21 - Error on mobs while killing them or when they die in raids
What steps will reproduce the problem?
1.Just target a mob in Raid and randomly pops up
usually it shows up in LFR
What version of the product are you using?
what ever is packed with the newest icehud addon
Do you have an error log of what happened?
yes
Please provide any additional information below.
Message: ...e\AddOns\IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:299 script ran too long
Time: 11/30/12 22:54:41
Count: 1
Stack: ...e\AddOns\IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:299 in function <...e\AddOns\IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:287
...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:605 in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:504
Locals: fs = <unnamed> {
0 = <userdata>
}
code = "[Name]"
nsList = "Base;Unit"
kwargs = <table> {
unit = "targettarget"
}
kwargTypes = <table> {
unit = "string"
}
func = <function> defined local _G = _G;
local DogTag = _G.LibStub("LibDogTag-3.0");
local colors = DogTag.__colors
local NIL = DogTag.__NIL
local mytonumber = DogTag.__mytonumber
local tag_Name = DogTag.Tags.Unit["Name"].code;
return function(kwargs)
local result;
local kwargs_unit = kwargs["unit"];
if not DogTag.IsLegitimateUnit[kwargs_unit] then
return ("Bad unit: %q"):format(kwargs_unit or tostring(kwargs_unit)), nil;
end;
if kwargs_unit ~= "player" and not UnitExists(kwargs_unit) then
return DogTag.UnitToLocale[kwargs_unit], nil;
end;
do
result = tag_Name(kwargs_unit);
end;
if type(result) == 'string' then
if result == '' then
result = nil;
elseif mytonumber(result) then
result = result+0;
end;
end;
local opacity = DogTag.opacity
local outline = DogTag.outline
DogTag.opacity = nil;
DogTag.outline = nil;
return result or nil, opacity, outline;
end;
:7
(*temporary) = true
(*temporary) = "Target's target"
(*temporary) = nil
(*temporary) = nil
(*temporary) = true
(*temporary) = "Target's target"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "script ran too long"
fsNeedUpdate = <table> {
}
fsNeedQuickUpdate = <table> {
(null) = true
}
fsToCode = <table> {
(null) = "[(HP:Round "/" MaxHP:Round):HPColor:Bracket]"
(null) = "[PercentHP:Round]"
(null) = "[PercentMP:Round]"
(null) = "[PercentHP:Percent]"
(null) = "[Name]"
(null) = "[FractionalMP:PowerColor]"
(null) = ""
(null) = "[PercentAltP:Round]"
(null) = ""
(null) = "[PercentHP:Round]"
(null) = "[PercentHP:Round]"
(null) = "[FractionalMP:PowerColor]"
(null) = "[FractionalAltP]"
(null) = "[PercentMP:Round]"
(null) = "[PercentMP:Round]"
(null) = "[FractionalHP:HPColor:Bracket]"
}
fsToNSList = <table> {
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
(null) = "Base;Unit"
}
fsToKwargs = <table> {
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
}
kwargsToKwargTypesWithTableCache = <table> {
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
(null) = <table> {
}
}
codeToFunction = <table> {
Base;Unit = <table> {
}
}
DogTag = <table> {
unparse = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Parser.lua:1219
select2 = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:155
callbackToFunction = <table> {
}
hasEvent = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:159
IterateFactions = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-Unit-3.0\Categories\Reputation.lua:47
callbackToExtraArg = <table> {
}
__colors = <table> {
}
Tags = <table> {
}
CleanCode = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Parser.lua:1581
codeToFunction = <table> {
}
newDict = <function> defined @Interface\AddOns\IceHUD\libs\LibDog
| User | When | Change |
|---|---|---|
| Teriael | Dec 01, 2012 at 17:04 UTC | Create |
- 2 comments
- 2 comments
- Reply
- #2
Teriael Dec 05, 2012 at 02:41 UTC - 0 likesMessage: ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: script ran too long Time: 12/04/12 20:38:13 Count: 19 Stack: ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: in function <...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:190> ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:244: in function <...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:216> ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:494: in function `func' ...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:575: in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:504>
Locals: unit = "raidpet37target" (*temporary) = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173 (*temporary) = nil (*temporary) = "script ran too long" getBestUnit = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173 UnitGUID = <function> defined =[C]:-1 wackyUnitToBestUnit = <table> { raid25target = "raid12" party1target = "boss1" raid7target = "raid25" raid8target = "boss1" raid9target = "boss1" raid2target = "boss1" raid18target = "boss1" raid22target = "boss1" raid1target = "boss1" raid11target = "boss1" raid10target = "boss1" } normalUnitsWackyDependents = <table> { raid25 = <table> { } boss1 = <table> { } raid12 = <table> { } } next = <function> defined =[C]:-1 del = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:67 newList = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:19
- Reply
- #1
Teriael Dec 05, 2012 at 02:40 UTC - 0 likesany ETA on this issue it seems to happen on any trash mob or boss kill in ToES. ill be running other raids to night and let you know if its happening in other Raids