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Totem Radii

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

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  • Avatar of Alcotraz Alcotraz Jun 12, 2010 at 20:01 UTC - 0 likes

    Q, any chance to explain Module does? I can guess some of them like AoE Healing and Battlegrounds but some of them like Range Markers are a bit more confusing and I'm not sure what they each do. Thanks in advance.

    P.S. Any chance we could get some settings on the encounters too so we can choose what we want to see and what we don't?

    Last edited Jun 12, 2010 by Alcotraz
  • Avatar of Ragingfire105 Ragingfire105 Jun 08, 2010 at 15:19 UTC - 0 likes

    Latest Alpha v1.1.4-26-gb2a48de seems to have broken all vector arrows except Ping. No arrows for Healing or Targets. And AOE healing mod seems to do nothing probably due to the healing arrows not showing up either. Good note i do like the new arrow better, much easier to see. As well as the Modules management format, much cleaner. For Role checking the best i have seen in an addon is VuhDo. It seems to work off of spec and queues them for inspection when out of range. I have no personal experience with lua or addon creation but thought it might help.

  • Avatar of Literaly Literaly Jun 07, 2010 at 12:53 UTC - 0 likes

    Could you show up enemy position by hunter's mark or tracking skill?

  • Avatar of Gaster2 Gaster2 Jun 06, 2010 at 18:59 UTC - 0 likes

    If you could add shadow traps for LK HM it would be very helpfull.

  • Avatar of Aazed Aazed Jun 04, 2010 at 01:01 UTC - 0 likes

    A few bugs I've noticed (sorry for being the bringer of bad news):

    • Player icon > Rotation speed is disabled if Rotate map is checked
    • When Rotate map is unchecked, coordinates are inversed (south-west is at north-east, etc.)
    • Either Auto hide or Show when… causes HudMap to sometimes not appear during fight
    • Auto hide does not work when all Show when… options are checked (unchecking all but Anywhere corrects the issue)
    • Enable Totem Ranges checkbox is overriden by both My Totems > Enable My Totems & Party Totems > Enable Party Totems (expected the other way around)
    Last edited Jun 04, 2010 by Aazed
  • Avatar of Aazed Aazed Jun 03, 2010 at 21:02 UTC - 0 likes

    Well, I always have the latest release (to be honest, I'm checking this page every 30 minutes… That is how much I like HudMap!).

    Edit: all reported issues seem to have been fixed ;) Great job

    Last edited Jun 03, 2010 by Aazed
  • Avatar of Antiarc Antiarc Jun 03, 2010 at 20:37 UTC - 0 likes

    If you're using the alpha, those should be fixed (though there are some other bugs to work around).

  • Avatar of Aazed Aazed Jun 03, 2010 at 19:38 UTC - 0 likes

    The latest features and bugfixes are great!

    I've noticed though that party icons are quite messed: I'm in a 25-man raid, and only a third of it appears on the HUD; some icons are not the good ones (DK flagged as healer, rogue as shaman); interesting fact though is that if I select a player that does not appear on the HUD, the selection circle does appear at the correct spot.

  • Avatar of olog olog Jun 03, 2010 at 06:19 UTC - 0 likes

    There's always the thing AVRE does, put a circle on everyone like Rotface ooze explosion. Better make it optional though since some people prefer just the one target.

  • Avatar of Antiarc Antiarc Jun 03, 2010 at 05:31 UTC - 0 likes

    bunnylol: Unfortunately, yes. I'm not aware of a technique for finding all the Goo targets.


Date created
May 10, 2010
Last update
Jul 25, 2011
Development stage
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