LilSparky's Workshop

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LSW First Aid w/ Standard Interface

LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

  • Auctioneer
  • AuctionLite
  • AuctionMaster
  • Auctionator

Optionally Requires:

  • Informant (for vendor availability)

LibPeriodicTable (for vendor availability)

Trade Skill Interfaces Supported:

  • GnomeWorks
  • AdvancedTradeSkillWindow
  • Skillet
  • Blizzard's Standard UI
  • Doublewide Tradeskills
  • Tradeskill HD

Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.

A note regarding vendor availability:

LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:

/script LSWConfig.vendorOverride[item#] = (true/false/nil)

The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.

There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.

A note about frame/auction support:

LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.

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  • Avatar of Druke Druke May 13, 2009 at 14:20 UTC - 0 likes

    Awsome work with the glyph implent, and good that Level attri is back also! GOOD JOB!

    • bows*
  • Avatar of maguirer maguirer May 13, 2009 at 08:14 UTC - 0 likes

    Thanks for fixing the FPS slow down. Works great!

    But now I have what could be a dumb question. I used to be able to see the required levels of crafted items on the left, coloured in their particular quality/rarity (this is with ATSW). Have I somehow turned this off, or removed a dependency, or is this something that got removed during the re-write that you're working on a way to reimplement?

    I'm lost without it, and I don't know if I accidentally removed the functionality when I was spring cleaning my addons.

  • Avatar of ttori ttori May 11, 2009 at 01:09 UTC - 0 likes

    Date: 2009-05-11 10:09:03 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 1073: attempt to compare nil with number Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1073: SkillButtonShow() ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:31: ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:31 [C]: Show() ...dOns\Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:166: oldUpdateWindow() ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:56: RefreshWindow() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:988: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:986 ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1328: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1316 AddOns: BaudErrorFrame, v1.3 Swatter, v5.5.4194 (WombatII) ACP, v3.1.0.17 Auctionator, v2.3.6 Babylonian, v5.1.DEV.130 Configator, v5.1.DEV.190 DebugLib, v5.1.DEV.130 Enchantrix, v5.5.4194 (WombatII) EnchantrixBarker, v5.5.4194 (WombatII) LibPeriodicTable31, v3.1 LilSparkysWorkshop, v1.00 SlideBar, v5.5.4194 (WombatII) Stubby, v5.5.4194 (WombatII) (ck=171)

  • Avatar of Dracos99 Dracos99 May 09, 2009 at 14:05 UTC - 0 likes

    I am using auctioneer and ATSW. It is also happening with other tradeskills. The slowdown doesnt start to happen until the caching bar finishes...the tradeskills is not useless...if you keep clicking, it will eventually detect the clicks and do something...but still at single digit fps.

  • Avatar of lilsparky lilsparky May 08, 2009 at 09:10 UTC - 0 likes

    there's a ticket open for this problem. i'll give it a look this weekend. definitely sounds like something chewing on data when it shouldn't be, but i'm not sure how that's happening.

  • Avatar of BJRubino BJRubino May 08, 2009 at 08:06 UTC - 0 likes

    I have a similar doesn't matter if I have leatherworking, cooking, or first aid open. Once the lsw scan completes, fps is around 5...I usually am able to get 60 fps. I use Advanced Trade Skill Window & Auctioneer

    Thanks, BJR

  • Avatar of lilsparky lilsparky May 08, 2009 at 04:05 UTC - 0 likes

    hmm... what auction mod and tradeskill frame? i'll see if i can duplicate it.

    is it only echanting? what level enchanting?

  • Avatar of Dracos99 Dracos99 May 08, 2009 at 03:16 UTC - 0 likes

    The latest build is causing me problems with enchanting...once the cache bar finishes, something seems to be going in a loop cause my frame rate quickly drops to single digits...i am gonna clear my wtf and blow out all other addons to make sure it is LSW...but turning it off causes the problem to go away

  • Avatar of lilsparky lilsparky May 04, 2009 at 21:11 UTC - 0 likes

    not totally sure how that's failing, but since it's a new item perhaps it's related to an incomplete local cache. i'll add an addition nil check to make sure that particular error doesn't fire.

    i'll try to nil-proof that other error, too. probably a case of missing data causing something to not be set properly (in this case, the missing data is due to the nil found in the recipe list).

  • Avatar of Dracos99 Dracos99 May 03, 2009 at 15:07 UTC - 0 likes

    Latest version...when i did my northrend research and learned a new glyph, i got an error. I had lots of addons loaded so dont know if conflict...I will stip down to LSW and ATSW tomorrow before i try again to reproduce.

    Date: 2009-05-03 10:03:06 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 603: table index is nil Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:603: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:569 ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:819: triggerFunction() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1428: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1423

    Edit: Same error...Seems not to like it when a new item is added to the list when the window is already open. as an added note, when scrolling down to the new item, the values are blank for it...not even 0. and as soon as it is visable, another error pops up that i didnt catch properly, but says the error is in line 930 about a bad argument #2 to 'format' (string expected, got nil)

    I will try again tomorrow with the default tradeskill window and see if it is the same.


Date created
Oct 10, 2007
Last update
May 29, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files
  • A: r155 for 5.3.0 May 29, 2013
  • A: r154 for 5.3.0 May 29, 2013
  • A: r153 for 5.2.0 May 28, 2013
  • A: r152 for 5.2.0 May 13, 2013
  • A: r151 for 5.2.0 Mar 21, 2013