This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Totem Radii

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Antiarc Antiarc May 28, 2010 at 03:57 UTC - 0 likes

    @incessantjunk Do you have a combat log of the fight, by any chance? It seems to work as intended for me.

  • Avatar of incessantjunk incessantjunk May 28, 2010 at 03:52 UTC - 0 likes

    As I was using HudMap tonight I believe noticed a bug with the handling of explosions on (Heroic) Rotface, but I wasn't able to identify what caused it in the thick of things. Basically, one ooze exploded and correctly triggered circles, but shortly thereafter (1-2 seconds) another set appeared when there was no explosion. If I recall, AVR had similar issues, you might look into that.

  • Avatar of Antiarc Antiarc May 28, 2010 at 02:47 UTC - 0 likes

    The latest commit (r20100528023155) is going to be my beta 1 RC, pending no issues with my raid tonight. Grab it and give it a go.

  • Avatar of tenchu tenchu May 27, 2010 at 23:47 UTC - 0 likes

    I also could not get it to show at all. I noticed the icecrown.lua in modules folder is 0 Kb. Is that normal?

  • Avatar of Aazed Aazed May 27, 2010 at 22:03 UTC - 0 likes

    HudMap is really helpful, congrats Antiarc!

    Though there is one things that bothers me: would it actually be possible to change the arrows' art so that they do not appear anymore. I believe it's impossible to delete the arrows altogether, so that tricky workaround could eventually do the trick… maybe.

    Keep the good work coming up!

  • Avatar of LemonKing LemonKing May 27, 2010 at 21:14 UTC - 0 likes

    It looks like all Update() calls such as self:Update() and mod:Update() are being called without the self statement giving a nil return.

    Easy Fix.

  • Avatar of EthanCentaurai EthanCentaurai May 27, 2010 at 18:19 UTC - 0 likes

    I gave this a try last night and must say, I like it! I like it a lot.
    Seeing as it is an early alpha I was expecting errors and I got one. Seeing as the tickets tab is disabled for HudMap at present I'll post them here.

    I got this error during Rotface after an ooze explosion and again after a UI reload at Blood Council when an empowered fireball is cast. Both encounters were on 25-man Normal difficulty.

    "Interface\\AddOns\\HudMap\\HudMap.lua:584: attempt to compare number with nil"

    The error above was then quickly followed by

    attempt to index global 'self' (a nil value)

    in Icecrown.lua at lines 137 and 332.

    I didn't change any settings anywhere.

    I hope these help! :)

    Last edited May 27, 2010 by EthanCentaurai
  • Avatar of MaddestMax78 MaddestMax78 May 25, 2010 at 22:08 UTC - 0 likes

    I'd really like to give this a try, but I can't for the life of me get it to work. I have LDB installed. I don't have Sexymap installed, so that shouldn't muck it up. But like Soynuts, I get nothing when I drop my totems. Is there a setup guide available? Really looking forward to trying this. Thanks.

  • Avatar of Soynuts Soynuts May 25, 2010 at 04:33 UTC - 0 likes

    I can not seem to get the rings to come up when I drop my shaman's totems. I thought I may have an addon conflict, so I disabled everything but HudMap, Ace3, and DBM with the LDB plugin, but had no luck. Is there something else I am missing?

  • Avatar of Adirelle Adirelle May 24, 2010 at 14:15 UTC - 0 likes

    It is working pretty well. I have a suggestion though : would it be possible to change the center of the hudmap (using an anchor by example) ? Always displaying it at the center of the screen isn't optimal IMO. I know there are technical restrictions on the shape and size of the minimap to have the dots display properly. But it would be useful nonetheless.


Date created
May 10, 2010
Last update
Jul 25, 2011
Development stage
All Rights Reserved
Reverse relationships
Recent files