LilSparky's Workshop

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LSW First Aid w/ Standard Interface

LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

  • Auctioneer
  • AuctionLite
  • AuctionMaster
  • Auctionator

Optionally Requires:

  • Informant (for vendor availability)

LibPeriodicTable (for vendor availability)

Trade Skill Interfaces Supported:

  • GnomeWorks
  • AdvancedTradeSkillWindow
  • Skillet
  • Blizzard's Standard UI
  • Doublewide Tradeskills
  • Tradeskill HD

Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.

A note regarding vendor availability:

LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:

/script LSWConfig.vendorOverride[item#] = (true/false/nil)

The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.

There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.

A note about frame/auction support:

LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.

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  • Avatar of Danrith Danrith May 18, 2009 at 23:40 UTC - 0 likes

    I'm still getting errors when trying to use LilSparky's Workshop with ATSW:

    Date: 2009-05-18 19:36:51 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 860: attempt to index global 'atsw_skilllisting' (a nil value) Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:860: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:796 [C]: Show() AdvancedTradeSkillWindow\atsw.lua:739: ATSWFrame_Update() AdvancedTradeSkillWindow\atsw.lua:483: ATSWFrame_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1 [C]: ExpandTradeSkillSubClass() AdvancedTradeSkillWindow\atsw.lua:132: ATSW_ShowWindow_ORIGINAL() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1271: ATSW_ShowWindow() AdvancedTradeSkillWindow\atsw.lua:374: ATSWFrame_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1 [C]: ? [C]: UseAction() ..\FrameXML\SecureTemplates.lua:258: handler() ..\FrameXML\SecureTemplates.lua:460: ..\FrameXML\SecureTemplates.lua:417

    Any suggestions?

  • Avatar of lilsparky lilsparky May 15, 2009 at 17:16 UTC - 0 likes

    yeah, that's odd. i've seen that as well and figured it was lippt not recognizing those items as vendor items (it's been a while since i updated my libpt) but that should only be used to ensure vendor pricing over auction pricing...

    well, it's alpha for a reason!

    shouldn't be hard to figure out what's going on i hope.

  • Avatar of Torall Torall May 15, 2009 at 10:02 UTC - 0 likes

    Just updated to the latest version, that's fixed it!
    Many thanks for that.

    Now for the next problem...
    When I mouse over the reagent cost column, vendor sold mats are still displaying as "0?" eg; Resilient Parchment.

  • Avatar of lilsparky lilsparky May 14, 2009 at 21:20 UTC - 0 likes

    are you getting any error messages? it looks like there was a problem if you didn't have libperiodic table installed, it would error out and leave "0?" for all prices.

    i'm committing a fix for that right now.

  • Avatar of Torall Torall May 14, 2009 at 19:29 UTC - 0 likes

    Yeah, I get the right click menu just fine and there's a tick next to AuctionLite (the only option).

  • Avatar of lilsparky lilsparky May 14, 2009 at 17:39 UTC - 0 likes

    i'll try that combo and see what's up. can you right-click on a column and see if it gives you some options for the auction pricing?

  • Avatar of Torall Torall May 14, 2009 at 10:10 UTC - 0 likes

    Got a slight problem;
    I have been using an older version, r52, and thought I should probably upgrade to the latest version. However, I no longer get any prices displayed. Everything comes up with 0 values.
    I'm using AuctionLite & SellFish for my price data, both of which appear to be working fine, along with the default UI for the trade skill windows.
    Any ideas?

  • Avatar of lilsparky lilsparky May 14, 2009 at 02:11 UTC - 0 likes

    yeah, i saw you had posted before i had uploaded.

  • Avatar of maguirer maguirer May 14, 2009 at 00:32 UTC - 0 likes

    The levels are back in r62. Thanks!

  • Avatar of lilsparky lilsparky May 13, 2009 at 17:06 UTC - 0 likes

    the level stuff shows up as an option, but the option isn't enabled anywhere. i think i hardwired it on the ATSW support, but i'm not totally sure it worked. it's in there, tho, just need to expose it properly.

    in regards to curse, it only syndicates beta and release versions. this version is still alpha so it stays here in the development pages until i decide to release into the general population.


Date created
Oct 10, 2007
Last update
May 29, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files
  • A: r155 for 5.3.0 May 29, 2013
  • A: r154 for 5.3.0 May 29, 2013
  • A: r153 for 5.2.0 May 28, 2013
  • A: r152 for 5.2.0 May 13, 2013
  • A: r151 for 5.2.0 Mar 21, 2013