This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Tradeskill Window

MrTrader is a Tradeskill window replacement, with additional features to streamline how you interact with others for your tradeskills, especially if you have alts. Browse all your tradeskills from any character on the same server, link them just as easily to others, and even allow others to ask for a tradeskill link without having to do anything on your part.

Core Features:

  • Tradeskill Window Replacement
    • Difficulty Filtering
    • Custom Collections
    • Context Menus
    • Auction House-style Filter Browsing
  • Auto-Responses in chat to link requests using '!full' or '!link'.
    • Supports Guild, Raid, and Whispers.
    • Fully configurable, with privacy-friendly defaults.
  • Server-Wide Tradeskill Access (requires a LibDataBroker display)
    • One-menu access to your tradeskills.
    • Link any tradeskill you know, or your alts know.
    • Browse any tradeskill you know, or your alts know.
    • Browse your guild's tradeskills without having to dig through the guild roster window.

LibDataBroker displays like Fortress or TitanPanel are required for the Tradeskill Access menu feature. I personally like TitanPanel, but any of them will work.

If you have a feature request, or a bug report, please Create a Ticket. You can View all Tickets to see if your request is already being tracked, add your own comments, or participate in the discussion of a feature request.

Note: I have been on break from WoW, and would be happy to pass the reins onto someone who is interested in running with the project. I can catch them up to speed on where things were going and share some prototypes I was playing with before I went on break. Contact me if interested.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of kolenka kolenka Dec 13, 2009 at 02:21 UTC - 0 likes

    I've seen it myself, and I've seen others report it. I can't track down the cause though and I've not been getting feedback from others to maybe track down a common source. MrTrader uses the same thing to craft multiple items as the official UI, and the only thing I can think of that would interrupt it is something on the server end, or something closing the tradeskill window.

    Can you add a list of all the enabled addons you are using to Ticket #22?

  • Avatar of fostot fostot Dec 12, 2009 at 23:35 UTC - 0 likes

    Is there any way to easily fix the fact that MrTrader is only crafting 2 items then stopping on the first go then after that you put in the amount you want to craft and it will craft that many? It's been doing this for some time now.

  • Avatar of kolenka kolenka Dec 11, 2009 at 00:50 UTC - 0 likes

    The draggable window isn't exactly a new request, you can track it using Ticket #18 if you like.

  • Avatar of marblex marblex Dec 10, 2009 at 22:03 UTC - 0 likes
    Well, you seem to have given this all quite a bit of thought. I think one feature would improve the present addon a lot and it's probably a really simple one: Please include an option to unlock and move the frame. TY <3 and thanks again for this terrific addon :D
    Last edited Dec 10, 2009 by marblex
  • Avatar of kolenka kolenka Dec 08, 2009 at 17:41 UTC - 0 likes

    Thanks for the kind words, marblex. It reminds me I haven't posted anything about the work I've been doing for the next larger release.

    I've been hammering away at v0.6 for awhile now, but UI is always a tricky thing, and I don't like releasing something until I feel it is intuitive enough to be able to be used without being told how to use it. Queues are turning out to be a horrible beast in this area. Questions that I have to consider when deciding how to embed it into the UI:

    • How often will it be used?
    • Is it worth having it embedded in the main window, or as an accessory window?
    • How will this affect how much the user has to take in when opening a tradeskill?

    Mix that in with hand-editing the XML that drives the layout for every change, and it has been slow going, to say the least.

    I've also been looking at how reagents currently display. It has struck me that the default UI's method of a list above, and details below is somewhat wasteful. I've been poking around and looking at various other parts of the default UI for inspiration on how this might be done better. Two big complaints here seem to be:

    • I can't see the details of a recipe at a glance, I have to click on it to see the reagents (and so I have the tooltip added to make hovering through the list easier).
    • I have to scroll to an item, select it, and then scroll the bottom list to see the reagents (which has led to requests for a more condensed way to show the reagents).

    Mix this in with other asks for more information in the actual list (armor's required level, etc), as well.

    It seems to me that these are actually related problems, and hints at a larger underlying UI issue with this concept of list & details. I'm tinkering with other ideas right now, including the idea of displaying the reagents similar to a vendor price (people are already used to the idea of items being included in a price), but that will rely on the icons being somewhat understandable at that size, which I'm not entirely sure will work as well as I think.

    Last edited Dec 08, 2009 by kolenka
  • Avatar of marblex marblex Dec 08, 2009 at 16:46 UTC - 0 likes
    Have used ATSW on and off (now off mostly) since pre-BC days. I love its ability to queue mats for any item that is required for the ultimate product. This has been particularly useful for engineering which as you all know, is a complete pain in the ass to work with under the default trade UI. However, ATSW is bloated, buggy and often causes inexplicable hangups and crashes, long delays and despite its caching "feature" ATSW seems to always want to scan on opening. Consequently, I have abandoned it in favor of the default UI for most of my toons. I would DEARLY love to see a complete replacement for the default UI and ATSW. This one has some features I like but it's a far cry from the convenience of ATSW and a vast improvement over the horrible default UI. Thanks for your work on this...keep it up :D
  • Avatar of kolenka kolenka Nov 02, 2009 at 21:22 UTC - 0 likes

    @serious2: One of the core goals of the tradeskill window was to not try to override too much of what the original UI did (yet), or follow the same road as Skillet/ATSW and try to filter it all myself in the scripts. Blizz provides a nice fast API for searching and filtering, so why not use it? :)

    @mrruben5: I've considered it. I'm not entirely sure how I'd want to go about doing it. I might offer it up as a separate LDB data provider, as the current menu is pretty busy as is. I've usually just gotten by using a different addon for the cooldowns.

  • Avatar of Dashsmash Dashsmash Sep 24, 2009 at 22:52 UTC - 0 likes

    I have to agree with serious2. I love the favorites feature. I'm also using Ara_broker_tradeskills. You can see tradeskill cooldowns in it. It's your take on it if you want to add a feature for this, but I'm just as happy with two seperate AddOns.

  • Avatar of serious2 serious2 Sep 24, 2009 at 16:35 UTC - 0 likes

    For now I use this addon to be able to see and link what my alts can make and enjoy using MrTrader as one of the two tradeskill addons that have the favourites feature (ATSW is the other one). I feel MrTrader has a lot in store for us :) It is also good that unlike ATSW MrTrader has retained the ability to search for what crafted things can provide instead of crafting spell names only. I can search for "spell power" on my JC and I will find spell power gems. In ATSW I will find nothing.

    Last edited Sep 25, 2009 by serious2
  • Avatar of kolenka kolenka Sep 23, 2009 at 05:56 UTC - 0 likes

    Beats me why it says Ace2 and Ace3.

    I don't have any default relationships setup, and I don't see anything in my pkgmeta that could be linking me to Ace2.

    EDIT: Someone else found that I still had AceLibrary being pulled in from Ace2, hidden amongst the Ace3 stuff. This was originally pulled in for DewDrop, but I didn't pull it when I pulled DewDrop from use. Whoops.

    Last edited Sep 23, 2009 by kolenka

What do you want to see first? (See Comments for Details)

  1. Choice:

  1. Results
  2. 10 comments


Date created
Apr 03, 2009
Last update
Nov 18, 2012
Development stage
BSD License
Recent files



Embedded library