42 - Add the option for use the old icons
Hi.
The new icons are fine. But I think they're too bulky.
It would be nice to add an option that would allow to use the old style icons.
I put a screenshot of an old video to refer to the old icon I mean. It was lighter, not as heavy to see.
| Name | Description | Size | MD5 |
|---|---|---|---|
| healers_icons.psd | PSD files of current icons | 856.8 KiB | 309ad31bf2c5... |
| healers_icons_new.psd | new icons with the old red ... | 938.5 KiB | 259d7c9bf00d... |
| healers_icons_new.tga | new icons with the old red ... | 256.0 KiB | a99909f758be... |
| User | When | Change |
|---|---|---|
| millanzarreta | Oct 29, 2016 at 10:44 UTC | Added attachment healers_icons_new.tga |
| millanzarreta | Oct 29, 2016 at 10:43 UTC | Added attachment healers_icons_new.psd |
| Archarodim | Oct 28, 2016 at 09:20 UTC | Added attachment healers_icons.psd |
| millanzarreta | Oct 28, 2016 at 06:52 UTC | Changed status from Waiting to Replied |
| Archarodim | Oct 26, 2016 at 23:06 UTC | Changed status from New to Waiting |
| millanzarreta | Oct 24, 2016 at 07:50 UTC | Added attachment old_icon.png |
| millanzarreta | Oct 24, 2016 at 07:50 UTC | Create |
- 6 comments
- 6 comments
Facts
- Last updated
- Oct 29, 2016
- Reported
- Oct 24, 2016
- Status
- Replied - Someone has replied after waiting for more information.
- Type
- Other - Some other kind of issue
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #6
millanzarreta Oct 29, 2016 at 11:14 UTC - 0 likes@Archarodim: Go
I've attached the new PSD file with the new marker. I also attached the image in TGA format ready to use.
I did this in code for test the new icon, but you can do it as you want:
"redCrossEnabled" it's the boolean variable to enable the "red cross for all enemy class".
I thought one more idea, if you like them:
-Allow the user to show/hidde the number in the icons (or allow modify the alpha):
I do this locally setting the alpha of the text:
"textAlphaOpt" it's a value between 0 and 1 that sets the alpha of the text
- Reply
- #5
Archarodim Oct 28, 2016 at 09:22 UTC - 0 likes@millanzarreta: Go
I've attched the file to the ticket, you should be able to download it.
Author of Decursive, Healers Have To die, Sheepdog and LibNameplateRegistry-1-0
- Reply
- #4
millanzarreta Oct 28, 2016 at 06:52 UTC - 0 likesOk, provide me the .psd file. I'm not very good with PS but I can try.
- Reply
- #3
Archarodim Oct 26, 2016 at 23:05 UTC - 0 likes@millanzarreta: Go
I would prefer to design alternate marker textures rather than re-implementing old code. If you have time I can provide you the .psd file with the current markers.
In the mean time I've added an option to change the alpha.
- Reply
- #2
millanzarreta Oct 24, 2016 at 21:01 UTC - 0 likesMmmm, I think not.
Maybe some like this?:
in "NamePlateHooker.lua":
change the functión "AddElements ()" for this:
Add this old function:
Change this function "AdjustTexCoord(t)"
And change this function "SetTextureParams(t)":
"oldCrossEnabled" it's the boolean variable to enable the "old mode".
what do you think?
- Reply
- #1
Archarodim Oct 24, 2016 at 12:39 UTC - 0 likesWould adding an alpha control on the current symbols alleviate the bulkiness issue?