grow up, instead of down, in the stacking of timers? Thanks!
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Posted Sep 16, 2016sick addon, may i add some suggestions ?
having the possibility to set transparency off on the rune and rp bars when out of combat.
Having the possibility to put the timers on top.
choosing which cooldowns we want to show.
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Posted Sep 10, 2016Love the addon, is there any option or future plans to be able to change the Statusbar texture? I'd prefer a flat/matte color option.
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Posted Aug 31, 2016Any plans to add a timer for the Unholy artifact trait Scourge of Worlds?
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Posted Sep 6, 2016Hey, sorry for late answer. Been busy.... :p Where would you like to display the buff? I won't have time for a while to enable manual sorting of the buffs.
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Posted Sep 7, 2016Just as a regular timer just like diseases and such would be wonderful. I'm currently using a TellMeWhen to track the debuff so I'm personally not in an immediate rush, but I think it might be something worth including in the addon.
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Posted Aug 15, 2016A fix for the target BuffFrame should be up on curse in about an hour