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Totem Radii

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

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  • Avatar of Antiarc Antiarc May 31, 2010 at 22:37 UTC - 0 likes

    Latest commit should have that all fixed up.

  • Avatar of DaemonSambe DaemonSambe May 31, 2010 at 21:55 UTC - 0 likes

    Regarding what Aazed said:

    The party/raid player indicators are not persisting at all. they appear for about 10s at random times.. then goes away again.

  • Avatar of Aazed Aazed May 31, 2010 at 21:19 UTC - 0 likes

    Tell me if you need more info.

    What I see:

    • Sindra's AoE circle (big & blue)
    • Phase 2's Ice Blocks flickering (when people are targeted, the bright blue circles appear less than a second and disappear)
    • Phase 3's Ice Blocks flickering (same thing)

    I do not see any other thing, nor the party dots or role icons.

    The latest beta version works great outside ICC, though I'm unable to say if it does against other bosses (the beta-1.1 worked great the other night on Princes/Blood Queen/Putricide, but I haven't tested Sindra then). I should be able to tell you more if I raid ICC 10 HC tonight.

    Edit: does not work at all inside ICC

    Edit2: went back to 1.1, works without a glitch

    Last edited May 31, 2010 by Aazed
  • Avatar of Antiarc Antiarc May 31, 2010 at 21:11 UTC - 0 likes

    Sounds like a bug. I'll see if I can hammer it out.

  • Avatar of Aazed Aazed May 31, 2010 at 20:16 UTC - 0 likes

    I'm using the latest version and I don't see any party dot during Sindragosa 25 (non HC). I do see Sindra's AoE circle however. Is it intended or a bug? Should I downgrade?

    Edit: during our latest try, the dots appeared when the ice block triggered in Phase 3, then quickly disappeared again.

    Last edited May 31, 2010 by Aazed
  • Avatar of MaddestMax78 MaddestMax78 May 31, 2010 at 20:06 UTC - 0 likes

    Don't be sorry! It's just a bug. It's awesome you fixed it so fast! Just tested it, and so far, so good. Great job! Lovin' it. Keep up the great work!

  • Avatar of Antiarc Antiarc May 31, 2010 at 07:56 UTC - 0 likes

    Just pushed a fix for that, MaddestMax. Sorry!

  • Avatar of MaddestMax78 MaddestMax78 May 31, 2010 at 07:17 UTC - 0 likes

    I've really been enjoying testing this addon. So I thought I should mention, one of the last updates broke my map. Every time I zoomed out a level, it would slide right back to my current zone. Removing the addon fixed it instantly. Hoping this gets fixed. Keep up the good work.

  • Avatar of Antiarc Antiarc May 31, 2010 at 01:43 UTC - 0 likes

    Thanks for the report. I'll be sure to extend the timer a bit.

  • Avatar of DaemonSambe DaemonSambe May 30, 2010 at 23:30 UTC - 0 likes

    For the Bloodqueen encounter... the circles are being removed too soon. Just a few seconds prior to her landing. There's actually 1 more volley of shadowbursts, after the circles are gone.


Date created
May 10, 2010
Last update
Jul 25, 2011
Development stage
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