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Tradeskill Window

MrTrader is a Tradeskill window replacement, with additional features to streamline how you interact with others for your tradeskills, especially if you have alts. Browse all your tradeskills from any character on the same server, link them just as easily to others, and even allow others to ask for a tradeskill link without having to do anything on your part.

Core Features:

  • Tradeskill Window Replacement
    • Difficulty Filtering
    • Custom Collections
    • Context Menus
    • Auction House-style Filter Browsing
  • Auto-Responses in chat to link requests using '!full' or '!link'.
    • Supports Guild, Raid, and Whispers.
    • Fully configurable, with privacy-friendly defaults.
  • Server-Wide Tradeskill Access (requires a LibDataBroker display)
    • One-menu access to your tradeskills.
    • Link any tradeskill you know, or your alts know.
    • Browse any tradeskill you know, or your alts know.
    • Browse your guild's tradeskills without having to dig through the guild roster window.

LibDataBroker displays like Fortress or TitanPanel are required for the Tradeskill Access menu feature. I personally like TitanPanel, but any of them will work.

If you have a feature request, or a bug report, please Create a Ticket. You can View all Tickets to see if your request is already being tracked, add your own comments, or participate in the discussion of a feature request.

Note: I have been on break from WoW, and would be happy to pass the reins onto someone who is interested in running with the project. I can catch them up to speed on where things were going and share some prototypes I was playing with before I went on break. Contact me if interested.

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  • Avatar of xevilgrin xevilgrin Feb 14, 2011 at 12:29 UTC - 0 likes

    if i select the skill up checkbox or the material owned (dunno the english words for it cuz im on a german client) in the top left ...the table of recipes dosent change anymore. the recipes stay all still shown as they are sorted by the dropdown menu. hope this makes it more clearly

    greetz from germany

    cheerz from Germany


    evil regards

    <..... EvilGrin .....>

  • Avatar of kolenka kolenka Feb 13, 2011 at 15:33 UTC - 0 likes

    Can you be more specific? I haven't noticed any changes to the tradeskill APIs in 4.0.6

  • Avatar of xevilgrin xevilgrin Feb 13, 2011 at 12:08 UTC - 0 likes

    An update to 4.06 would be way nice ... thx in advance

    SkillUp detection seems not to work anymore

    Last edited Feb 13, 2011 by xevilgrin
  • Avatar of kolenka kolenka Dec 22, 2010 at 07:35 UTC - 0 likes

    It's an interesting feature. That guy has been pretty good about indirect detection of data like this. I'm not sure I can replicate it without wholesale lifting of his code which may not be the best route. I'll have to at least understand the math and memory requirements for something like this.

  • Avatar of fostot fostot Dec 18, 2010 at 02:32 UTC - 0 likes

    kolenka, I must admit to you a minor indiscretion and beg of your forgiveness... I moved to the dark side temporarily and tried GnomeWorks, while having neat features I immediately came back to MrTrader, though one feature has tugged at my heartstrings and I would LOVE to see it as a part of MrTrader. GnomeWorks has a SkillUp chance plugin that shows you a % value chance for getting a skillup point that lets us sort by that. While I know you have a difficulty, this one counts how many crafts you do with something being just over the sweet spot and drops the % down each successful point you get.

    Please give me this as a nice Christmas Present :). I will love you forever xoxo :)

  • Avatar of kolenka kolenka Dec 04, 2010 at 16:58 UTC - 0 likes

    The information I want to know about is right in the quoted text of my last comment, especially the bit about monitor size/resolution/type. :)

    The reason I don't think scaling is the right answer on making the window smaller and more usable is this sentence from Cokedriver: For me its really tight without having the UI set back so far i have to squint to see the text.

    That tells me that scaling isn't going to work in his case to make the room required. The reason why scaling is really for me the last option is that I shouldn't require a user to set a scaling factor on their whole UI that they want, and then apply another one onto my addon that is needed to make it work. It isn't a good user experience, and is a bit of an admission that my UI may not be up to snuff in a certain environment. It may be a standard feature in various addons, but I have to ask myself why are all these addons using it, and what user scenarios are actually fixed by it? How many are scaling, and how many are resizing (which is ironically harder than scaling to get right in WoW)? Does it actually address the problems my users are seeing?

    However, if I can get information on the size/resolution of the monitors people are having trouble with, and what they have their UI scaling set to (if they do that at all), I can at least replicate that on my own machines and see exactly what they are seeing as behavior. Then I can spend time tuning the window for those machines, and the UI will come out fine on the machines with larger monitors, giving them even more usable space on their screen.

  • Avatar of marblex marblex Dec 04, 2010 at 03:09 UTC - 0 likes

    Cokedriver resized his entire UI in order to fit the MT window on his screen, which naturally reduced the size of everything in it. Scaling the addon would reduce text size somewhat, but it would still be readable, as evidenced by the fact that almost every single addon I have that has a frame can be scaled and is easily readable thereafter. Example, Armory; flight map enhanced, just to name a few. I don't know that I could provide more details about why scaling would be useful, except that you would be able to make the entire frame smaller and more usable.


  • Avatar of kolenka kolenka Dec 01, 2010 at 17:11 UTC - 0 likes

    And I responded directly to that request by asking for more detailed reasons why you felt it needed a scaling feature in the ticket. I never got a response. From the ticket:

    Unfortunately, I'm not sure I agree adding a scaling option is the right way to fix a "window is too big" issue. If it is too big, it is too big, and that should be addressed instead of applying band-aids to it.

    Now, I cant really do much with your ticket as-is. It tells me what to do, but none of the gritty details of why which are the most helpful part of a ticket like this. It is too big, sure, but how is it too big? Is it too wide, too tall, does it sit around the house? What size/type monitor do you play on?

    I've made changes so the window can be collapsed by hiding the filters in the absence of good feedback on exactly what is wrong with the window. If this is not enough, feel free to give me these additional details so I can actually address the problem rather than guess.

    And the reason I didn't think scaling was the answer is because of comments like Cokedriver's. To make it fit, the scaling option just makes the text even harder to read. Scaling helps those with high resolution, big monitors the most, the same people who are least likely to run into this problem.

  • Avatar of marblex marblex Dec 01, 2010 at 15:08 UTC - 0 likes

    I suggested months ago that this addon be given a scaling feature.

  • Avatar of Cokedriver Cokedriver Nov 29, 2010 at 23:48 UTC - 0 likes

    kolenka first off GREAT addon. I know there are only a few of us left out there with the "none" widescreen monitors but would it be possible to make the main window a little smaller so when you open Mr Trader you can also opne your Paperdoll window to enchant your own gear. For me its really tight without having the UI set back so far i have to squint to see the text. Other then that great job and keep up the awesome work.


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Date created
Apr 03, 2009
Last update
Nov 18, 2012
Development stage
BSD License
Recent files



Embedded library