12 - Unit specification causes incorrect update behavior.
What steps will reproduce the problem?
1. Open DogTag Help.
2. Select target as Test on: unit.
3. Enter ["player":MP] as tag.
What is the expected output? What do you see instead?
Expected output: the player's power. Nil, unless a target exists and a power tick has occurred since selecting it, it also reverts to nil a while after you've cleared your target.
What version of the product are you using?
Tested on both v30100.1 and r217, using LibDogTag-Unit-3.0 v30100.1
Do you have an error log of what happened?
No error is fired.
Please provide any additional information below.
If the behavior is working as intended because of optimization issues, which I believe is the case, the quirks should be documented in the ingame help.
| User | When | Change |
|---|---|---|
| bubad | Jun 01, 2009 at 08:55 UTC | Create |