Change log

    - Simplified some old code in the core scanning engine, it should be way more efficient (remove an old recursive table copy operation that had become useless since quite some time...). It should not have any side effect but this is a sensitive change so watch for any strange behavior.
    - The stacks number is taken into account when sorting the afflictions of a unit.
    - Change minimum stack counter display to 1 since non-stackable afflictions return 0. It's a way to know a stackable affliction is being used on someone
    - Added an exception for when 'Fluidity' is detected on a unit, Decursive will ignore all afflictions on that unit. (other similar afflictions can be added easily, this should be turned into a configurable option later)
    Ticket #130:
    - Simplified bad debuff alert code (mainly used for "Unstable Affliction") and shorten the alert sound
    - Fix last commit which broke the new feature introduced in the commit before last (stacks count)
    - Only show the stack counter if it is more than 1
    - New feature: can display the number of stacks for the topmost affliction in the center of each MUF. Some code improvement (performance fix)
    The counter still defaults to time left, can be changed in the MUF's options. If you set your counter to time elapsed in the past, it will be reset to time left with this release.
    - Revamped the counter related options (localization needed)
    - Fix an old typo that caused the center counter to be updated more often than needed.
    - Added some upvalues and renamed some variable.
    - Change the live-list display option to be opt-in rather than opt-out.
    It's more logical that way (some people have trouble to find that option).


Uploaded on
Jun 18, 2013
Game version
  • 5.3.0
470.0 KiB